MTG / Secret Lair
1376 - 1400 of 4582 results
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Basilisk Collar (1920 - Foil)
Secret Lair
(R)
Collector #: 1920
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Artifact - Equipment
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Equipped creature has deathtouch and lifelink. Equip |
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- NM
- EX
- VG
- G
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Nature's Lore (2278 - Non-Foil)
Secret Lair
(R)
Collector #: 2278
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Rogue's Passage (607 - Foil)
Secret Lair
(R)
Collector #: 607
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Land
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- NM
- EX
- VG
- G
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Scalding Tarn (002 - Non-Foil)
Secret Lair
(R)
Collector #: 002
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Land
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- NM
- EX
- VG
- G
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Korvold, Fae-Cursed King (1625 - Non-Foil)
Secret Lair
(M)
Collector #: 1625
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4/4 Legendary Creature - Dragon Noble
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Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. |
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- NM
- EX
- VG
- G
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Nekusar, the Mindrazer (2184 - Eddie, Lord of Light - Non-Foil)
Secret Lair
(R)
Collector #: 2184
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2/4 Legendary Creature - Zombie Wizard
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At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Eddie deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Swamp (1952 - Raised Foil)
Secret Lair
(R)
Collector #: 1952
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Vault of the Archangel (350 - Foil)
Secret Lair
(R)
Collector #: 350
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Land
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- NM
- EX
- VG
- G
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Wayward Swordtooth (1392 - Triceratops - Foil)
Secret Lair
(R)
Collector #: 1392
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5/5 Creature - Dinosaur
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. |
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- NM
- EX
- VG
- G
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Windfall (2182 - Non-Foil)
Secret Lair
(R)
Collector #: 2182
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Sorcery
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| Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
- NM
- EX
- VG
- G
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Preordain (1719 - Non-Foil)
Secret Lair
(R)
Collector #: 1719
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Sorcery
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| Scry 2, then draw a card. | |
- NM
- EX
- VG
- G
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Winter Orb (1486 - Non-Foil)
Secret Lair
(R)
Collector #: 1486
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Artifact
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| As long as Winter Orb is untapped, players can’t untap more than one land during their untap steps. | |
- NM
- EX
- VG
- G
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Zangief, the Red Cyclone (435 - Foil)
Secret Lair
(R)
Collector #: 435
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7/4 Legendary Creature - Human Warrior
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Zangief, the Red Cyclone must be blocked if able. Iron Muscle - As long as it's your turn, Zangief has indestructible. Spinning Piledriver - Whenever Zangief deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. |
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- NM
- EX
- VG
- G
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Sol Ring (2467 - Foil)
Secret Lair
(R)
Collector #: 2467
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Artifact
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- NM
- EX
- VG
- G
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Command Tower (7030 - Master Emerald Shrine - Foil)
Secret Lair
(R)
Collector #: 7030
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Land
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- NM
- EX
- VG
- G
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Rite of Passage (1739 - Foil)
Secret Lair
(R)
Collector #: 1739
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Enchantment
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| Whenever a creature you control is dealt damage, put a +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Deathrite Shaman (2012 - Non-Foil)
Secret Lair
(R)
Collector #: 2012
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Overgrown Tomb (130 - Non-Foil)
Secret Lair
(R)
Collector #: 130
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Land - Swamp Forest
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| As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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Talisman of Curiosity (1061 - Non-Foil)
Secret Lair
(R)
Collector #: 1061
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Artifact
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- NM
- EX
- VG
- G
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Torbran, Thane of Red Fell (463 - Foil)
Secret Lair
(R)
Collector #: 463
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2/4 Legendary Creature - Dwarf Noble
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| If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. | |
- NM
- EX
- VG
- G
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Lightning Greaves (2099 - Power Sneakers - Non-Foil)
Secret Lair
(R)
Collector #: 2099
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Sen Triplets (1198 - Foil)
Secret Lair
(M)
Collector #: 1198
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3/3 Legendary Artifact Creature - Human Wizard
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| At the beginning of your upkeep, choose target opponent. This turn, that player can’t cast spells or activate abilities and plays with their hand revealed. You may play cards from that player’s hand this turn. | |
- NM
- EX
- VG
- G
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Rogue's Passage (7112 - Foil)
Secret Lair
(R)
Collector #: 7112
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Land
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- NM
- EX
- VG
- G
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Command Tower (1697 - Foil)
Secret Lair
(R)
Collector #: 1697
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Land
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- NM
- EX
- VG
- G
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Mountain (049 - Japanese - Foil Etched)
Secret Lair
(R)
Collector #: 049
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Basic Land - Mountain
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- NM
- EX
- VG
- G
1376 - 1400 of 4582 results