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Forensic Gadgeteer
Murders at Karlov Manor
(R)
Collector #: 0057
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2/3 Creature - Vedalken Artificer Detective
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Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in the cost to less than one mana. |
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Anzrag, the Quake-Mole
Murders at Karlov Manor
(M)
Collector #: 0186
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8/4 Legendary Creature - Mole God
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Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able. |
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Mountain (Full-Art Impossible Land)
Murders at Karlov Manor
(L)
Collector #: 0275
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Basic Land - Mountain
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Island (Full-Art Impossible Land)
Murders at Karlov Manor
(L)
Collector #: 0273
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Basic Land - Island
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Proft's Eidetic Memory
Murders at Karlov Manor
(R)
Collector #: 0067
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Legendary Enchantment
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When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. |
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The Pride of Hull Clade
Murders at Karlov Manor
(M)
Collector #: 0172
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2/15 Legendary Creature - Crocodile Elk Turtle
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This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. |
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Aurelia, the Law Above
Murders at Karlov Manor
(R)
Collector #: 0188
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4/4 Legendary Creature - Angel
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Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above, deals 3 damage to each of your opponents and you gain 3 life. |
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Novice Inspector
Murders at Karlov Manor
(C)
Collector #: 0029
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1/2 Creature - Human Detective
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When Novice Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Case of the Ransacked Lab
Murders at Karlov Manor
(R)
Collector #: 0045
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Enchantment - Case
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Instant and sorcery spells you cast cost less to cast. To solve - You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved - Whenever you cast an instant or sorcery spell, draw a card. |
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Case of the Crimson Pulse
Murders at Karlov Manor
(R)
Collector #: 0114
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Enchantment - Case
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When this Case enters the battlefield, discard a card, then draw two cards. To solve - You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of your upkeep, discard your hand, then draw two cards. |
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Deadly Cover-Up
Murders at Karlov Manor
(R)
Collector #: 0083
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Sorcery
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As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. |
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Demand Answers
Murders at Karlov Manor
(C)
Collector #: 0122
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards. |
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Fugitive Codebreaker
Murders at Karlov Manor
(R)
Collector #: 0127
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2/1 Creature - Goblin Rogue
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Prowess, haste Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. |
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Ill-Timed Explosion
Murders at Karlov Manor
(R)
Collector #: 0207
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Sorcery
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Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. | |
Escape Tunnel
Murders at Karlov Manor
(C)
Collector #: 0261
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Land
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Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn. |
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Undergrowth Recon
Murders at Karlov Manor
(M)
Collector #: 0181
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Enchantment
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At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. | |
Forest (Full-Art Impossible Land)
Murders at Karlov Manor
(L)
Collector #: 0276
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Basic Land - Forest
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Worldsoul's Rage
Murders at Karlov Manor
(R)
Collector #: 0244
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Sorcery
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Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. | |
Doorkeeper Thrull
Murders at Karlov Manor
(R)
Collector #: 0013
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1/2 Creature - Thrull
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Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger. |
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Insidious Roots
Murders at Karlov Manor
(U)
Collector #: 0208
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Enchantment
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Creature tokens you control have ": Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. |
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Case of the Locked Hothouse
Murders at Karlov Manor
(R)
Collector #: 0155
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Enchantment - Case
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You may play an additional land on each of your turns To solve - You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved - You may look at the top card of your library at any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
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Case of the Stashed Skeleton
Murders at Karlov Manor
(R)
Collector #: 0080
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Enchantment - Case
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When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve - You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved - , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
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Doppelgang
Murders at Karlov Manor
(R)
Collector #: 0198
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Sorcery
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For each of X target permanents, create X tokens that are copies of that permanent. | |
Plains (Full-Art Impossible Land)
Murders at Karlov Manor
(L)
Collector #: 0272
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Basic Land - Plains
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Repulsive Mutation
Murders at Karlov Manor
(U)
Collector #: 0227
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Instant
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Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. | |