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Doubling Cube (1080 - The AllSpark - Non-Foil)
Secret Lair
(R)
Collector #: 1080
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Artifact
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, : Double the amount of each type of mana in your mana pool. | |
Dark Ritual (1170 - Non-Foil)
Secret Lair
(R)
Collector #: 1170
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Instant
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Add . | |
Tezzeret the Seeker (1111 - Non-Foil)
Secret Lair
(M)
Collector #: 1111
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Legendary Planeswalker - Tezzeret
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[+1]: Untap up to two target artifacts. [-X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [-5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. |4| |
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Damnation (121 - Non-Foil)
Secret Lair
(R)
Collector #: 121
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Sorcery
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Destroy all creatures. They can't be regenerated. | |
Smuggler's Copter (446 - Non-Foil - Battle Bus)
Secret Lair
(R)
Collector #: 446
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3/3 Artifact - Vehicle
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Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 |
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Nature's Lore (189 - Non-Foil)
Secret Lair
(R)
Collector #: 189
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Sorcery
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Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
Teferi, Hero of Dominaria (248 - Non-Foil)
Secret Lair
(M)
Collector #: 248
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Legendary Planeswalker - Teferi
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[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [-3]: Put target nonland permanent into its owner's library third form the top. [-8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." |4| |
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Arahbo, Roar of the World (025 - Foil)
Secret Lair
(M)
Collector #: 025
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5/5 Legendary Creature - Cat Avatar
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Eminence - At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power. |
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Archangel of Thune (1337 - Foil)
Secret Lair
(M)
Collector #: 1337
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3/4 Creature - Angel
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Flying, Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control. |
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Azusa, Lost but Seeking (1234 - Non-Foil)
Secret Lair
(R)
Collector #: 1234
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1/2 Legendary Creature - Human Monk
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You may play two additional lands on each of your turns. | |
Ugin, the Ineffable (1243 - Foil)
Secret Lair
(R)
Collector #: 1243
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Legendary Planeswalker - Ugin
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Colorless spells you cast cost less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [-3]: Destroy target permanent that's one or more colors. |4| |
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Kodama's Reach (371 - Non-Foil)
Secret Lair
(R)
Collector #: 371
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Sorcery - Arcane
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
Field of the Dead (1356 - Non-Foil - Cabin of the Dead)
Secret Lair
(R)
Collector #: 1356
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Land
|
Field of the Dead enters the battlefield tapped. : Add . Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |
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Sakashima the Impostor (1232 - Non-Foil)
Secret Lair
(R)
Collector #: 1232
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3/1 Legendary Creature - Human Rogue
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You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it’s legendary in addition to its other types, and it has “: Return this creature to its owner’s hand at the beginning of the next end step.” | |
Hallowed Fountain (123 - Non-Foil)
Secret Lair
(R)
Collector #: 123
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Land - Plains Island
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
Swamp (241 - Foil)
Secret Lair
(R)
Collector #: 241
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Basic Land - Swamp
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Kodama's Reach (371 - Foil)
Secret Lair
(R)
Collector #: 371
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Sorcery - Arcane
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
Thassa's Oracle (1280 - Non-Foil)
Secret Lair
(R)
Collector #: 1280
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1/3 Creature - Merfolk Wizard
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When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
Zndrsplt, Eye of Wisdom (379 - Foil)
Secret Lair
(R)
Collector #: 379
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1/4 Legendary Creature - Homunculus
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Partner with Okaun, Eye of Chaos At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. |
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Azusa, Lost but Seeking (1234 - Foil)
Secret Lair
(R)
Collector #: 1234
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1/2 Legendary Creature - Human Monk
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You may play two additional lands on each of your turns. | |
Persistent Petitioners (593 - Foil)
Secret Lair
(R)
Collector #: 593
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1/3 Creature - Human Advisor
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, : Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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Swan Song (091 - Non-Foil)
Secret Lair
(R)
Collector #: 091
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Instant
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Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. | |
Eldritch Evolution (0005 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0005
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature’s mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. |
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Grim Tutor (365 - Foil)
Secret Lair
(M)
Collector #: 365
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Sorcery
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Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. | |
Stoneforge Mystic (1253 - Non-Foil)
Secret Lair
(R)
Collector #: 1253
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1/2 Creature - Kor Artificer
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When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. , : You may put an Equipment card from your hand onto the battlefield. |
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