MTG / Marvel Super Heroes Eternal Legal
426 - 450 of 624 results
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Endless Ranks of HYDRA
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0043
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Sorcery
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For each opponent, you create a 2/1 black Villain creature token with menace. Whenever your commander enters or attacks, you may pay {1] |
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- NM
- EX
- VG
- G
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Path of Discovery
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0179
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Enchantment
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| Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Scourglass (Orbital Vibranium Bomb)
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0276
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Artifact
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- NM
- EX
- VG
- G
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Tiger Shark, Abyssal Hunter
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0747
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2/3 Legendary Creature - Shark Human Villain
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Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Valentina Allegra de Fontaine
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0671
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2/3 Legendary Creature - Human Spy Villain
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Other Villains you control are Heroes in addition to their other types. |
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- NM
- EX
- VG
- G
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Victor Mancha, Runaway
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0574
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4/4 Legendary Artifact Creature - Human Hero
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| When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha. | |
- NM
- EX
- VG
- G
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Bob, Reluctant HYDRA Agent
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0649
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2/2 Legendary Creature - Human Coward Villain
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| Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life. | |
- NM
- EX
- VG
- G
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Brawn, Amadeus Cho
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0567
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1/1 Legendary Creature - Gamma Scientist Hero
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When Brawn enters, draw a card. Power-up - |
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- NM
- EX
- VG
- G
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Dismissive Denial
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0619
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Instant
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Counter target spell. Basic landcycling |
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- NM
- EX
- VG
- G
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Batroc the Leaper
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0049
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2/2 Legendary Creature - Human Villain
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Multikicker Batroc enters with a +1/+1 counter on him for each time he was kicked. When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked. |
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- NM
- EX
- VG
- G
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M'Baku, Jabari Chieftain
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0067
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4/3 Legendary Creature - Human Noble Warrior
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At the beginning of your end step, if there is no monarch, target opponent becomes the monarch. Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Medusa, Inhuman Queen
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0068
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2/2 Legendary Creature - Inhuman Noble Hero
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Vigilance, reach Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa. |
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- NM
- EX
- VG
- G
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Wall Token // Copy Token (0003 // 0001)
Marvel Super Heroes Eternal-Legal
(S)
Collector #: 0003
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0/3 Token Creature - Wall
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Defender, reach Back Copy Token Token This token can be used to represent a copy of something else. |
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- NM
- EX
- VG
- G
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Blur of Heroism
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0585
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Enchantment
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When this enchantment enters, draw a card. You may cast Hero spells as though they had flash. |
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- NM
- EX
- VG
- G
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Origin of Captain America
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0605
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn. II - Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip III - Tap up to one target creature and put a stun counter on it. |
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- NM
- EX
- VG
- G
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First Family
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0083
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Instant
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| You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn. | |
- NM
- EX
- VG
- G
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Jack of Hearts, Volatile Hero
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0693
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2/2 Legendary Creature - Alien Human Hero
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Flying, haste When Jack of Hearts dies, he deals damage equal to his power to each creature. Power-up - |
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- NM
- EX
- VG
- G
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Common Crook
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0792
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2/2 Creature - Human Rogue Villain
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When this creature dies, create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Gert and Old Lace, Runaways
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0568
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4/3 Legendary Creature - Human Dinosaur Hero
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Trample (This creature can deal excess combat damage to the player they're attacking.) When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Iron Suitcase
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0750
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Artifact
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When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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MACH-1, Swooping Scoundrel
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0662
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1/3 Legendary Artifact Creature - Human Villain
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Flying When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Kang Prime
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0085
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3/5 Legendary Creature - Human Villain
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Flying Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) |
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- NM
- EX
- VG
- G
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Midnight Angel Armor
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0022
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Artifact - Equipment
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When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +3/+3 and has flying and vigilance. Equip |
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- NM
- EX
- VG
- G
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Pick Up the Pace
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0702
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Enchantment
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| Whenever a creature you control that entered this turn attacks, exile the top card of your library. You may play cards exiled with this enchantment as long as you attacked this turn. | |
- NM
- EX
- VG
- G
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West Coast Expansion
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0040
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Sorcery
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| Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost. | |
- NM
- EX
- VG
- G
426 - 450 of 624 results