MTG / Secret Lair
76 - 100 of 4323 results
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Deadpool, Trading Card (1753 - Foil)
Secret Lair
(M)
Collector #: 1753
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5/3 Legendary Creature - Mutant Mercenary Hero
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As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. |
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- NM
- EX
- VG
- G
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Carrion Feeder (1114 - Foil Etched)
Secret Lair
(R)
Collector #: 1114
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1/1 Creature - Zombie
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Carrion Feeder can’t block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. |
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- NM
- EX
- VG
- G
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Fierce Guardianship (1823 - Non-Foil)
Secret Lair
(R)
Collector #: 1823
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Instant
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If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. |
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- NM
- EX
- VG
- G
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Mana Confluence (1012 - Foil)
Secret Lair
(R)
Collector #: 1012
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Land
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- NM
- EX
- VG
- G
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Greymond, Avacyn's Stalwart
Secret Lair
(M)
Collector #: 0018
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3/4 Legendary Creature - Human Soldier
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As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. |
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- NM
- EX
- VG
- G
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Rhystic Study (478 - Unstable Harmonics - Foil)
Secret Lair
(R)
Collector #: 478
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Enchantment
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Whenever an opponent casts a spell, you may draw a card unless that player pays |
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- NM
- EX
- VG
- G
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Sol Ring (1604 - Non-Foil)
Secret Lair
(R)
Collector #: 1604
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Artifact
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- NM
- EX
- VG
- G
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Swamp (1952 - Raised Foil)
Secret Lair
(R)
Collector #: 1952
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Teferi's Protection (1691 - Foil)
Secret Lair
(R)
Collector #: 1691
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Instant
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Until your next turn, your life total can’t change and you have protection from everything. All permanents you control phase out. Exile Teferi’s Protection. |
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- NM
- EX
- VG
- G
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Silver Shroud Costume (0915 - Foil)
Secret Lair
(R)
Collector #: 0915
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Artifact - Equipment
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Flash When this equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip |
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- NM
- EX
- VG
- G
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Elspeth Tirel (1585 - Miku, Divine Diva - Foil)
Secret Lair
(M)
Collector #: 1585
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Legendary Planeswalker - Elspeth
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[+2]: You gain 1 life for each creature you control. [-2]: Put three 1/1 white Soldier creature tokens onto the battlefield. [-5]: Destroy all other permanents except for lands and tokens. |4| |
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- NM
- EX
- VG
- G
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Field of the Dead (1356 - Cabin of the Dead - Foil)
Secret Lair
(R)
Collector #: 1356
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Land
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Field of the Dead enters the battlefield tapped. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Talisman of Dominance (1053 - Foil Etched)
Secret Lair
(R)
Collector #: 1053
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Artifact
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- NM
- EX
- VG
- G
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Bruvac the Grandiloquent (2181 - Eddie the Judge - Non-Foil)
Secret Lair
(M)
Collector #: 2181
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1/4 Legendary Creature - Human Advisor
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| If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Karlach, Fury of Avernus (1802 - Foil)
Secret Lair
(M)
Collector #: 1802
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5/4 Legendary Creature - Tiefling Barbarian
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Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.) |
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- NM
- EX
- VG
- G
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Broadside Bombardiers (2410 - Foil)
Secret Lair
(R)
Collector #: 2410
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2/2 Creature - Goblin Pirate
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Menace, haste Boast - Sacrifice another creature or artifact: This creature deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.) |
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- NM
- EX
- VG
- G
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Dark Ritual (1170 - Non-Foil)
Secret Lair
(R)
Collector #: 1170
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Instant
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Add |
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- NM
- EX
- VG
- G
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Muxus, Goblin Grandee (1314 - Foil)
Secret Lair
(R)
Collector #: 1314
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4/4 Legendary Creature - Goblin Noble
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When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. |
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- NM
- EX
- VG
- G
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Bruvac the Grandiloquent (2181 - Eddie the Judge - Foil)
Secret Lair
(M)
Collector #: 2181
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1/4 Legendary Creature - Human Advisor
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| If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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The Reaver Cleaver (2095 - Knuckles's Gloves - Foil)
Secret Lair
(R)
Collector #: 2095
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip |
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- NM
- EX
- VG
- G
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Crucible of Worlds (7162 - Foil)
Secret Lair
(M)
Collector #: 7162
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Artifact
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| You may play lands from your graveyard. | |
- NM
- EX
- VG
- G
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Terror of the Peaks (2650 - Foil)
Secret Lair
(M)
Collector #: 2650
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5/4 Creature - Dragon
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Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target. |
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- NM
- EX
- VG
- G
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Veil of Summer (2348 - Foil)
Secret Lair
(R)
Collector #: 2348
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. | |
- NM
- EX
- VG
- G
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Witch Enchanter (2655 - Non-Foil)
Secret Lair
(R)
Collector #: 2655
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2/2 Creature - Human Warlock
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When this creature enters, destroy target artifact or enchantment an opponent controls. Back Witch-Blessed Meadow Land As this land enters, you may pay 3 life. If you don't, it enters tapped. |
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- NM
- EX
- VG
- G
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Seasoned Dungeoneer (7144 - Foil)
Secret Lair
(R)
Collector #: 7144
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3/4 Creature - Human Warrior
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When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
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- NM
- EX
- VG
- G
76 - 100 of 4323 results