MTG / Marvel Super Heroes Eternal Legal
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Recurring Insight
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0154
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Sorcery
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Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from you hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Ox Token // Construct Token (0007 // 0014)
Marvel Super Heroes Eternal-Legal
(S)
Collector #: 0007
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2/2 Token Creature - Ox
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Back Construct Token Token Artifact Creature - Construct Flying, haste 4/4 |
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- NM
- EX
- VG
- G
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Ultimate Alliance
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0611
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Instant
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| Ultimate Alliance deals damage equal to the number of creatures you control to target creature. | |
- NM
- EX
- VG
- G
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Origin of Black Widow
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0664
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Each opponent sacrifices a creature of their choice. II - Creatures you control gain deathtouch until end of turn. III - Each opponent loses 1 life for each creature card in their graveyard. |
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- NM
- EX
- VG
- G
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Ultimate Nullification
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0026
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Sorcery
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As an additional cost to cast this spell, sacrifice a legendary creature. Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library. |
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- NM
- EX
- VG
- G
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Darwin, Adaptive Mutant
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0718
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2/1 Legendary Creature - Mutant Hero
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Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.) |
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- NM
- EX
- VG
- G
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Terramorph
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0180
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Sorcery
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Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Quinjet Technician
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0703
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2/1 Creature - Human Artificer
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- NM
- EX
- VG
- G
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Destroy Evil
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0128
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Genesis Ultimatum (The Five Arrive)
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0283
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Sorcery
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| Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile The Five Arrive. | |
- NM
- EX
- VG
- G
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Throne of the High City
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0274
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Land
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- NM
- EX
- VG
- G
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Dismissive Denial
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0619
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Instant
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Counter target spell. Basic landcycling |
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- NM
- EX
- VG
- G
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MACH-1, Swooping Scoundrel
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0662
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1/3 Legendary Artifact Creature - Human Villain
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Flying When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Falcon, Joaquin Torres
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0593
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2/2 Legendary Creature - Bird Human Hero
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Flying, lifelink Battalion - Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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- NM
- EX
- VG
- G
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Dragon Man, Reformed Robot
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0082
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*/5 Legendary Artifact Creature - Dragon Robot
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Flying Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard. You may cast this card from your graveyard by discarding a card in addition to paying its other costs. |
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- NM
- EX
- VG
- G
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Iceman and Firestar
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0742
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3/3 Legendary Creature - Mutant Hero
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Flying Whenever you cast a blue spell, tap up to one target creature. Whenever you cast a red spell, you may discard a card. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Molten Lavamancer
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0699
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2/3 Creature - Elemental Warlock Villain
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Captain America's Motorcycle
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0681
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3/1 Artifact - Vehicle
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Flash When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Stunning Shot
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0610
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Sorcery
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| Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Path of Discovery
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0179
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Enchantment
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| Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Zuri, Warrior of Wakanda
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0072
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2/2 Legendary Creature - Human Warrior Hero
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Trample Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Ant-Man, Reformed Rogue
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0739
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2/3 Legendary Creature - Human Rogue Hero
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Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn. Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn. Whenever Ant-Man deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Stick, Fearless Mentor
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0706
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2/1 Legendary Creature - Human Monk Hero
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First strike Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Doom Blade
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0576
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Instant
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| Destroy target nonblack creature. | |
- NM
- EX
- VG
- G
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Captain America, Steve Rogers
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0835
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4/4 Legendary Creature - Human Soldier Hero
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Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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- NM
- EX
- VG
- G
426 - 450 of 624 results