MTG / Mystery Booster The List
251 - 275 of 5492 results
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Recruiter of the Guard
Mystery Booster/The List
(R)
Collector #: 022
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1/1 Creature - Human Soldier
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| When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Jin-Gitaxias, Core Augur
Mystery Booster/The List
(M)
Collector #: 037
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5/4 Legendary Creature - Phyrexian Praetor
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Flash
At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven. |
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- NM
- EX
- VG
- G
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The Haunt of Hightower (Ravnica Allegiance)
Mystery Booster/The List
(M)
Collector #: 273
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3/3 Legendary Creature - Vampire
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Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. |
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- NM
- EX
- VG
- G
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Wizard Class (Adventures in the Forgotten Realms)
Mystery Booster/The List
(U)
Collector #: 081
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. When this Class becomes level 2, draw two cards. Whenever you draw a card, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Veil of Summer
Mystery Booster/The List
(U)
Collector #: 198
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Gamble
Mystery Booster/The List
(R)
Collector #: 132
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Sorcery
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| Search your library for a card, put that card into your hand, discard a card at random, then shuffle. | |
- NM
- EX
- VG
- G
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Academy Manufactor (Modern Horizons 2)
Mystery Booster/The List
(R)
Collector #: 219
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1/3 Artifact Creature - Assembly-Worker
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| If you would create a Clue, Food, or Treasure token, instead create one of each. | |
- NM
- EX
- VG
- G
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Seething Song (Commander 2021)
Mystery Booster/The List
(C)
Collector #: 179
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Instant
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Add |
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- NM
- EX
- VG
- G
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Mirrodin Besieged (Modern Horizons)
Mystery Booster/The List
(R)
Collector #: 057
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Enchantment
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As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.
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- NM
- EX
- VG
- G
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Cavalier of Night
Mystery Booster/The List
(M)
Collector #: 094
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4/5 Creature - Elemental Knight
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Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Dragon Broodmother
Mystery Booster/The List
(M)
Collector #: 053
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4/4 Creature - Dragon
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Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) |
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- NM
- EX
- VG
- G
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Enchanted Evening
Mystery Booster/The List
(R)
Collector #: 140
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Enchantment
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| All permanents are enchantments in addition to their other types. | |
- NM
- EX
- VG
- G
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Impact Tremors (Dragons of Tarkir)
Mystery Booster/The List
(C)
Collector #: 140
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Enchantment
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| Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Contagion Engine
Mystery Booster/The List
(R)
Collector #: 145
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Artifact
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When Contagion Engine enters the batlefield, put a -1/-1 counter on each creature target player controls. |
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- NM
- EX
- VG
- G
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Graveborn Muse
Mystery Booster/The List
(R)
Collector #: 145
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3/3 Creature - Zombie Spirit
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| At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. | |
- NM
- EX
- VG
- G
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Fountainport (Bloomburrow)
Mystery Booster/The List
(R)
Collector #: 0253
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Land
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- NM
- EX
- VG
- G
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Buried Alive (Weatherlight)
Mystery Booster/The List
(U)
Collector #: 063
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Sorcery
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| Search your library for up to three creature cards, put them into your graveyard, then shuffle your library. | |
- NM
- EX
- VG
- G
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Rhys the Redeemed (Double Masters)
Mystery Booster/The List
(R)
Collector #: 213
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1/1 Legendary Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Return of the Wildspeaker (Throne of Eldraine)
Mystery Booster/The List
(R)
Collector #: 172
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Empress Galina (Invasion)
Mystery Booster/The List
(R)
Collector #: 054
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1/3 Legendary Creature - Merfolk Noble
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- NM
- EX
- VG
- G
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Angelic Chorus (Battlebond)
Mystery Booster/The List
(R)
Collector #: 087
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Enchantment
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| Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. | |
- NM
- EX
- VG
- G
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Cruel Tutor
Mystery Booster/The List
(R)
Collector #: 087
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Sorcery
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| Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. | |
- NM
- EX
- VG
- G
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Undead Warchief (Foil)
Mystery Booster/The List
(R)
Collector #: 052
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1/1 Creature - Zombie
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Zombie spells you cast cost Zombie creatures you control get +2/+1. |
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- NM
- EX
- VG
- G
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Angel of Destiny (Foil - Zendikar Rising)
Mystery Booster/The List
(M)
Collector #: 002
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2/6 Creature - Angel cleric
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Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. |
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- NM
- EX
- VG
- G
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Silence
Mystery Booster/The List
(S)
Collector #: 302
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
251 - 275 of 5492 results