MTG / Secret Lair
426 - 450 of 4136 results
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Sol Ring (1905 - Foil)
Secret Lair
(R)
Collector #: 1905
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Artifact
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- NM
- EX
- VG
- G
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Archivist of Oghma (0874 - Foil)
Secret Lair
(R)
Collector #: 0874
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2/2 Creature - Halfling Cleric
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Flash Whenever an opponent searches their library, you gain 1 life and draw a card. |
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- NM
- EX
- VG
- G
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Ninja of the Deep Hours (1912 - Non-Foil)
Secret Lair
(R)
Collector #: 1912
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2/2 Creature - Human Ninja
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Ninjutsu Whenever this creature deals combat damage to a player, you may draw a card. |
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- NM
- EX
- VG
- G
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Forest (1954 - Raised Foil)
Secret Lair
(R)
Collector #: 1954
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Scourge of Valkas (1490 - Non-Foil)
Secret Lair
(M)
Collector #: 1490
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4/4 Creature - Dragon
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Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. |
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- NM
- EX
- VG
- G
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Iron Man, Titan of Innovation (1731 - Non-Foil)
Secret Lair
(M)
Collector #: 1731
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4/4 Legendary Artifact Creature - Human Hero
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Flying, haste Genius Intellect - Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Narset's Reversal (0041 - Halo Foil)
Secret Lair
(R)
Collector #: 0041
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Instant
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| Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Swamp (0033 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0033
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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The Wise Mothman (2455 - Foil)
Secret Lair
(M)
Collector #: 2455
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3/3 Legendary Creature - Insect Mutant
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Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. |
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- NM
- EX
- VG
- G
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Demonic Consultation (0031 - Halo Foil)
Secret Lair
(R)
Collector #: 0031
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Instant
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| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Skullclamp (1112 - Non-Foil)
Secret Lair
(R)
Collector #: 1112
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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Sol Ring (1494 - Non-Foil)
Secret Lair
(R)
Collector #: 1494
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Artifact
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- NM
- EX
- VG
- G
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Carrion Feeder (1114 - Non-Foil)
Secret Lair
(R)
Collector #: 1114
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1/1 Creature - Zombie
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Carrion Feeder can’t block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. |
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- NM
- EX
- VG
- G
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Lightning Greaves (2526 - Foil)
Secret Lair
(R)
Collector #: 2526
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Seasoned Pyromancer (0024 - Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 0024
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2/2 Creature - Human Shaman
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When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. |
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- NM
- EX
- VG
- G
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Elvish Mystic (0805 - Foil)
Secret Lair
(R)
Collector #: 0805
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Higure, the Still Wind (1267 - Halo Foil)
Secret Lair
(R)
Collector #: 1267
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3/4 Legendary Creature - Human Ninja
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Ninjutsu Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. |
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- NM
- EX
- VG
- G
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Scute Swarm (7048 - Foil)
Secret Lair
(R)
Collector #: 7048
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1/1 Creature - Insect
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| Landfall - Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. | |
- NM
- EX
- VG
- G
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Feather, the Redeemed (1602 - Miku, the Renowned - Rainbow Foil)
Secret Lair
(R)
Collector #: 1602
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3/4 Legendary Creature - Angel
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Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Reliquary Tower (7104 - Non-Foil)
Secret Lair
(R)
Collector #: 7104
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Land
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Atla Palani, Nest Tender (1397 - Dr. Ian Malcolm - Foil)
Secret Lair
(M)
Collector #: 1397
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2/3 Legendary Creature - Human Shaman
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Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Dragon's Rage Channeler (2048 - Foil)
Secret Lair
(R)
Collector #: 2048
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able. |
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- NM
- EX
- VG
- G
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Felidar Sovereign (1182 - Foil)
Secret Lair
(R)
Collector #: 1182
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4/6 Creature - Cat Beast
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Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. |
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- NM
- EX
- VG
- G
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Simian Spirit Guide (1548 - Foil)
Secret Lair
(R)
Collector #: 1548
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2/2 Creature - Ape Spirit
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Exile Simian Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Arcane Signet (0820 - Foil)
Secret Lair
(R)
Collector #: 0820
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Artifact
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- NM
- EX
- VG
- G
426 - 450 of 4136 results