MTG / Marvel Super Heroes Eternal Legal
476 - 500 of 624 results
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Furious Strength
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0544
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Infinity Formula
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0601
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Artifact - Equipment
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When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life." Equip |
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- NM
- EX
- VG
- G
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Thing Swing
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0564
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Instant
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This spell costs Target creature you control deals damage equal to twice its power to target creature an opponent controls. |
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- NM
- EX
- VG
- G
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War Machine, James Rhodes
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0572
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3/2 Legendary Artifact Creature - Human Hero
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever War Machine attacks, tap up to one target creature. |
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- NM
- EX
- VG
- G
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Stunning Shot
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0610
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Sorcery
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| Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Voltaic Whip
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0675
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Artifact - Equipment
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Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life." Equip |
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- NM
- EX
- VG
- G
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Wasp, Shrinking Savior
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0646
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1/3 Legendary Creature - Human Hero
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Flying Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield. |
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- NM
- EX
- VG
- G
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Fall to Earth
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0517
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Instant
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Exile target creature. Each player gains 3 life. Basic landcycling |
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- NM
- EX
- VG
- G
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Marvelous Melee
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0549
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Instant
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Marvelous Melee deals 6 damage to target creature. Basic landcycling |
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- NM
- EX
- VG
- G
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Palace Jailer
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0140
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2/2 Creature - Human Soldier
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When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch. |
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- NM
- EX
- VG
- G
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Wakandan Tusker
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0748
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2/3 Creature - Elephant
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| Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Molten Lavamancer
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0699
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2/3 Creature - Elemental Warlock Villain
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Flame On!
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0051
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Sorcery
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Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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General Thunderbolt Ross
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0595
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1/1 Legendary Creature - Human Soldier
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First strike Battalion - Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Infernal Rebirth
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0537
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Instant
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Return one or two target creature cards from your graveyard to your hand. Basic landcycling |
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- NM
- EX
- VG
- G
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Rhino's Rampage
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0823
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Sorcery
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| Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less. | |
- NM
- EX
- VG
- G
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Spider-Man, Web-Slinger
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0776
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3/3 Legendary Creature - Spider Human Hero
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Web-slinging |
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- NM
- EX
- VG
- G
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Pacifism
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0575
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Enchantment - Aura
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Enchant creature Enchanted creature can’t attack or block. |
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- NM
- EX
- VG
- G
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Dragon Man, Reformed Robot
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0082
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*/5 Legendary Artifact Creature - Dragon Robot
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Flying Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard. You may cast this card from your graveyard by discarding a card in addition to paying its other costs. |
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- NM
- EX
- VG
- G
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Negative Zone Portal
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0111
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Artifact
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At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand. |
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- NM
- EX
- VG
- G
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Blue Marvel, Adam Brashear
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0530
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3/5 Legendary Creature - Human Scientist Hero
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Flying (This creature can't be blocked except by creatures with flying or reach.) Ward Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel. |
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- NM
- EX
- VG
- G
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Collector's Case
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0617
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Artifact
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When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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She-Hulk, Attorney-at-Law
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0745
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3/3 Legendary Creature - Gamma Advisor Hero
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Vigilance Power-up - |
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- NM
- EX
- VG
- G
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Sky Cycle
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0704
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4/3 Artifact - Vehicle
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Flying When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Strategic Intervention
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0609
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Enchantment
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| Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls. | |
- NM
- EX
- VG
- G
476 - 500 of 624 results