MTG / Marvel Super Heroes Eternal Legal
426 - 450 of 624 results
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Heroes' Hangout
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0804
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Origin of the Hulk
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0728
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 1/1 green and white Citizen creature token. II - Put two +1/+1 counters on target creature you control. III - Target creature you control gets +3/+3 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Throne of the High City
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0274
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Land
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- NM
- EX
- VG
- G
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MJ, Rising Star
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0773
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2/3 Legendary Creature - Human Performer
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Vigilance (Attacking doesn't cause this creature to tap.) Whenever you gain life, put a +1/+1 counter on MJ. |
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- NM
- EX
- VG
- G
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Atlantean Skirmisher
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0616
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1/2 Creature - Merfolk Rogue
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| Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) | |
- NM
- EX
- VG
- G
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Helmut Zemo, Mastermind
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0032
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2/2 Legendary Creature - Human Noble Villain
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| Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo. | |
- NM
- EX
- VG
- G
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Midnight Angel Armor
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0022
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Artifact - Equipment
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When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +3/+3 and has flying and vigilance. Equip |
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- NM
- EX
- VG
- G
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Repulsor Rays
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0854
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Sorcery
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| Repulsor Rays deals 3 damage to target creature. | |
- NM
- EX
- VG
- G
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Avengers Quinjet
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0102
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4/4 Artifact - Vehicle
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Flying Whenever this Vehicle enters or attacks, choose one -
Crew 3 |
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- NM
- EX
- VG
- G
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Foggy Nelson, On Retainer
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0594
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1/3 Legendary Creature - Human Advisor
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Flash When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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M'Baku, Jabari Chieftain
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0067
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4/3 Legendary Creature - Human Noble Warrior
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At the beginning of your end step, if there is no monarch, target opponent becomes the monarch. Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Bucky Barnes, Eager Ally
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0586
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2/2 Legendary Creature - Human Soldier Hero
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Vigilance When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Common Crook
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0792
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2/2 Creature - Human Rogue Villain
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When this creature dies, create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Blur of Heroism
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0585
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Enchantment
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When this enchantment enters, draw a card. You may cast Hero spells as though they had flash. |
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- NM
- EX
- VG
- G
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Genesis Ultimatum (The Five Arrive)
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0283
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Sorcery
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| Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile The Five Arrive. | |
- NM
- EX
- VG
- G
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Wolfsbane, Highland Hero
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0767
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2/2 Legendary Creature - Mutant Werewolf Hero
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Trample (This creature can deal excess combat damage to the player she's attacking.) |
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- NM
- EX
- VG
- G
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Wasp, Shrinking Savior
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0646
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1/3 Legendary Creature - Human Hero
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Flying Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield. |
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- NM
- EX
- VG
- G
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Dismissive Denial
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0619
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Instant
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Counter target spell. Basic landcycling |
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- NM
- EX
- VG
- G
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Falcon, Joaquin Torres
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0593
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2/2 Legendary Creature - Bird Human Hero
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Flying, lifelink Battalion - Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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- NM
- EX
- VG
- G
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Lady Spider, Maybelle Reilly
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0695
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1/3 Legendary Creature - Spider Human Hero
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Reach Whenever you discard a card, put a +1/+1 counter on target Spider you control. |
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- NM
- EX
- VG
- G
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Ant-Man's Air Force
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0759
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2/1 Creature - Insect
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn. |
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- NM
- EX
- VG
- G
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Blue Marvel, Adam Brashear
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0530
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3/5 Legendary Creature - Human Scientist Hero
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Flying (This creature can't be blocked except by creatures with flying or reach.) Ward Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel. |
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- NM
- EX
- VG
- G
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First Family
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0083
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Instant
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| You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn. | |
- NM
- EX
- VG
- G
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Flame On!
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0051
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Sorcery
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Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Terramorph
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0180
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Sorcery
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Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
426 - 450 of 624 results