MTG / Secret Lair
1426 - 1450 of 4582 results
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Captain Sisay (1913 - Non-Foil)
Secret Lair
(M)
Collector #: 1913
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2/2 Legendary Creature - Human Soldier
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- NM
- EX
- VG
- G
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Loxodon Warhammer (1034 - Ghal Maraz, the Great Shatterer - Non-Foil)
Secret Lair
(R)
Collector #: 1034
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Artifact - Equipment
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Equipped creature gets +3/+0 and has trample and lifelink. Equip |
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- NM
- EX
- VG
- G
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Ornithopter (604 - Foil)
Secret Lair
(R)
Collector #: 604
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0/2 Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Dark Deal (0873 - Non-Foil)
Secret Lair
(R)
Collector #: 0873
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Sorcery
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| Each player discards all the cards in their hand, then draws that many cards minus one. | |
- NM
- EX
- VG
- G
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Tendershoot Dryad (1902 - Foil)
Secret Lair
(R)
Collector #: 1902
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2/2 Creature - Dryad
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. |
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- NM
- EX
- VG
- G
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Faerie Rogue Token (016 - D)
Secret Lair
(S)
Collector #: 016
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1/1 Token Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
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Plains (1468 - Foil)
Secret Lair
(R)
Collector #: 1468
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Blasphemous Act (1756 - Non-Foil)
Secret Lair
(R)
Collector #: 1756
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Sorcery
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This spell costs Blasphemous Act deals 13 damage to each creature. |
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- NM
- EX
- VG
- G
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Cultivate (2679 - Foil)
Secret Lair
(R)
Collector #: 2679
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Sorcery
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| Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Rogue's Passage (2652 - Foil)
Secret Lair
(R)
Collector #: 2652
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Land
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- NM
- EX
- VG
- G
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Lightning Greaves (2465 - Foil)
Secret Lair
(R)
Collector #: 2465
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Laughing Jasper Flint (0044 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Colossus Hammer (1866 - Gaia's Dark Hammer - Foil)
Secret Lair
(R)
Collector #: 1866
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Artifact - Equipment
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Equipped creature gets +10/+10 and loses flying. Equip |
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- NM
- EX
- VG
- G
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Island (416 - Foil)
Secret Lair
(R)
Collector #: 416
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Basic Land - Island
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- NM
- EX
- VG
- G
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Swamp (256 - Non-Foil)
Secret Lair
(R)
Collector #: 256
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Mountain (7126 - Foil)
Secret Lair
(C)
Collector #: 7126
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Teferi's Ageless Insight (1721 - Non-Foil)
Secret Lair
(R)
Collector #: 1721
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Legendary Enchantment
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| If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. | |
- NM
- EX
- VG
- G
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Tetsuko Umezawa, Fugitive (7055 - Atsu, Ghost of Yotei - Non-Foil)
Secret Lair
(R)
Collector #: 7055
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1/3 Legendary Creature - Human Rogue
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| Creatures you control with power or toughness 1 or less can't be blocked. | |
- NM
- EX
- VG
- G
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Mind Flayer, the Shadow (340 - Non-Foil)
Secret Lair
(M)
Collector #: 340
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9/9 Legendary Enchantment Creature - Horror
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Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Spirited Companion (0896 - Non-Foil)
Secret Lair
(R)
Collector #: 0896
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1/1 Enchantment Creature - Dog
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| When this creature enters, draw a card. | |
- NM
- EX
- VG
- G
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Swords to Plowshares (1021 - Non-Foil)
Secret Lair
(R)
Collector #: 1021
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Instant
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| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
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Tezzeret, Master of the Bridge (1701 - Non-Foil)
Secret Lair
(M)
Collector #: 1701
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Legendary Planeswalker - Tezzeret
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Creature and planeswalker spells you cast have affinity for artifacts. [+2]: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. [-3]: Return target artifact card from your graveyard to your hand. [-8]: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield. |5| |
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- NM
- EX
- VG
- G
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Arcane Signet (2816 - Non-Foil)
Secret Lair
(R)
Collector #: 2816
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Artifact
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- NM
- EX
- VG
- G
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Vindictive Lich (0856 - Foil)
Secret Lair
(R)
Collector #: 0856
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4/1 Creature - Zombie WIzard
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When this creature dies, choose one or more. Each mode must target a different player.
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- NM
- EX
- VG
- G
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Morophon, the Boundless (1944 - Display Commander - Not Tournament Legal)
Secret Lair
(M)
Collector #: 1944
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6/6 Legendary Creature - Shapeshifter
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Changeling As Morophon enters, choose a creature type. Spells of the chosen type you cast cost Other creatures you control of the chosen type get +1/+1. |
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- NM
- EX
- VG
- G
1426 - 1450 of 4582 results