MTG / Mystery Booster The List
176 - 200 of 5419 results
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Unmask (Mercadian Masques)
Mystery Booster/The List
(R)
Collector #: 168
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Sorcery
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You may exile a black card from your hand rather than pay this spell’s mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
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- NM
- EX
- VG
- G
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Castle Garenbrig (Throne of Eldraine)
Mystery Booster/The List
(R)
Collector #: 240
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Land
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Castle Garenbrig enters the battlefield tapped unless you control a Forest. |
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- NM
- EX
- VG
- G
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Batwing Brume (Eventide)
Mystery Booster/The List
(U)
Collector #: 081
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Instant
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Prevent all combat damage that would be dealt this turn if |
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- NM
- EX
- VG
- G
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Enchanted Evening
Mystery Booster/The List
(R)
Collector #: 140
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Enchantment
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| All permanents are enchantments in addition to their other types. | |
- NM
- EX
- VG
- G
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Recruiter of the Guard
Mystery Booster/The List
(R)
Collector #: 022
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1/1 Creature - Human Soldier
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| When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Power Conduit (Mirrodin)
Mystery Booster/The List
(U)
Collector #: 229
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Artifact
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- NM
- EX
- VG
- G
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Michiko Konda, Truth Seeker
Mystery Booster/The List
(R)
Collector #: 019
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2/2 Legendary Creature - Human Advisor
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| Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. | |
- NM
- EX
- VG
- G
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Conspicuous Snoop (Core Set 2021)
Mystery Booster/The List
(R)
Collector #: 139
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2/2 Creature - Goblin Rogue
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Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card. |
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- NM
- EX
- VG
- G
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Mirror Gallery
Mystery Booster/The List
(R)
Collector #: 154
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Artifact
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| The "legend rule" doesn't apply. | |
- NM
- EX
- VG
- G
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Graveborn Muse
Mystery Booster/The List
(R)
Collector #: 145
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3/3 Creature - Zombie Spirit
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| At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. | |
- NM
- EX
- VG
- G
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Shadowspear
Mystery Booster/The List
(R)
Collector #: 236
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1 and has trample and lifelink. Equip |
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- NM
- EX
- VG
- G
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Heliod, Sun-Crowned (Theros Beyond Death)
Mystery Booster/The List
(M)
Collector #: 018
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5/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. |
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- NM
- EX
- VG
- G
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Kinnan, Bonder Prodigy (Ikoria: Lair of Behemoths)
Mystery Booster/The List
(M)
Collector #: 192
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2/2 Legendary Creature - Human Druid
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Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. |
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- NM
- EX
- VG
- G
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Tangle (Invasion)
Mystery Booster/The List
(U)
Collector #: 213
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Instant
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Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. |
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- NM
- EX
- VG
- G
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Cleric Class (Adventures in the Forgotten Realms)
Mystery Booster/The List
(U)
Collector #: 006
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. Whenever you gain life, put a +1/+1 counter on target creature you control. When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |
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- NM
- EX
- VG
- G
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Spellshock (Exodus)
Mystery Booster/The List
(U)
Collector #: 104
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Enchantment
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| Whenever a player casts a spell, Spellshock deals 2 damage to that player. | |
- NM
- EX
- VG
- G
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Training Center
Mystery Booster/The List
(R)
Collector #: 358
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Land
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Training Center enters the battlefield tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Guardian Project (Ravnica Allegiance)
Mystery Booster/The List
(R)
Collector #: 130
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Enchantment
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| Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. | |
- NM
- EX
- VG
- G
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Bubbling Muck (Urza's Destiny)
Mystery Booster/The List
(C)
Collector #: 054
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Sorcery
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Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional |
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- NM
- EX
- VG
- G
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Desert (Adv. Forgotten Realms Commander)
Mystery Booster/The List
(U)
Collector #: 233
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Land - Desert
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- NM
- EX
- VG
- G
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Sheoldred, Whispering One (New Phyrexia)
Mystery Booster/The List
(M)
Collector #: 073
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6/6 Legendary Creature - Phyrexian Praetor
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Swampwalk At the beginning of your upkeep, return target creature from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Sapphire Medallion
Mystery Booster/The List
(R)
Collector #: 306
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Artifact
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Blue spells you cast cost |
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- NM
- EX
- VG
- G
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Rhys the Redeemed
Mystery Booster/The List
(R)
Collector #: 237
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1/1 Legendary Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Training Grounds
Mystery Booster/The List
(R)
Collector #: 091
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Enchantment
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Activated abilities of creatures you control cost up to |
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- NM
- EX
- VG
- G
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Twenty-Toed Toad (Bloomburrow Commander)
Mystery Booster/The List
(R)
Collector #: 0016
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3/3 Creature - Frog Wizard
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Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or if you have twenty or more cards in hand. |
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- NM
- EX
- VG
- G
176 - 200 of 5419 results