- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Break Out
Murders at Karlov Manor
(U)
Collector #: 0190
|
Sorcery
|
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest of the bottom of your library in a random order. | |
Reenact the Crime
Murders at Karlov Manor
(R)
Collector #: 0070
|
Instant
|
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. | |
Case of the Filched Falcon
Murders at Karlov Manor
(U)
Collector #: 0044
|
Enchantment - Case
|
When this Case enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") To solve - You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved - , Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. |
|
Snarling Gorehound
Murders at Karlov Manor
(C)
Collector #: 0105
|
1/1 Creature - Dog
|
Menace Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. you may put it into your graveyard.) |
|
Teysa, Opulent Oligarch
Murders at Karlov Manor
(R)
Collector #: 0234
|
2/3 Legendary Creature - Human Advisor
|
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. |
|
Kaya, Spirits' Justice
Murders at Karlov Manor
(M)
Collector #: 0211
|
Legendary Planeswalker - Kaya
|
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [-2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. |3| |
|
Krenko, Baron of Tin Street
Murders at Karlov Manor
(R)
Collector #: 0135
|
3/3 Legendary Creature - Goblin
|
Haste , Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. |
|
Clue Token (0018)
Murders at Karlov Manor
(S)
Collector #: 0018
|
Token Artifact - Clue
|
, Sacrifice this artifact: Draw a card. | |
Case of the Gateway Express
Murders at Karlov Manor
(U)
Collector #: 0008
|
Enchantment - Case
|
When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve - Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved - Creatures you control get +1/+0 |
|
Deduce
Murders at Karlov Manor
(C)
Collector #: 0052
|
Instant
|
Draw a card. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Anzrag's Rampage
Murders at Karlov Manor
(R)
Collector #: 0111
|
Sorcery
|
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. | |
Intrude on the Mind
Murders at Karlov Manor
(M)
Collector #: 0061
|
Instant
|
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. | |
Hard-Hitting Question
Murders at Karlov Manor
(U)
Collector #: 0164
|
Sorcery
|
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. | |
Forest (0286)
Murders at Karlov Manor
(L)
Collector #: 0286
|
Basic Land - Forest
|
A Mysterious Creature Token
Murders at Karlov Manor
(S)
Collector #: 0021
|
2/2 Creature
|
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward . (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) | |
Tolsimir, Midnight's Light
Murders at Karlov Manor
(R)
Collector #: 0236
|
3/2 Legendary Creature - Elf Scout
|
Lifelink Whenever Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. |
|
Agrus Kos, Spirit of Justice
Murders at Karlov Manor
(M)
Collector #: 0184
|
2/4 Legendary Creature - Spirit Detective
|
Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) |
|
Lost in the Maze
Murders at Karlov Manor
(R)
Collector #: 0064
|
Enchantment
|
Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. |
|
Swamp (0281)
Murders at Karlov Manor
(L)
Collector #: 0281
|
Basic Land - Swamp
|
Officious Interrogation
Murders at Karlov Manor
(R)
Collector #: 0222
|
Instant
|
This spell costs more for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. |
|
Swamp (0282)
Murders at Karlov Manor
(L)
Collector #: 0282
|
Basic Land - Swamp
|
Analyze the Pollen
Murders at Karlov Manor
(R)
Collector #: 0150
|
Sorcery
|
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. if evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. |
|
Wispdrinker Vampire
Murders at Karlov Manor
(U)
Collector #: 0243
|
2/4 Creature - Vampire Rogue
|
Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. : Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. |
|
Krenko's Buzzcrusher
Murders at Karlov Manor
(R)
Collector #: 0136
|
4/4 Artifact Creature - Insect Thopter
|
Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. |
|
Treacherous Greed
Murders at Karlov Manor
(R)
Collector #: 0237
|
Instant
|
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life. |
|