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Eldrazi Devastator
Mystery Booster/The List
(C)
Collector #: 007
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8/9 Creature - Eldrazi
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Trample | |
Artisan of Kozilek
Mystery Booster/The List
(U)
Collector #: 312
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10/9 Creature - Eldrazi
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When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) |
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Soul of New Phyrexia (2015 Core Set)
Mystery Booster/The List
(M)
Collector #: 231
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6/6 Artifact Creature - Phyrexian Avatar
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Trample : Permanents you control gain indestructible until end of turn. , Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. |
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Wild Nacatl
Mystery Booster/The List
(C)
Collector #: 152
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1/1 Creature - Cat Warrior
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Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. |
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Beast Within (Battlebond)
Mystery Booster/The List
(U)
Collector #: 190
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Instant
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token. | |
Distortion Strike
Mystery Booster/The List
(U)
Collector #: 052
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Sorcery
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Target creature gets +1/+0 until end of turn and can’t be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Manaweft Sliver (Foil)
Mystery Booster/The List
(U)
Collector #: 184
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1/1 Creature - Sliver
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Sliver creatures you control have ": Add one mana of any color to your mana pool." | |
Hard Evidence
Mystery Booster/The List
(C)
Collector #: 046
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Sorcery
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Create a 0/3 blue Crab creature token. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Commit // Memory
Mystery Booster/The List
(R)
Collector #: 211
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/
Instant - Sorcery
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Put target spell or nonland permanent into its owner's library second from the top. ---- Memory: Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. |
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Knight Exemplar (Duel Deck: Knights vs Dragons)
Mystery Booster/The List
(R)
Collector #: 014
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2/2 Creature - Human Knight
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First strike Other Knight creatures you control get +1/+1 and have indestructible. |
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Stroke of Genius (Urza's Saga)
Mystery Booster/The List
(R)
Collector #: 100
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Instant
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Target player draws X cards. | |
Azra Oddsmaker
Mystery Booster/The List
(U)
Collector #: 075
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3/3 Creature - Azra Warrior
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At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. | |
The Royal Scions (Throne of Eldraine)
Mystery Booster/The List
(M)
Collector #: 199
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Legendary Planeswalker - Will Rowan
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[+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [-8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. |5| |
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Thalia's Lancers
Mystery Booster/The List
(R)
Collector #: 047
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4/4 Creature - Human Knight
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First strike When Thalia’s Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library. |
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Mind Stone (Non-Foil - Weatherlight)
Mystery Booster/The List
(C)
Collector #: 153
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Artifact
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: Add . , , Sacrifice Mind Stone: Draw a card. |
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Phyrexian Triniform (Commander Legends)
Mystery Booster/The List
(M)
Collector #: 331
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9/9 Artifact Creature - Phyrexian Golem
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When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate this ability as a sorcery.) |
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Darien, King of Kjeldor (Coldsnap)
Mystery Booster/The List
(R)
Collector #: 004
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3/3 Legendary Creature - Human Soldier
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Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. | |
War Room (Commander Legends)
Mystery Booster/The List
(R)
Collector #: 361
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Land
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: Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card. |
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Marauding Raptor
Mystery Booster/The List
(R)
Collector #: 150
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2/3 Creature - Dinosaur
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Creature spells you cast cost less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. |
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Mirri the Cursed (Time Spiral Remastered)
Mystery Booster/The List
(R)
Collector #: 125
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3/2 Legendary Creature - Vampire Cat
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Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. |
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Tithe Drinker
Mystery Booster/The List
(C)
Collector #: 200
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2/1 Creature - Vampire
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Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) |
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Bringer of the Black Dawn (Foil)
Mystery Booster/The List
(R)
Collector #: 043
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5/5 Creature - Bringer
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You may pay rather than pay this spell’s mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. |
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Needle Specter (Eventide)
Mystery Booster/The List
(R)
Collector #: 039
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1/1 Creature - Specter
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Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. |
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Priest of Gix (Duel Deck: Phyrexia vs Coalition)
Mystery Booster/The List
(U)
Collector #: 007
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2/1 Creature - Phyrexian Human Cleric Minion
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When Priest of Gix enters the battlefield, add to your mana pool. | |
Augur of Bolas
Mystery Booster/The List
(C)
Collector #: 030
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1/3 Creature - Merfolk Wizard
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When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |