MTG / Marvel Super Heroes Eternal Legal
151 - 175 of 624 results
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Everett K. Ross, Hapless Attache
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0013
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1/3 Legendary Creature - Human Advisor
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Commander creatures you control get +1/+1 and have lifelink. Whenever an opponent attacks you with two or more creatures, draw a card. |
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- NM
- EX
- VG
- G
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Doomsday
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0796
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Sorcery
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| Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. | |
- NM
- EX
- VG
- G
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Command Tower (0236)
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0236
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Land
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- NM
- EX
- VG
- G
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Dragonskull Summit
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0238
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Land
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This land enters tapped unless you control a Swamp or a Mountain. |
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- NM
- EX
- VG
- G
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Talisman of Progress
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0221
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Artifact
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- NM
- EX
- VG
- G
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Reconnaissance Mission
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0153
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Enchantment
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Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling |
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- NM
- EX
- VG
- G
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Taunt from the Rampart
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0188
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Sorcery
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| Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | |
- NM
- EX
- VG
- G
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Folk Hero
Marvel Super Heroes Eternal-Legal
(M)
Collector #: 0132
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." | |
- NM
- EX
- VG
- G
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Luke Cage, Hero for Hire
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0696
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4/4 Legendary Creature - Human Mercenary Hero
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Trample At the beginning of combat on your turn, create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Tri-Sentinel, Act of Vengeance
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0115
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7/7 Legendary Artifact Creature - Robot Villain
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Flying, menace, trample When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls. Unearth |
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- NM
- EX
- VG
- G
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Frostboil Snarl
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0246
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Land
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As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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The Frightful Four
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0044
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4/4 Legendary Creature - Villain
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Menace Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value. |
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- NM
- EX
- VG
- G
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Green Goblin, Back for More
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0657
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4/4 Legendary Creature - Goblin Human Villain
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Flying, menace At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card. Mayhem |
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- NM
- EX
- VG
- G
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Vision, Synthezoid Avenger
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0119
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3/3 Legendary Artifact Creature - Robot Hero
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Flying Whenever a player casts a spell, if it isn't that player's turn, choose one -
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- NM
- EX
- VG
- G
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Age of Ultron
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0041
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - For each opponent, destroy up to one target nonartifact creature that player controls. II - For each opponent, you create a 2/2 colorless Robot Villain artifact creature token. III - Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them. |
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- NM
- EX
- VG
- G
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Evolving Wilds
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0240
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Land
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- NM
- EX
- VG
- G
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Solemn Simulacrum
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0215
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2/2 Artifact Creature - Golem
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When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Crumbling Necropolis
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0237
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Land
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This land enters tapped. |
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- NM
- EX
- VG
- G
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Smoldering Marsh
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0266
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Land - Swamp Mountain
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Crimson Cowl, Master of Evil
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0653
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1/3 Legendary Creature - Human Villain
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| Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Rootbound Crag
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0261
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Land
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This land enters tapped unless you control a Mountain or a Forest. |
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- NM
- EX
- VG
- G
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Scorched Geyser
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0264
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Land - Island Mountain
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Undead Hand Ninja
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0670
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2/1 Creature - Zombie Ninja Villain
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Deathtouch Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Spider-Man, Web-Spinner
Marvel Super Heroes Eternal-Legal
(M)
Collector #: 0832
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2/3 Legendary Creature - Spider Human Hero
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Double strike (This creature deals both first-strike and regular combat damage.) Haste (This creature can attack and Whenever Spider-Man attacks, target creature can't block this turn. |
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- NM
- EX
- VG
- G
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X-23, Deadly Weapon
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0738
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3/3 Legendary Creature - Mutant Berserker Hero
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| Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23. | |
- NM
- EX
- VG
- G
151 - 175 of 624 results