MTG / Mystery Booster The List
1051 - 1075 of 5419 results
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Tome of Legends (Throne of Eldraine)
Mystery Booster/The List
(R)
Collector #: 332
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Artifact - Book
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This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. |
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- NM
- EX
- VG
- G
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Thrumming Stone
Mystery Booster/The List
(R)
Collector #: 142
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Legendary Artifact
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| Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Brazen Borrower
Mystery Booster/The List
(M)
Collector #: 281
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3/1 Creature - Faerie Rogue
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Flash Flying Brazen Borrower can block only creatures with flying. Petty Theft Instant - Adventure Return target nonland permanent an opponent controls to its owner's hand. |
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- NM
- EX
- VG
- G
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Blackblade Reforged
Mystery Booster/The List
(R)
Collector #: 008
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip |
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- NM
- EX
- VG
- G
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Crop Rotation
Mystery Booster/The List
(C)
Collector #: 007
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Instant
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As an additional cost to cast this spell, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Hadana's Climb (Rivals of Ixalan)
Mystery Booster/The List
(R)
Collector #: 158
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Legendary Enchantment
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At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. ----Transform---- Winged Temple of Orazca Legendary Land (Transforms from Hadana's Climb.) |
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- NM
- EX
- VG
- G
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Pir's Whim
Mystery Booster/The List
(R)
Collector #: 073
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Sorcery
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| For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control. | |
- NM
- EX
- VG
- G
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Sword of Dungeons & Dragons (Foil - Unsanctioned)
Mystery Booster/The List
(M)
Collector #: 084
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from Rogues and Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip |
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- NM
- EX
- VG
- G
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Tinker
Mystery Booster/The List
(U)
Collector #: 045
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Sorcery
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As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Guildpact Informant (War of the Spark)
Mystery Booster/The List
(C)
Collector #: 271
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1/1 Creature - Faerie Rogue
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Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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- NM
- EX
- VG
- G
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Sheltering Ancient (Foil)
Mystery Booster/The List
(U)
Collector #: 121
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5/5 Creature - Treefolk
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Trample Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) |
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- NM
- EX
- VG
- G
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Turnabout (Vintage Masters)
Mystery Booster/The List
(U)
Collector #: 099
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Instant
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| Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. | |
- NM
- EX
- VG
- G
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Whelming Wave
Mystery Booster/The List
(R)
Collector #: 044
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Sorcery
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| Return all creatures to their owners’ hands except for Krakens, Leviathans, Octopuses, and Serpents. | |
- NM
- EX
- VG
- G
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Web of Inertia (Judgment)
Mystery Booster/The List
(U)
Collector #: 053
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Enchantment
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| At the beginning of combat on each opponent’s turn, that player may exile a card from their graveyard. If the player doesn’t, creatures they control can’t attack you this turn. | |
- NM
- EX
- VG
- G
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Always Watching
Mystery Booster/The List
(R)
Collector #: 001
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Enchantment
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| Nontoken creatures you control get +1/+1 and have vigilance. | |
- NM
- EX
- VG
- G
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Cloudshift
Mystery Booster/The List
(C)
Collector #: 007
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Instant
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| Exile target creature you control, then return that card to the battlefield under your control. | |
- NM
- EX
- VG
- G
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Ondu Inversion (Zendikar Rising)
Mystery Booster/The List
(R)
Collector #: 030
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Sorcery
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Destroy all nonland permanents. Back Ondu Skyruins Land Ondu Skyruins enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Sliv-Mizzet, Hivemind (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 099
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4/4 Legendary Creature - Dragon Sliver
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Slivers you control have flying and “Whenever you draw a card, this creature deals 1 damage to any target” and “ |
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- NM
- EX
- VG
- G
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The Locust God
Mystery Booster/The List
(M)
Collector #: 219
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4/4 Legendary Creature - God
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Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. When The Locust God dies, return it to its owner's hand at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Dark Depths
Mystery Booster/The List
(R)
Collector #: 145
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Legendary Snow Land
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Dark Depths enters the battlefield with ten ice counters on it. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. |
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- NM
- EX
- VG
- G
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Godsire
Mystery Booster/The List
(M)
Collector #: 170
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8/8 Creature - Beast
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Vigilance |
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- NM
- EX
- VG
- G
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Spike Weaver
Mystery Booster/The List
(R)
Collector #: 128
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0/0 Creature - Spike
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Spike Weaver enters the battlefield with three +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Swiftfoot Boots (Foil - Masters 25)
Mystery Booster/The List
(U)
Collector #: 234
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Artifact - Equipment
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Equipped creature has hexproof and haste. Equip |
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- NM
- EX
- VG
- G
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Decree of Annihilation
Mystery Booster/The List
(R)
Collector #: 085
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Sorcery
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Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling When you cycle Decree of Annihilation, destroy all lands. |
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- NM
- EX
- VG
- G
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Barry's Land (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 113
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Basic Land - Cloud
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- NM
- EX
- VG
- G
1051 - 1075 of 5419 results