MTG / Marvel Super Heroes Eternal Legal
126 - 150 of 624 results
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Hinterland Harbor
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0250
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Land
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This land enters tapped unless you control a Forest or an Island. |
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- NM
- EX
- VG
- G
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Command Tower (0235)
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0235
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Land
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- NM
- EX
- VG
- G
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Arcane Signet (0192)
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0192
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Artifact
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- NM
- EX
- VG
- G
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Archnemesis
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0074
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Enchantment - Aura
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Enchant opponent Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life. Whenever a player attacks you, you may attach this Aura to that player. |
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- NM
- EX
- VG
- G
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Monologue Tax
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0139
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Enchantment
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| Whenever an opponent casts their second spell each turn, you create a Treasure token. | |
- NM
- EX
- VG
- G
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Glacial Fortress
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0248
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Land
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This land enters tapped unless you control a Plains or an Island. |
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- NM
- EX
- VG
- G
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Arcane Signet (0193)
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0193
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Artifact
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- NM
- EX
- VG
- G
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Cultivate
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0172
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Sorcery
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| Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Black Panther, Most Dangerous
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0584
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3/3 Legendary Creature - Human Warrior Hero
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Whenever Black Panther is dealt damage, he deals that much damage to any other target. Power-up - |
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- NM
- EX
- VG
- G
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Captain America, Skybound
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0588
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3/5 Legendary Creature - Human Soldier Hero
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Flying, vigilance Battalion - Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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- NM
- EX
- VG
- G
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Arcane Signet (0191)
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0191
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Artifact
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- NM
- EX
- VG
- G
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Time Warp
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0788
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Sorcery
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| Target player takes an extra turn after this one. | |
- NM
- EX
- VG
- G
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Austere Command
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0121
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Sorcery
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Choose two -
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- NM
- EX
- VG
- G
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Quantum Entanglement
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0607
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Enchantment
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Flash When this enchantment enters and at the beginning of your end step, you may pay |
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- NM
- EX
- VG
- G
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Sunken Hollow
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0271
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Land - Island Swamp
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Wanda's Vision
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0708
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Enchantment
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| Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. | |
- NM
- EX
- VG
- G
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Heroic Sacrifice
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0018
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Instant
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| Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card. | |
- NM
- EX
- VG
- G
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Prairie Stream
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0257
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Land - Plains Island
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Invisible Force Field
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0019
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Instant
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Up to four target permanents you control gain indestructible until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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War Machine, Avenging Arsenal
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0063
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3/5 Legendary Artifact Creature - Human Hero
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Flying Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.) |
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- NM
- EX
- VG
- G
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Chaos Warp
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0164
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Instant
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| The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield. | |
- NM
- EX
- VG
- G
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Shang-Chi, Martial Mentor
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0732
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4/4 Legendary Creature - Human Warrior Hero
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If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up - |
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- NM
- EX
- VG
- G
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Chameleon, Master of Disguise
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0148
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2/3 Legendary Creature - Human Shapeshifter Villain
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You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem |
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- NM
- EX
- VG
- G
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Ant-Man, Elusive Avenger
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0073
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1/2 Legendary Creature - Human Rogue Hero
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Ant-Man can't be blocked by creatures with greater power. Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens. |
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- NM
- EX
- VG
- G
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Command Tower (0233)
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0233
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Land
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- NM
- EX
- VG
- G
126 - 150 of 624 results