MTG / Murders At Karlov Manor
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Get a Leg Up
Murders at Karlov Manor
(U)
Collector #: 0161
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Instant
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| Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. | |
- NM
- EX
- VG
- G
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Coveted Falcon
Murders at Karlov Manor
(R)
Collector #: 0048
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1/4 Artifact Creature - Bird
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Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. |
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- NM
- EX
- VG
- G
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Reenact the Crime
Murders at Karlov Manor
(R)
Collector #: 0070
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Instant
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| Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. | |
- NM
- EX
- VG
- G
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Krenko's Buzzcrusher
Murders at Karlov Manor
(R)
Collector #: 0136
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4/4 Artifact Creature - Insect Thopter
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Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Mountain (0283)
Murders at Karlov Manor
(L)
Collector #: 0283
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Forensic Researcher
Murders at Karlov Manor
(U)
Collector #: 0058
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1/3 Creature - Merfolk Detective
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- NM
- EX
- VG
- G
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Branch of Vitu-Ghazi
Murders at Karlov Manor
(U)
Collector #: 0258
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Land
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Disguise When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. |
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- NM
- EX
- VG
- G
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Axebane Ferox
Murders at Karlov Manor
(R)
Collector #: 0153
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4/4 Creature - Beast
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Deathtouch, haste Ward - Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) |
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- NM
- EX
- VG
- G
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Pick Your Poison
Murders at Karlov Manor
(C)
Collector #: 0170
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Gearbane Orangutan
Murders at Karlov Manor
(C)
Collector #: 0129
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2/2 Creature - Ape
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Reach When Gearbane Orangutan enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Fae Flight
Murders at Karlov Manor
(U)
Collector #: 0056
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Enchantment - Aura
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Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
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- NM
- EX
- VG
- G
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Rubblebelt Maverick
Murders at Karlov Manor
(C)
Collector #: 0174
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1/1 Creature - Human Detective
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When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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- NM
- EX
- VG
- G
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Teysa, Opulent Oligarch
Murders at Karlov Manor
(R)
Collector #: 0234
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2/3 Legendary Creature - Human Advisor
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Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Alquist Proft, Master Sleuth
Murders at Karlov Manor
(M)
Collector #: 0185
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3/3 Legendary Creature - Human Detective
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Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Anzrag's Rampage
Murders at Karlov Manor
(R)
Collector #: 0111
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Sorcery
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| Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Agrus Kos, Spirit of Justice
Murders at Karlov Manor
(M)
Collector #: 0184
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2/4 Legendary Creature - Spirit Detective
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Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Case of the Shattered Pact
Murders at Karlov Manor
(U)
Collector #: 0001
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Enchantment - Case
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When this Case enters the battlefield, search for library for a basic land card, reveal it, put it into your hand, then shuffle. To solve - There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Detective Token
Murders at Karlov Manor
(S)
Collector #: 0010
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2/2 Token Creature - Detective
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- NM
- EX
- VG
- G
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Felonious Rage
Murders at Karlov Manor
(C)
Collector #: 0125
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Instant
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| Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. | |
- NM
- EX
- VG
- G
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Case of the Crimson Pulse
Murders at Karlov Manor
(R)
Collector #: 0114
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Enchantment - Case
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When this Case enters the battlefield, discard a card, then draw two cards. To solve - You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of your upkeep, discard your hand, then draw two cards. |
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- NM
- EX
- VG
- G
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Hide in Plain Sight
Murders at Karlov Manor
(R)
Collector #: 0166
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Sorcery
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Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward |
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- NM
- EX
- VG
- G
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Buried in the Garden
Murders at Karlov Manor
(U)
Collector #: 0191
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Enchantment - Aura
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Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Connecting the Dots
Murders at Karlov Manor
(R)
Collector #: 0118
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Enchantment
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Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) |
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- NM
- EX
- VG
- G
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Cryptic Coat
Murders at Karlov Manor
(R)
Collector #: 0050
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Artifact - Equipment
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When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward Equipped creature gets +1/+0 and can't be blocked. |
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- NM
- EX
- VG
- G
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Tolsimir, Midnight's Light
Murders at Karlov Manor
(R)
Collector #: 0236
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3/2 Legendary Creature - Elf Scout
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Lifelink Whenever Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. |
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- NM
- EX
- VG
- G
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