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Master of the Wild Hunt
Mystery Booster/The List
(M)
Collector #: 181
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3/3 Creature - Human Shaman
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At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. |
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Land Tax
Mystery Booster/The List
(R)
Collector #: 094
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Enchantment
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At the beginning of your upkeep, if you an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library. | |
Skullclamp (Commander)
Mystery Booster/The List
(U)
Collector #: 270
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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Chandra, Fire of Kaladesh (Magic Origins)
Mystery Booster/The List
(M)
Collector #: 135
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2/2 Legendary Creature - Human Shaman
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Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, the return her to the battlefield transformed under her owner's control. ---------- [+1]: Chandra, Roaring Flame deals 2 damage to target player. [-2]: Chandra Roaring Flame deals 2 damage to target creature. [-7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." |
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Shield of the Oversoul
Mystery Booster/The List
(C)
Collector #: 242
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Enchantment - Aura
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Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. |
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Approach of the Second Sun
Mystery Booster/The List
(R)
Collector #: 004
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Sorcery
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If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
Ixidor, Reality Sculptor
Mystery Booster/The List
(R)
Collector #: 089
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3/4 Legendary Creature - Human Wizard
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Face-down creatures get +1/+1. : Turn target face-down creature face up. |
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Heartwood Storyteller
Mystery Booster/The List
(R)
Collector #: 127
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2/3 Creature - Treefolk
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Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. | |
Tempting Wurm (Onslaught)
Mystery Booster/The List
(R)
Collector #: 291
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5/5 Creature - Wurm
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When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield. | |
Weathered Wayfarer
Mystery Booster/The List
(R)
Collector #: 059
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1/1 Creature - Human Nomad Cleric
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, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. | |
Angel's Grace
Mystery Booster/The List
(R)
Collector #: 003
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
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Gigantosaurus
Mystery Booster/The List
(R)
Collector #: 185
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10/10 Creature - Dinosaur
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Gemstone Caverns
Mystery Booster/The List
(R)
Collector #: 274
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Legendary Land
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If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color. |
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Tarmogoyf
Mystery Booster/The List
(R)
Collector #: 153
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*/1 Creature - Lhurgoyf
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Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. | |
Progenitus
Mystery Booster/The List
(M)
Collector #: 121
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10/10 Legendary Creature - Hydra Avatar
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Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. |
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The Locust God
Mystery Booster/The List
(M)
Collector #: 219
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4/4 Legendary Creature - God
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Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. : Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step. |
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Archetype of Endurance (Foil)
Mystery Booster/The List
(U)
Collector #: 116
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6/5 Enchantment Creature - Boar
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Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. |
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Fabricate (Foil)
Mystery Booster/The List
(U)
Collector #: 052
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Sorcery
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Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
Cloud Key
Mystery Booster/The List
(R)
Collector #: 160
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Artifact
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As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost less to cast. |
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Reshape (Darksteel)
Mystery Booster/The List
(R)
Collector #: 031
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Sorcery
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As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. |
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Fatespinner (Foil)
Mystery Booster/The List
(R)
Collector #: 036
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1/2 Creature - Human Wizard
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At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. | |
Showdown of the Skalds (Kaldheim)
Mystery Booster/The List
(R)
Collector #: 229
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II/III: Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. |
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Sisay, Weatherlight Captain (Modern Horizons)
Mystery Booster/The List
(R)
Collector #: 029
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2/2 Legendary Creature - Human Soldier
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Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. : Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle. |
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Delay (Foil)
Mystery Booster/The List
(U)
Collector #: 035
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Instant
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Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner’s graveyard. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) | |
Spark Double (Foil)
Mystery Booster/The List
(R)
Collector #: 068
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0/0 Creature - Illusion
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You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. | |