MTG / Marvel Super Heroes Eternal Legal
351 - 375 of 624 results
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Bob, Reluctant HYDRA Agent
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0649
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2/2 Legendary Creature - Human Coward Villain
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| Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life. | |
- NM
- EX
- VG
- G
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Avengers Quinjet
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0102
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4/4 Artifact - Vehicle
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Flying Whenever this Vehicle enters or attacks, choose one -
Crew 3 |
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- NM
- EX
- VG
- G
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Progenitor's Icon
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0208
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Artifact
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As this artifact enters, choose a creature type. |
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- NM
- EX
- VG
- G
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First Family
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0083
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Instant
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| You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn. | |
- NM
- EX
- VG
- G
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Sif's Spearmaster
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0765
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1/4 Creature - God Warrior Hero
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- NM
- EX
- VG
- G
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Martial Coup
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0138
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Sorcery
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| Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. | |
- NM
- EX
- VG
- G
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Elektra, Femme Fatale
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0687
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3/2 Legendary Creature - Human Assassin Hero
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| When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature. | |
- NM
- EX
- VG
- G
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Alex Wilder, Runaway
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0677
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1/3 Legendary Creature - Human Hero Villain
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Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn. Escape - |
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- NM
- EX
- VG
- G
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Graviton, Fundamental Force
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0531
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3/3 Legendary Creature - Human Villain
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Whenever you draw your second card each turn, choose one -
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- NM
- EX
- VG
- G
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Ms. Marvel, Elastic Ally
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0744
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2/2 Legendary Creature - Mutant Inhuman Hero
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Reach When Ms. Marvel enters, target creature gets +2/+0 until end of turn. Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Power Pack
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0090
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4/4 Legendary Creature - Human Hero
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Flying, vigilance, trample, haste Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead. |
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- NM
- EX
- VG
- G
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Big Bertha
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0714
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1/1 Legendary Creature - Mutant Hero
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Vigilance Big Bertha enters with X +1/+1 counters on her. |
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- NM
- EX
- VG
- G
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Wakanda Forever!
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0071
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Sorcery
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| Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard. | |
- NM
- EX
- VG
- G
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Daredevil's Billy Club
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0686
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Artifact - Equipment
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When this Equipment enters, it deals 2 damage to any target an 1 damage to you. Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Equip |
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- NM
- EX
- VG
- G
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Black Bolt, Inhuman King
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0076
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3/3 Legendary Creature - Inhuman Noble Hero
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Flying Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn. Lethal Voice - Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. |
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- NM
- EX
- VG
- G
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Midnight Angel Armor
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0022
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Artifact - Equipment
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When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +3/+3 and has flying and vigilance. Equip |
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- NM
- EX
- VG
- G
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Queen Mother Ramonda
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0023
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3/5 Legendary Creature - Human Noble
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When Queen Mother Ramonda enters, you become the monarch. As long as you're the monarch, creatures with power 2 or less can't attack you. |
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- NM
- EX
- VG
- G
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Gert and Old Lace, Runaways
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0568
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4/3 Legendary Creature - Human Dinosaur Hero
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Trample (This creature can deal excess combat damage to the player they're attacking.) When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Love on the Battlefield
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0087
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Enchantment
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Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Helmut Zemo, Mastermind
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0032
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2/2 Legendary Creature - Human Noble Villain
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| Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo. | |
- NM
- EX
- VG
- G
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Batroc the Leaper
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0049
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2/2 Legendary Creature - Human Villain
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Multikicker Batroc enters with a +1/+1 counter on him for each time he was kicked. When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked. |
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- NM
- EX
- VG
- G
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Bushmaster, Coiled Henchman
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0716
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2/1 Legendary Creature - Snake Human Villain
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Deathtouch Each other creature you control with a +1/+1 counter on it has deathtouch. |
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- NM
- EX
- VG
- G
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Doombot Harbinger
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0655
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2/1 Artifact Creature - Robot Villain
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Flying When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Colossus, Steel Stalwart
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0717
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4/5 Legendary Creature - Mutant Hero
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During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.) Other Mutants you control get +1/+1. |
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- NM
- EX
- VG
- G
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Valentina Allegra de Fontaine
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0671
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2/3 Legendary Creature - Human Spy Villain
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Other Villains you control are Heroes in addition to their other types. |
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- NM
- EX
- VG
- G
351 - 375 of 624 results