MTG / Secret Lair
1201 - 1225 of 4136 results
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Stasis (1103 - Foil)
Secret Lair
(R)
Collector #: 1103
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Enchantment
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Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay |
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- NM
- EX
- VG
- G
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Tamiyo's Safekeeping (2320 - Non-Foil)
Secret Lair
(R)
Collector #: 2320
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Instant
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| Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target or spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Sakura-Tribe Elder (192 - Non-Foil)
Secret Lair
(R)
Collector #: 192
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1/1 Creature - Snake Shaman
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| Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Sol Ring (1664 - Foil)
Secret Lair
(R)
Collector #: 1664
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Artifact
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- NM
- EX
- VG
- G
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Sphere of Resistance (1484 - Non-Foil)
Secret Lair
(R)
Collector #: 1484
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Artifact
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Spells cost |
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- NM
- EX
- VG
- G
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Wheel of Misfortune (1959 - Foil)
Secret Lair
(R)
Collector #: 1959
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Sorcery
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| Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Lightning Greaves (2465 - Foil)
Secret Lair
(R)
Collector #: 2465
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Shadow the Hedgehog (2086 - Non-Foil)
Secret Lair
(M)
Collector #: 2086
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4/2 Legendary Creature - Hedgehog Mercenary
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Haste Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card. Chaos Control - Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, player's cant cast spells or activate abilities that aren't mana abilities.) |
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- NM
- EX
- VG
- G
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Fellwar Stone (708 - Non-Foil)
Secret Lair
(R)
Collector #: 708
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Artifact
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- NM
- EX
- VG
- G
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Zurgo Helmsmasher (1028 - Ghazghkull, Prophet of the Waaagh! - Foil)
Secret Lair
(M)
Collector #: 1028
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7/2 Legendary Creature - Orc Warrior
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Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. |
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- NM
- EX
- VG
- G
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Nine Lives (0793 - Foil)
Secret Lair
(R)
Collector #: 0793
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Enchantment
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Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game. |
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- NM
- EX
- VG
- G
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Talisman of Conviction (1060 - Non-Foil)
Secret Lair
(R)
Collector #: 1060
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Artifact
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- NM
- EX
- VG
- G
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Monster Manual (1782 - Foil)
Secret Lair
(R)
Collector #: 1782
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Artifact - Book
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Zoological Study Sorcery - Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) |
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- NM
- EX
- VG
- G
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Dragon's Hoard (709 - Foil)
Secret Lair
(R)
Collector #: 709
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Artifact
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Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. |
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- NM
- EX
- VG
- G
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Krenko, Tin Street Kingpin (1027 - Makari the Lucky Grot - Non-Foil)
Secret Lair
(R)
Collector #: 1027
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1/2 Legendary Creature - Goblin
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| Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. | |
- NM
- EX
- VG
- G
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Buried Alive (1673 - Bring Out Your Dead! - Foil)
Secret Lair
(R)
Collector #: 1673
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Sorcery
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| Search your library for up to three creature cards, put them into your graveyard, then shuffle your library. | |
- NM
- EX
- VG
- G
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Esika's Chariot (1894 - Foil)
Secret Lair
(R)
Collector #: 1894
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4/4 Legendary Artifact - Vehicle
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When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 |
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- NM
- EX
- VG
- G
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Kardur, Doomscourge (1807 - Chucky - Non-Foil)
Secret Lair
(M)
Collector #: 1807
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4/3 Legendary Creature - Demon Berserker
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When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Kumena, Tyrant of Orazca (1412 - Foil)
Secret Lair
(M)
Collector #: 1412
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2/4 Legendary Creature - Merfolk Shaman
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Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. |
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- NM
- EX
- VG
- G
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Mirri, Weatherlight Duelist (026 - Foil)
Secret Lair
(M)
Collector #: 026
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3/2 Legendary Creature - Cat Warrior
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First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. |
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- NM
- EX
- VG
- G
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Mother of Runes (299 - Foil)
Secret Lair
(R)
Collector #: 299
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Brain Freeze (0002 - Foil)
Secret Lair
(R)
Collector #: 0002
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Command Beacon (1533 - Foil)
Secret Lair
(R)
Collector #: 1533
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Land
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- NM
- EX
- VG
- G
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Narset, Parter of Veils (2397 - Foil)
Secret Lair
(R)
Collector #: 2397
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Rhythm of the Wild (1740 - Foil)
Secret Lair
(R)
Collector #: 1740
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Enchantment
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Creature spells you control can't be countered. Nontoken creatures you control have riot. |
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- NM
- EX
- VG
- G
1201 - 1225 of 4136 results