MTG / Marvel Super Heroes Eternal Legal
151 - 175 of 624 results
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Rootbound Crag
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0261
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Land
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This land enters tapped unless you control a Mountain or a Forest. |
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- NM
- EX
- VG
- G
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Path of Ancestry
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0254
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Land
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This land enters tapped. |
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- NM
- EX
- VG
- G
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Scavenger Grounds
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0263
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Land - Desert
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- NM
- EX
- VG
- G
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Lucky the Pizza Dog
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0726
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2/2 Legendary Creature - Dog
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Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with " At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky. |
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- NM
- EX
- VG
- G
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Smoldering Marsh
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0266
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Land - Swamp Mountain
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Valeria Richards, Precocious
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0038
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3/3 Legendary Creature - Human Scientist Hero
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Noncreature spells you cast cost Whenever you cast your first noncreature spell each turn, draw a card. |
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- NM
- EX
- VG
- G
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Night's Whisper
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0158
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Sorcery
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| You draw two cards and lose 2 life. | |
- NM
- EX
- VG
- G
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Command Tower (0233)
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0233
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Land
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- NM
- EX
- VG
- G
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Frostboil Snarl
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0246
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Land
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As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Puppet Master, String Puller
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0059
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2/4 Legendary Creature - Human Artificer Villain
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Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token. |
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- NM
- EX
- VG
- G
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Namor, Scourge of the Seas
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0631
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4/4 Legendary Creature - Mutant Merfolk Villain
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Flying Each other Merfolk you control with a +1/+1 counter on it has flying. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Reconnaissance Mission
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0153
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Enchantment
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Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling |
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- NM
- EX
- VG
- G
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Crystal, Inhuman Princess
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0080
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2/3 Legendary Creature - Inhuman Noble Hero
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Flying Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is. |
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- NM
- EX
- VG
- G
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Spaceshift
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0640
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Instant
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| Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Choked Estuary
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0229
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Land
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As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Crumbling Necropolis
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0237
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Land
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This land enters tapped. |
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- NM
- EX
- VG
- G
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N'Yami-Class Mother Ship
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0110
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5/7 Artifact - Vehicle
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Flying, vigilance, haste Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. Crew 3 |
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- NM
- EX
- VG
- G
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Folk Hero
Marvel Super Heroes Eternal-Legal
(M)
Collector #: 0132
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." | |
- NM
- EX
- VG
- G
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Foreboding Ruins
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0244
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Land
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As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Evolving Wilds
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0240
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Land
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- NM
- EX
- VG
- G
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Command Tower (0234)
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0234
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Land
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- NM
- EX
- VG
- G
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Doctor Strange, Surgeon
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0591
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2/5 Legendary Creature - Human Doctor Hero
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Lifelink If you would gain life, you gain twice that much life instead. At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Undead Hand Ninja
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0670
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2/1 Creature - Zombie Ninja Villain
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Deathtouch Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Razorverge Thicket
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0259
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Land
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This land enters tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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H.E.R.B.I.E., Lovable Robot
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0106
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1/1 Legendary Artifact Creature - Robot Scout
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Flying At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1. |
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- NM
- EX
- VG
- G
151 - 175 of 624 results