MTG / Mystery Booster The List
401 - 425 of 5492 results
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Ob Nixilis, the Fallen
Mystery Booster/The List
(M)
Collector #: 101
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3/3 Legendary Creature - Demon
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| Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. | |
- NM
- EX
- VG
- G
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Tireless Tribe (Odyssey)
Mystery Booster/The List
(C)
Collector #: 056
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1/1 Creature - Human Nomad
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| Discard a card: Tireless Tribe gets +0/+4 until end of turn. | |
- NM
- EX
- VG
- G
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Scion of Draco (Modern Horizons 2)
Mystery Booster/The List
(M)
Collector #: 431
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4/4 Artifact Creature - Dragon
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Domain - This spell costs Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. |
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- NM
- EX
- VG
- G
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Scurry Oak (Modern Horizons 2)
Mystery Booster/The List
(U)
Collector #: 172
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1/2 Creature - Treefolk
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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token. |
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- NM
- EX
- VG
- G
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Moggcatcher
Mystery Booster/The List
(R)
Collector #: 096
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2/2 Creature - Human Mercenary
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- NM
- EX
- VG
- G
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Umezawa's Jitte
Mystery Booster/The List
(R)
Collector #: 163
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Legendary Artifact - Equipment
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Whenever equipped creature deals damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one -
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- NM
- EX
- VG
- G
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Mesmeric Fiend (Torment)
Mystery Booster/The List
(C)
Collector #: 069
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1/1 Creature - Nightmare Horror
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When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. |
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- NM
- EX
- VG
- G
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Heartstone (Premium Deck Series: Slivers)
Mystery Booster/The List
(U)
Collector #: 026
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Artifact
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Activated abilities of creatures cost |
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- NM
- EX
- VG
- G
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Mystic Speculation (Future Sight)
Mystery Booster/The List
(U)
Collector #: 041
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Sorcery
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Buyback Scry 3 (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Great Furnace (Foil - Mirrodin)
Mystery Booster/The List
(C)
Collector #: 282
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Artifact Land
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- NM
- EX
- VG
- G
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Gisela, Blade of Goldnight
Mystery Booster/The List
(M)
Collector #: 209
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5/5 Legendary Creature - Angel
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Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. |
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- NM
- EX
- VG
- G
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Shapesharer (Lorwyn)
Mystery Booster/The List
(R)
Collector #: 085
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) |
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- NM
- EX
- VG
- G
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Batterskull
Mystery Booster/The List
(M)
Collector #: 130
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. Equip |
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- NM
- EX
- VG
- G
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Black Market Connections (The Lost Caverns of Ixalan Commander)
Mystery Booster/The List
(R)
Collector #: 0181
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Enchantment
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At the beginning of your precombat main phase, choose one or more -
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- NM
- EX
- VG
- G
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Magda, Brazen Outlaw (Kaldheim)
Mystery Booster/The List
(R)
Collector #: 142
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2/1 Legendary Creature - Dwarf Berserker
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Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library. |
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- NM
- EX
- VG
- G
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Bountiful Promenade (Battlebond)
Mystery Booster/The List
(R)
Collector #: 081
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Land
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Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Halo Fountain (Streets of New Capenna)
Mystery Booster/The List
(M)
Collector #: 015
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Artifact
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- NM
- EX
- VG
- G
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Wheel of Fate
Mystery Booster/The List
(R)
Collector #: 138
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Sorcery
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Suspend 4 - Each player discards their hand, then draws seven cards. |
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- NM
- EX
- VG
- G
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Fabricate (Non-Foil)
Mystery Booster/The List
(U)
Collector #: 052
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Sorcery
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| Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Aura Thief
Mystery Booster/The List
(R)
Collector #: 026
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2/2 Creature - Illusion
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Flying When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.) |
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- NM
- EX
- VG
- G
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Baral, Chief of Compliance
Mystery Booster/The List
(S)
Collector #: 306
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1/3 Legendary Creature - Human Wizard
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Instant and sorcery spells you cast cost Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Archetype of Endurance (Foil)
Mystery Booster/The List
(U)
Collector #: 116
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6/5 Enchantment Creature - Boar
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Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. |
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- NM
- EX
- VG
- G
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Crop Rotation (Duel Decks: Nissa vs. Ob Nixilis)
Mystery Booster/The List
(C)
Collector #: 007
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Instant
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As an additional cost to cast this spell, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Bruvac the Grandiloquent
Mystery Booster/The List
(M)
Collector #: 010
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1/4 Legendary Creature - Human Advisor
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| If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Ghost Town (Tempest)
Mystery Booster/The List
(U)
Collector #: 318
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Land
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- NM
- EX
- VG
- G
401 - 425 of 5492 results