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Gush
Mystery Booster/The List
(C)
Collector #: 027
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Instant
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You may return two Islands you control to their owner’s hand rather than pay this spell’s mana cost. Draw two cards. |
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Preordain (Commander 2015)
Mystery Booster/The List
(C)
Collector #: 101
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Sorcery
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Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Deep Gnome Terramancer (Battle for Baldur's Gate)
Mystery Booster/The List
(R)
Collector #: 658
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2/2 Creature - Gnome Wizard
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Flash Mold Earth - Whenever one or more lands enters the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. |
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Squirrel Wrangler
Mystery Booster/The List
(R)
Collector #: 127
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2/2 Creature - Human Druid
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, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. , Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. |
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Bojuka Bog (Commander 2018)
Mystery Booster/The List
(C)
Collector #: 238
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Land
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Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
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Elixir of Immortality
Mystery Booster/The List
(U)
Collector #: 206
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Artifact
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, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner’s library. | |
Basilisk Collar (Modern Masters 2017)
Mystery Booster/The List
(R)
Collector #: 216
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Artifact - Equipment
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Equipped creature has deathtouch and lifelink. Equip |
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Splinter Twin
Mystery Booster/The List
(R)
Collector #: 165
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Enchantment - Aura
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Enchant creature Enchanted creature has “: Create a token that’s a copy of this creature, except it has haste. Exile that token at the beginning of the next end step.” |
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Dauntless Dourbark (Lorwyn)
Mystery Booster/The List
(R)
Collector #: 203
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*/* Creature - Treefolk Warrior
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Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. |
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Dragon's Rage Channeler
Mystery Booster/The List
(U)
Collector #: 121
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. |
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Joraga Treespeaker
Mystery Booster/The List
(U)
Collector #: 190
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1/1 Creature - Elf Druid
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Level up (: Put a level counter on this. Level up only as a sorcery.) 1/1 LEVEL 1-4: : Add to your mana pool. 1/2 LEVEL 5+: Elves you control have ": Add to your mana pool." 1/4 |
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Loyal Warhound (Adventures in the Forgotten Realms)
Mystery Booster/The List
(R)
Collector #: 023
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3/1 Creature - Dog
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Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. |
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Explosive Vegetation
Mystery Booster/The List
(U)
Collector #: 144
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Sorcery
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Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. | |
Curse of Opulence
Mystery Booster/The List
(U)
Collector #: 024
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has “Sacrifice this artifact: Add one mana of any color.” Each opponent attacking that player does the same. |
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Hornet Nest
Mystery Booster/The List
(R)
Collector #: 177
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0/2 Creature - Insect
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Defender (This creature can’t attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |
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Phyrexian Metamorph
Mystery Booster/The List
(R)
Collector #: 042
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0/0 Artifact Creature - Phyrexian Shapeshifter
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( can be paid with either or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it’s an artifact in addition to its other types. |
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Darksteel Mutation
Mystery Booster/The List
(U)
Collector #: 009
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Enchantment - Aura
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Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. |
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Mizzix's Mastery
Mystery Booster/The List
(R)
Collector #: 029
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Sorcery
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Exile target card that’s an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix’s Mastery. Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”) |
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Wellwisher
Mystery Booster/The List
(C)
Collector #: 166
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1/1 Creature - Elf
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: You gain 1 life for each Elf on the battlefield. | |
Invisible Stalker
Mystery Booster/The List
(U)
Collector #: 060
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1/1 Creature - Human Rogue
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker is unblockable. |
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Simian Spirit Guide
Mystery Booster/The List
(C)
Collector #: 122
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2/2 Creature - Ape Spirit
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Exile Simian Spirit Guide from your hand: Add . | |
Always Watching
Mystery Booster/The List
(R)
Collector #: 001
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Enchantment
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Nontoken creatures you control get +1/+1 and have vigilance. | |
Norin the Wary (Foil)
Mystery Booster/The List
(R)
Collector #: 171
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2/1 Legendary Creature - Human Warrior
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When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner’s control at the beginning of the next end step. | |
Sakura-Tribe Scout (Foil)
Mystery Booster/The List
(C)
Collector #: 144
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1/1 Creature - Snake Shaman Scout
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: You may put a land card from your hand onto the battlefield. | |
Song of Freyalise
Mystery Booster/The List
(U)
Collector #: 179
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Until your next turn, creatures you control gain ": Add one mana of any color." III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. |
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