MTG / Marvel Super Heroes Eternal Legal
301 - 325 of 624 results
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Hatut Zeraze Strike Force
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0015
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2/2 Creature - Human Spy Warrior
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When you cast this spell, copy it for each time you've cast your commander from the command zone this game. When this creature enters, destroy up to one target artifact or enchantment. |
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- NM
- EX
- VG
- G
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The Squadron Sinister
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0096
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5/5 Legendary Creature - Human Villain
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Flying, haste Other Villains you control get +2/+2 and have flying and haste. Mayhem |
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- NM
- EX
- VG
- G
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Cosmic Crucible
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0079
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Enchantment
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At the beginning of your first main phase, add four mana in any combination of colors. Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.) |
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- NM
- EX
- VG
- G
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Living Laser
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0055
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4/4 Legendary Creature - Elemental Villain
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Haste Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Photon, Mighty Marvel
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0058
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2/4 Legendary Creature - Human Hero
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Flying Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. |
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- NM
- EX
- VG
- G
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Glorious Purpose
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0031
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Enchantment - Plan
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Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment. When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand. |
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- NM
- EX
- VG
- G
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Typhoid Mary, Fractured
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0099
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3/3 Legendary Creature - Mutant Villain
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Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
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- NM
- EX
- VG
- G
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Ape Villain Token // Copy Token (0010 // 0001)
Marvel Super Heroes Eternal-Legal
(S)
Collector #: 0010
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3/3 Token Creature - Ape Villain
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Haste Back Copy Token Token This token can be used to represent a copy of something else. |
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- NM
- EX
- VG
- G
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Fogwell's Gym
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0754
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Land
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- NM
- EX
- VG
- G
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Wiccan, Young Avenger
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0557
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3/3 Legendary Creature - Mutant Warlock Hero
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| Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card. | |
- NM
- EX
- VG
- G
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Songbird, Sonic Screamer
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0762
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2/1 Legendary Creature - Human Villain
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Lifelink (Damage dealt by this creature also causes you to gain that much life.) Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.) |
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- NM
- EX
- VG
- G
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Alicia Masters, Skilled Sculptor
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0048
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0/4 Legendary Creature - Human Artificer
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At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token. Sense the Good - At the beginning of your end step, each player gains control of all creatures they own. |
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- NM
- EX
- VG
- G
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Hercules, Olympian Hero
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0016
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3/3 Legendary Creature - Demigod Warrior Hero
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Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn. Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.) |
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- NM
- EX
- VG
- G
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Shuri's Fabricator
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0114
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Artifact
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When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and " |
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- NM
- EX
- VG
- G
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Darwin, Adaptive Mutant
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0718
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2/1 Legendary Creature - Mutant Hero
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Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.) |
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- NM
- EX
- VG
- G
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Vision, Synthezoid Avenger
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0119
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3/3 Legendary Artifact Creature - Robot Hero
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Flying Whenever a player casts a spell, if it isn't that player's turn, choose one -
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- NM
- EX
- VG
- G
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Stick, Fearless Mentor
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0706
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2/1 Legendary Creature - Human Monk Hero
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First strike Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Captain Marvel, Apex Avenger
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0078
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4/4 Legendary Creature - Human Kree Hero
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Flying, double strike, indestructible Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel. |
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- NM
- EX
- VG
- G
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Fantastic Elasticity
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0030
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Sorcery
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Choose one -
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Giant-Man, Gargantuan Genius
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0722
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6/6 Legendary Creature - Human Scientist Hero
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Reach At the beginning of your first main phase, add |
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- NM
- EX
- VG
- G
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Moon-Boy, Dino Rider
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0563
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2/2 Legendary Creature - Ape Human
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Dinosaur spells you cast cost Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Repulsor Bots
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0532
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4/4 Artifact Creature - Robot Hero
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Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands. |
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- NM
- EX
- VG
- G
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Containment Construct (Awesome Android)
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0284
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2/1 Artifact Creature - Construct
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| Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. | |
- NM
- EX
- VG
- G
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Peggy Carter, Secret Agent
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0523
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2/1 Legendary Creature - Human Spy Hero
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| Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Namor, Atlantean King
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0088
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2/2 Legendary Creature - Mutant Merfolk Noble
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Flying Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token. Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
301 - 325 of 624 results