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Suspicious Detonation
Murders at Karlov Manor
(C)
Collector #: 0145
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Sorcery
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This spell costs less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature. |
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Agency Outfitter
Murders at Karlov Manor
(U)
Collector #: 0038
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4/3 Creature - Sphinx Detective
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Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. |
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Repeat Offender
Murders at Karlov Manor
(C)
Collector #: 0101
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2/1 Creature - Human Assassin
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: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) | |
Case File Auditor
Murders at Karlov Manor
(U)
Collector #: 0007
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1/4 Creature - Human Detective
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When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells. |
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Lead Pipe
Murders at Karlov Manor
(U)
Collector #: 0090
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Artifact - Clue Equipment
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Equipped creature gets +2/+0 Whenever equipped creature dies, each opponent loses 1 life. , Sacrifice Lead Pipe: Draw a card. Equip |
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Thinking Cap
Murders at Karlov Manor
(C)
Collector #: 0257
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Artifact - Equipment
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Equipped creature gets +1/+2. Equip Detective Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Fuss // Bother
Murders at Karlov Manor
(U)
Collector #: 0248
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/
Instant - Sorcery
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Fuss: Put a +1/+1 counter on each attacking creature you control. ----- Bother: Create three 1/1 colorless Thopter creature tokens with flying. Surveil 2. |
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Sanitation Automaton
Murders at Karlov Manor
(C)
Collector #: 0256
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2/1 Artifact Creature - Construct
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When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |