MTG / Secret Lair
551 - 575 of 4136 results
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Ashnod's Altar (1679 - Sir Bedivere's Scales - Non-Foil)
Secret Lair
(R)
Collector #: 1679
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Artifact
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Sacrifice a creature: Add |
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- NM
- EX
- VG
- G
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Gishath, Sun's Avatar (320 - Foil Etched)
Secret Lair
(M)
Collector #: 320
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7/6 Legendary Creature - Dinosaur Avatar
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Trample, vigilance, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Hedron Archive (691 - Foil)
Secret Lair
(R)
Collector #: 691
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Artifact
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- NM
- EX
- VG
- G
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Nekusar, the Mindrazer (2184 - Eddie, Lord of Light - Non-Foil)
Secret Lair
(R)
Collector #: 2184
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2/4 Legendary Creature - Zombie Wizard
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At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Eddie deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Island (0032 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0032
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Basic Land - Island
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- NM
- EX
- VG
- G
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Strip Mine (472 - Galaxy Foil)
Secret Lair
(R)
Collector #: 472
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Land
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- NM
- EX
- VG
- G
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Forest (0035 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0035
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Valakut, the Molten Pinnacle (0014 - Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 0014
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Land
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Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. |
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- NM
- EX
- VG
- G
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Commander's Plate (1733 - Non-Foil)
Secret Lair
(M)
Collector #: 1733
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Artifact - Equipment
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Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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- NM
- EX
- VG
- G
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Mystical Tutor (334 - Non-Foil)
Secret Lair
(R)
Collector #: 334
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Instant
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| Search your library for an instant or sorcery card, reveal it, then shuffle, and put the card on top. | |
- NM
- EX
- VG
- G
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Grand Arbiter Augustin IV (1483 - Vault Boy, Cap Collector - Foil)
Secret Lair
(R)
Collector #: 1483
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2/3 Legendary Creature - Human Advisor
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White spells you cast cost Blue spells you cast cost Spells your opponents cast cost |
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- NM
- EX
- VG
- G
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Junji, the Midnight Sky (0010 - Non-Foil)
Secret Lair
(M)
Collector #: 0010
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5/5 Legendary Creature - Dragon Spirit
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Flying, menace When Junji dies, choose one -
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- NM
- EX
- VG
- G
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Bearscape (1008 - Non-Foil)
Secret Lair
(R)
Collector #: 1008
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Enchantment
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- NM
- EX
- VG
- G
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City on Fire (1803 - Non-Foil)
Secret Lair
(R)
Collector #: 1803
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Enchantment
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for If a source you control would deal damage to a permanent or player, it deals triple that damage instead. |
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- NM
- EX
- VG
- G
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Ninja of the Deep Hours (1912 - Foil)
Secret Lair
(R)
Collector #: 1912
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2/2 Creature - Human Ninja
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Ninjutsu Whenever this creature deals combat damage to a player, you may draw a card. |
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- NM
- EX
- VG
- G
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Steam Vents (129 - Non-Foil)
Secret Lair
(R)
Collector #: 129
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Land - Island Mountain
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( As Steam Vents enters, you may pay 2 life. If you don’t, it enters tapped. |
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- NM
- EX
- VG
- G
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Bruna, the Fading Light (1388 - Display Commander - Not Tournament Legal)
Secret Lair
(M)
Collector #: 1388
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5/7 Legendary Creature - Angel Horror
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When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade) -----Meld----- Brisela, Voice of Nightmares Legendary Creature - Eldrazi Angel Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less. 9/10 |
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- NM
- EX
- VG
- G
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Shadowheart, Dark Justiciar (2483 - Non-Foil)
Secret Lair
(R)
Collector #: 2483
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3/4 Legendary Creature - Human Elf Cleric
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Choose a Background (You can have a Background as a second commander.) |
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- NM
- EX
- VG
- G
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Tendershoot Dryad (1902 - Foil)
Secret Lair
(R)
Collector #: 1902
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2/2 Creature - Dryad
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. |
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- NM
- EX
- VG
- G
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Field of the Dead (1356 - Cabin of the Dead - Non-Foil)
Secret Lair
(R)
Collector #: 1356
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Land
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Field of the Dead enters the battlefield tapped. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Forest (0035 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0035
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Craterhoof Behemoth (375 - Non-Foil)
Secret Lair
(M)
Collector #: 375
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Borne Upon a Wind (2228 - Non-Foil)
Secret Lair
(R)
Collector #: 2228
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Instant
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You may cast spells this turn as though they had flash. Draw a card. |
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- NM
- EX
- VG
- G
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Nature's Lore (2278 - Foil)
Secret Lair
(R)
Collector #: 2278
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Rakdos Signet (289 - Foil Etched)
Secret Lair
(R)
Collector #: 289
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Artifact
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- NM
- EX
- VG
- G
551 - 575 of 4136 results