MTG / Mystery Booster The List
1276 - 1300 of 5419 results
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Double Down (Outlaws of Thunder Junction)
Mystery Booster/The List
(M)
Collector #: 0044
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Enchantment
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| Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) | |
- NM
- EX
- VG
- G
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Ertai's Meddling (Tempest)
Mystery Booster/The List
(R)
Collector #: 061
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Instant
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X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player’s upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell. |
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- NM
- EX
- VG
- G
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Preordain (Commander 2015)
Mystery Booster/The List
(C)
Collector #: 101
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Sorcery
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| Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Sphinx's Tutelage
Mystery Booster/The List
(U)
Collector #: 076
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Enchantment
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Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. |
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- NM
- EX
- VG
- G
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Knowledge Pool (Non-Foil)
Mystery Booster/The List
(R)
Collector #: 111
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Artifact
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Imprint - When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast another nonland card exiled with Knowledge Pool without paying that card’s mana cost. |
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- NM
- EX
- VG
- G
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Vampire // Zombie Token
Mystery Booster/The List
(S)
Collector #: 005
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2/2 Creature - Vampire
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Flying Back Zombie Token Token Creature - Zombie 2/2 |
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- NM
- EX
- VG
- G
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Withered Wretch (Legions)
Mystery Booster/The List
(U)
Collector #: 086
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2/2 Creature - Zombie Cleric
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- NM
- EX
- VG
- G
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One with Death (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 045
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Instant
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| You lose the game. | |
- NM
- EX
- VG
- G
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Battle Hymn (Avacyn Restored)
Mystery Booster/The List
(C)
Collector #: 128
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Instant
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Add |
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- NM
- EX
- VG
- G
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Dauntless Dourbark (Lorwyn)
Mystery Booster/The List
(R)
Collector #: 203
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*/* Creature - Treefolk Warrior
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Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. |
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- NM
- EX
- VG
- G
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Saheeli Rai (Kaladesh)
Mystery Booster/The List
(M)
Collector #: 186
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Legendary Planeswalker - Saheeli
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[+1]: Scry 1. Saheeli Rai deals 1 damage to each opponent. [-2]: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. [-7]: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library. [3] |
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- NM
- EX
- VG
- G
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Searing Blaze (Worldwake)
Mystery Booster/The List
(C)
Collector #: 090
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Instant
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Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. |
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- NM
- EX
- VG
- G
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Worldgorger Dragon
Mystery Booster/The List
(R)
Collector #: 103
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7/7 Creature - Nightmare Dragon
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Flying, Trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Massacre (Nemesis)
Mystery Booster/The List
(U)
Collector #: 058
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Sorcery
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If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Thought Courier (Fifth Dawn)
Mystery Booster/The List
(C)
Collector #: 038
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Golgari Thug
Mystery Booster/The List
(U)
Collector #: 087
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1/1 Creature - Human Warrior
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When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 |
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- NM
- EX
- VG
- G
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Raffine's Informant (Streets of New Capenna)
Mystery Booster/The List
(C)
Collector #: 026
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2/1 Creature - Human Wizard
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| When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) | |
- NM
- EX
- VG
- G
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Rampant Growth (Duel Decks: Mind vs. Might)
Mystery Booster/The List
(C)
Collector #: 048
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Sorcery
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| Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Siege-Gang Lieutenant (Modern Horizons 3 Commander)
Mystery Booster/The List
(R)
Collector #: 0113
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2/2 Creature - Goblin
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Lieutenant - At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. These tokens gain haste until end of turn. |
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- NM
- EX
- VG
- G
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Soulfire Grand Master (Fate Reforged)
Mystery Booster/The List
(M)
Collector #: 027
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2/2 Creature - Human Monk
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Lifelink Instant and sorcery spells you control have lifelink. |
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- NM
- EX
- VG
- G
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Cultivate (Streets of New Capenna Commander)
Mystery Booster/The List
(C)
Collector #: 285
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Sorcery
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| Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Angel of Serenity (Commander 2015)
Mystery Booster/The List
(M)
Collector #: 058
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5/6 Creature - Angel
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Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands. |
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- NM
- EX
- VG
- G
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Chasm Skulker
Mystery Booster/The List
(R)
Collector #: 046
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1/1 Creature - Squid Horror
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Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can’t be blocked as long as defending player controls an Island.) |
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- NM
- EX
- VG
- G
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Arch of Orazca
Mystery Booster/The List
(R)
Collector #: 185
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Land
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Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) |
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- NM
- EX
- VG
- G
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Odric, Lunarch Marshal (Dominaria United Commander)
Mystery Booster/The List
(R)
Collector #: 103
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3/3 Legendary Creature - Human Soldier
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| At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. | |
- NM
- EX
- VG
- G
1276 - 1300 of 5419 results