MTG / Marvel Super Heroes Eternal Legal
451 - 475 of 624 results
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Collector's Case
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0617
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Artifact
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When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Advancing the Spirit
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0712
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Enchantment
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When this enchantment enters, draw a card. You may pay |
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- NM
- EX
- VG
- G
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Origin of the Hulk
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0728
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 1/1 green and white Citizen creature token. II - Put two +1/+1 counters on target creature you control. III - Target creature you control gets +3/+3 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Beast Token // Rhino Token (0011 // 0013)
Marvel Super Heroes Eternal-Legal
(S)
Collector #: 0011
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3/3 Token Creature - Beast
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Back Rhino Token Token Creature - Rhino Trample 4/4 |
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- NM
- EX
- VG
- G
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Rhino Token // Elephant Token (0013 // 0012)
Marvel Super Heroes Eternal-Legal
(S)
Collector #: 0013
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4/4 Token Creature - Rhino
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Trample Back Elephant Token Token Creature - Elephant 3/3 |
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- NM
- EX
- VG
- G
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Rogue Token // Treasure Token (0009 // 0022)
Marvel Super Heroes Eternal-Legal
(S)
Collector #: 0009
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2/2 Token Creature - Rogue
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Back Treasure Token Token Artifact - Treasure |
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- NM
- EX
- VG
- G
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Infinity Formula
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0601
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Artifact - Equipment
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When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life." Equip |
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- NM
- EX
- VG
- G
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Quantum Reduction
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0635
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Enchantment - Aura
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Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 2 or more.) You may cast this spell as though it had flash if it's cast using teamwork. Enchant creature Enchanted creature gets -5/-0 and loses all abilities. |
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- NM
- EX
- VG
- G
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Infernal Rebirth
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0537
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Instant
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Return one or two target creature cards from your graveyard to your hand. Basic landcycling |
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- NM
- EX
- VG
- G
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Bucky Barnes, Eager Ally
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0586
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2/2 Legendary Creature - Human Soldier Hero
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Vigilance When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Collective Effort
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0126
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Sorcery
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Escalate - Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more -
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- NM
- EX
- VG
- G
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Commune with Dinosaurs
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0814
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Sorcery
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| Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Molly Hayes, Runaway
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0698
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3/3 Legendary Creature - Mutant Hero
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Power-up - |
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- NM
- EX
- VG
- G
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The Fabulous Frog-Man
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0559
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3/3 Legendary Creature - Human Hero
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| Reach (This creature can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Negative Zone Portal
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0111
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Artifact
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At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand. |
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- NM
- EX
- VG
- G
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Goat Token // Soldier Token (0006 // 0004)
Marvel Super Heroes Eternal-Legal
(S)
Collector #: 0006
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0/1 Token Creature - Goat
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Back Soldier Token Token Creature - Soldier 1/1 |
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- NM
- EX
- VG
- G
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Flying Drone
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0621
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1/2 Artifact Creature - Robot Scout
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Flying, vigilance |
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- NM
- EX
- VG
- G
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Fantastic Bounce
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0620
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Sorcery
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This spell costs Return target nonland permanent to its owner's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Flora Colossus
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0561
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*/* Creature - Treefolk
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Flora Colossus's power and toughness are each equal to the number of lands you control. |
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- NM
- EX
- VG
- G
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Doorman
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0720
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2/3 Legendary Creature - Mutant Hero
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- NM
- EX
- VG
- G
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Strategic Intervention
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0609
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Enchantment
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| Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls. | |
- NM
- EX
- VG
- G
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Zarda, the Power Princess
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0615
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2/4 Legendary Creature - Human Warrior Hero
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Flying Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) |
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- NM
- EX
- VG
- G
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Thing Swing
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0564
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Instant
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This spell costs Target creature you control deals damage equal to twice its power to target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Repulsor Bots
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0532
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4/4 Artifact Creature - Robot Hero
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Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands. |
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- NM
- EX
- VG
- G
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Pharaoh Rama-Tut
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0634
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4/4 Legendary Creature - Human Noble Villain
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Ward Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
451 - 475 of 624 results