MTG / Murders At Karlov Manor
126 - 150 of 308 results
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Out Cold
Murders at Karlov Manor
(C)
Collector #: 0066
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Instant
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This spell can't be countered. (This includes the ward ability) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Krenko's Buzzcrusher
Murders at Karlov Manor
(R)
Collector #: 0136
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4/4 Artifact Creature - Insect Thopter
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Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Flourishing Bloom-Kin
Murders at Karlov Manor
(U)
Collector #: 0160
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0/0 Creature - Plant Elemental
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Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Gleaming Geardrake
Murders at Karlov Manor
(U)
Collector #: 0205
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1/1 Artifact Creature - Drake
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Flying
When Gleaming Geardrake enters the battlefield, investigate. (Create a colorless Clue artifact token with " Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. |
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- NM
- EX
- VG
- G
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Topiary Panther
Murders at Karlov Manor
(C)
Collector #: 0179
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6/5 Creature - Plant Cat
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Trample Basic landcycling |
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- NM
- EX
- VG
- G
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Curious Inquiry
Murders at Karlov Manor
(U)
Collector #: 0051
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Exit Specialist
Murders at Karlov Manor
(U)
Collector #: 0055
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2/1 Creature - Human Detective
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Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise When Exit Specialist is turned face up, return another target creature to its owner's hand. |
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- NM
- EX
- VG
- G
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Flotsam // Jetsam
Murders at Karlov Manor
(U)
Collector #: 0247
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Instant - Sorcery
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Flotsam: Mill three cards. Investigate. (Create a Clue token. It's an artifact with " ----- Jetsam: Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. |
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- NM
- EX
- VG
- G
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Public Thoroughfare
Murders at Karlov Manor
(C)
Collector #: 0265
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Land
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Public Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. |
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- NM
- EX
- VG
- G
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Chalk Outline
Murders at Karlov Manor
(U)
Collector #: 0157
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Enchantment
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Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Krovod Haunch
Murders at Karlov Manor
(U)
Collector #: 0021
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Artifact - Food Equipment
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Equipped creature gets +2/+0. When Krovod Haunch is put into a graveyard from the battlefield, you may pay Equip |
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- NM
- EX
- VG
- G
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Not on My Watch
Murders at Karlov Manor
(U)
Collector #: 0028
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Instant
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| Exile target attacking creature. | |
- NM
- EX
- VG
- G
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Alquist Proft, Master Sleuth
Murders at Karlov Manor
(M)
Collector #: 0185
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3/3 Legendary Creature - Human Detective
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Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Candlestick
Murders at Karlov Manor
(U)
Collector #: 0043
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Artifact - Clue Equipment
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Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Equip |
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- NM
- EX
- VG
- G
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Presumed Dead
Murders at Karlov Manor
(U)
Collector #: 0100
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) | |
- NM
- EX
- VG
- G
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Sudden Setback
Murders at Karlov Manor
(U)
Collector #: 0072
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Instant
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| The owner of target spell or nonland permanent puts it on the top or bottom of their library. | |
- NM
- EX
- VG
- G
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Goblin Token
Murders at Karlov Manor
(S)
Collector #: 0006
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1/1 Token Creature - Goblin
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- NM
- EX
- VG
- G
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Case of the Trampled Garden
Murders at Karlov Manor
(U)
Collector #: 0156
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Enchantment - Case
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When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve - Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Detective's Satchel
Murders at Karlov Manor
(U)
Collector #: 0196
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Artifact
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When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Sanctuary Wall
Murders at Karlov Manor
(U)
Collector #: 0032
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0/4 Artifact Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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Treacherous Greed
Murders at Karlov Manor
(R)
Collector #: 0237
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Instant
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As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
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Lead Pipe
Murders at Karlov Manor
(U)
Collector #: 0090
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Artifact - Clue Equipment
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Equipped creature gets +2/+0 Whenever equipped creature dies, each opponent loses 1 life. Equip |
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- NM
- EX
- VG
- G
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Merfolk Token
Murders at Karlov Manor
(S)
Collector #: 0003
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1/1 Token Creature - Merfolk
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- NM
- EX
- VG
- G
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Kylox's Voltstrider
Murders at Karlov Manor
(M)
Collector #: 0215
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4/4 Artifact - Vehicle
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Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2 |
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- NM
- EX
- VG
- G
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Hide in Plain Sight
Murders at Karlov Manor
(R)
Collector #: 0166
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Sorcery
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Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward |
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- NM
- EX
- VG
- G
126 - 150 of 308 results