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Anger of the Gods
Mystery Booster/The List
(R)
Collector #: 116
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Sorcery
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Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. | |
Shattering Spree
Mystery Booster/The List
(U)
Collector #: 034
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Sorcery
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Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. |
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That Which Was Taken
Mystery Booster/The List
(R)
Collector #: 162
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Legendary Artifact
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, : Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible. |
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Argivian Find (Weatherlight)
Mystery Booster/The List
(U)
Collector #: 006
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Instant
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Return target artifact or enchantment card from your graveyard to your hand. | |
Splinter Twin
Mystery Booster/The List
(R)
Collector #: 165
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Enchantment - Aura
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Enchant creature Enchanted creature has “: Create a token that’s a copy of this creature, except it has haste. Exile that token at the beginning of the next end step.” |
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Staff of Domination
Mystery Booster/The List
(R)
Collector #: 156
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Artifact
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: Untap Staff of Domination. , : You gain 1 life. , : Untap target creature. , : Tap target creature. , : Draw a card. |
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Crystal Chimes
Mystery Booster/The List
(U)
Collector #: 250
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Artifact
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, , Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. | |
Unmask (Mercadian Masques)
Mystery Booster/The List
(R)
Collector #: 168
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Sorcery
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You may exile a black card from your hand rather than pay this spell’s mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
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Intruder Alarm (Foil)
Mystery Booster/The List
(R)
Collector #: 086
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Enchantment
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Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. |
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The Tarrasque (Adventures in the Forgotten Realms)
Mystery Booster/The List
(M)
Collector #: 207
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10/10 Legendary Creature - Dinosaur
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The Tarrasque has haste and ward as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. |
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Collective Voyage (Commander 2011)
Mystery Booster/The List
(R)
Collector #: 147
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Sorcery
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Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles. | |
Day's Undoing
Mystery Booster/The List
(M)
Collector #: 051
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) | |
Wellwisher
Mystery Booster/The List
(C)
Collector #: 166
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1/1 Creature - Elf
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: You gain 1 life for each Elf on the battlefield. | |
Magus of the Moon
Mystery Booster/The List
(R)
Collector #: 101
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2/2 Creature - Human Wizard
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Nonbasic lands are Mountains. | |
Phyrexian Obliterator
Mystery Booster/The List
(M)
Collector #: 101
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5/5 Creature - Phyrexian Horror
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Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. |
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Rotting Regisaur (Core Set 2020)
Mystery Booster/The List
(R)
Collector #: 111
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7/6 Creature - Zombie Dinosaur
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At the beginning of your upkeep, discard a card. | |
Witch of the Moors
Mystery Booster/The List
(R)
Collector #: 018
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4/4 Creature - Human Warlock
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Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature from your graveyard to your hand. |
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Grave Titan
Mystery Booster/The List
(M)
Collector #: 145
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6/6 Creature - Giant
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Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. |
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Korlash, Heir to Blackblade
Mystery Booster/The List
(R)
Collector #: 087
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*/* Legendary Creature - Zombie Warrior
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Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. : Regenerate Korlash. Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. |
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Scarecrone
Mystery Booster/The List
(R)
Collector #: 172
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1/2 Artifact Creature - Scarecrow
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, Sacrifice a Scarecrow: Draw a card. ,: Return target artifact creature card from your graveyard to the battlefield. |
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Bloodghast
Mystery Booster/The List
(R)
Collector #: 083
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2/1 Creature - Vampire Spirit
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Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. |
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Mishra's Bauble
Mystery Booster/The List
(U)
Collector #: 221
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Artifact
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, Sacrifice Mishra’s Bauble: Look at the top card of target player’s library. Draw a card at the beginning of the next turn’s upkeep. | |
Woodland Chasm (Kaldheim)
Mystery Booster/The List
(C)
Collector #: 274
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Snow Land - Swamp Forest
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(: Add or .) Woodland Chasm enters the battlefield tapped. |
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Krenko, Tin Street Kingpin
Mystery Booster/The List
(R)
Collector #: 137
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1/2 Legendary Creature - Goblin
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Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. | |
Mystical Tutor
Mystery Booster/The List
(R)
Collector #: 006
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Instant
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Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the car on top of it. | |