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Mother of Runes
Mystery Booster/The List
(U)
Collector #: 020
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1/1 Creature - Human Cleric
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: Target creature you control gains protection from the color of your choice until end of turn. | |
Grizzly Fate
Mystery Booster/The List
(U)
Collector #: 119
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Sorcery
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Put two 2/2 green Bear creature tokens onto the battlefield. Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Urabrask the Hidden
Mystery Booster/The List
(M)
Collector #: 152
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4/4 Legendary Creature - Phyrexian Praetor
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Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped. |
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Phyrexian Scriptures (Dominaria)
Mystery Booster/The List
(M)
Collector #: 100
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II - Destroy all nonartifact creatures. III - Exile all opponents' graveyards. |
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Angel's Grace
Mystery Booster/The List
(R)
Collector #: 003
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
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Arlinn, the Pack's Hope (Innistrad: Midnight Hunt)
Mystery Booster/The List
(M)
Collector #: 211
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add . [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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Sunder
Mystery Booster/The List
(R)
Collector #: 101
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Instant
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Return all lands to their owner's hand. | |
Deepglow Skate
Mystery Booster/The List
(R)
Collector #: 039
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3/3 Creature - Fish
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When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. | |
Thrumming Stone
Mystery Booster/The List
(R)
Collector #: 142
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Legendary Artifact
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Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) | |
High Market (Mercadian Masques)
Mystery Booster/The List
(R)
Collector #: 320
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Land
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: Add . , Sacrifice a creature: You gain 1 life. |
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Azor's Gateway (Rivals of Ixalan)
Mystery Booster/The List
(M)
Collector #: 176
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Legendary Artifact
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, : Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. ----Transform---- Sanctum of the Sun Legendary Land (Transforms from Azor's Gateway.) : Add X mana of any one color, where X is your life total. |
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Crypt Rats (Visions)
Mystery Booster/The List
(C)
Collector #: 055
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1/1 Creature - Rat
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: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. | |
Acidic Soil (Urza's Saga)
Mystery Booster/The List
(U)
Collector #: 172
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Sorcery
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Acidic Soil deals damage to each player equal to the number of lands they control. | |
Bear Cub
Mystery Booster/The List
(C)
Collector #: 123
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2/2 Creature - Bear
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Gush
Mystery Booster/The List
(C)
Collector #: 027
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Instant
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You may return two Islands you control to their owner’s hand rather than pay this spell’s mana cost. Draw two cards. |
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Preordain (Commander 2015)
Mystery Booster/The List
(C)
Collector #: 101
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Sorcery
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Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Gray Merchant of Asphodel
Mystery Booster/The List
(C)
Collector #: 146
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2/4 Creature - Zombie
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When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.) | |
Basilisk Collar (Modern Masters 2017)
Mystery Booster/The List
(R)
Collector #: 216
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Artifact - Equipment
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Equipped creature has deathtouch and lifelink. Equip |
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Tempting Wurm (Onslaught)
Mystery Booster/The List
(R)
Collector #: 291
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5/5 Creature - Wurm
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When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield. | |
Squirrel Wrangler
Mystery Booster/The List
(R)
Collector #: 127
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2/2 Creature - Human Druid
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, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. , Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. |
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Dragon's Rage Channeler
Mystery Booster/The List
(U)
Collector #: 121
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. |
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Arlinn Kord (Shadows Over Innistrad)
Mystery Booster/The List
(M)
Collector #: 243
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Legendary Planeswalker - Arlinn
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[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord. ----Transform---- Arlinn, Embraced by the Moon Planeswalker - Arlinn [+1]: Creatures you control get +1/+1 and gain trample until the end of turn. [-1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transfrom Arlinn, Embraced by the Moon. [-6]: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'" |
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Spark Double (Foil)
Mystery Booster/The List
(R)
Collector #: 068
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0/0 Creature - Illusion
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You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. | |
Fiery Gambit (Foil)
Mystery Booster/The List
(R)
Collector #: 090
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Sorcery
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Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. | |
Song of Freyalise
Mystery Booster/The List
(U)
Collector #: 179
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Until your next turn, creatures you control gain ": Add one mana of any color." III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. |
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