MTG / Murders At Karlov Manor
101 - 125 of 308 results
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Wispdrinker Vampire
Murders at Karlov Manor
(U)
Collector #: 0243
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2/4 Creature - Vampire Rogue
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Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Worldsoul's Rage
Murders at Karlov Manor
(R)
Collector #: 0244
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Sorcery
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| Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. | |
- NM
- EX
- VG
- G
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Gearbane Orangutan
Murders at Karlov Manor
(C)
Collector #: 0129
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2/2 Creature - Ape
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Reach When Gearbane Orangutan enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Get a Leg Up
Murders at Karlov Manor
(U)
Collector #: 0161
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Instant
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| Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. | |
- NM
- EX
- VG
- G
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Intrude on the Mind
Murders at Karlov Manor
(M)
Collector #: 0061
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Instant
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| Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. | |
- NM
- EX
- VG
- G
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Case of the Crimson Pulse
Murders at Karlov Manor
(R)
Collector #: 0114
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Enchantment - Case
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When this Case enters the battlefield, discard a card, then draw two cards. To solve - You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of your upkeep, discard your hand, then draw two cards. |
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- NM
- EX
- VG
- G
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Case of the Filched Falcon
Murders at Karlov Manor
(U)
Collector #: 0044
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Enchantment - Case
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When this Case enters the battlefield, investigate. (Create a colorless Clue artifact token with " To solve - You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved - |
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- NM
- EX
- VG
- G
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Steamcore Scholar
Murders at Karlov Manor
(R)
Collector #: 0071
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2/2 Creature - Weird Detective
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Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. |
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- NM
- EX
- VG
- G
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Long Goodbye
Murders at Karlov Manor
(U)
Collector #: 0092
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Instant
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This spell can't be countered.(This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less. |
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- NM
- EX
- VG
- G
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No Witnesses
Murders at Karlov Manor
(R)
Collector #: 0027
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Sorcery
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Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a colorless Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Buried in the Garden
Murders at Karlov Manor
(U)
Collector #: 0191
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Enchantment - Aura
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Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Cryptic Coat
Murders at Karlov Manor
(R)
Collector #: 0050
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Artifact - Equipment
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When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward Equipped creature gets +1/+0 and can't be blocked. |
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- NM
- EX
- VG
- G
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Urgent Necropsy
Murders at Karlov Manor
(M)
Collector #: 0240
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Instant
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As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. |
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- NM
- EX
- VG
- G
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Bat Token
Murders at Karlov Manor
(S)
Collector #: 0004
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1/1 Token Creature - Bat
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| Flying | |
- NM
- EX
- VG
- G
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Forest (0285)
Murders at Karlov Manor
(L)
Collector #: 0285
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Reenact the Crime
Murders at Karlov Manor
(R)
Collector #: 0070
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Instant
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| Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. | |
- NM
- EX
- VG
- G
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Swamp (0281)
Murders at Karlov Manor
(L)
Collector #: 0281
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Case of the Shattered Pact
Murders at Karlov Manor
(U)
Collector #: 0001
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Enchantment - Case
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When this Case enters the battlefield, search for library for a basic land card, reveal it, put it into your hand, then shuffle. To solve - There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Nervous Gardener
Murders at Karlov Manor
(C)
Collector #: 0169
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2/2 Creature - Dryad
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Disguise When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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They Went This Way
Murders at Karlov Manor
(C)
Collector #: 0178
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Sorcery
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Clue Token (0015)
Murders at Karlov Manor
(S)
Collector #: 0015
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Felonious Rage
Murders at Karlov Manor
(C)
Collector #: 0125
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Instant
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| Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. | |
- NM
- EX
- VG
- G
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Illicit Masquerade
Murders at Karlov Manor
(R)
Collector #: 0088
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Enchantment
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Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Tolsimir, Midnight's Light
Murders at Karlov Manor
(R)
Collector #: 0236
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3/2 Legendary Creature - Elf Scout
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Lifelink Whenever Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. |
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- NM
- EX
- VG
- G
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Magnifying Glass
Murders at Karlov Manor
(C)
Collector #: 0255
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Artifact
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- NM
- EX
- VG
- G
101 - 125 of 308 results