MTG / Murders At Karlov Manor
176 - 200 of 308 results
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Frantic Scapegoat
Murders at Karlov Manor
(U)
Collector #: 0126
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1/1 Creature - Goat
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Haste When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. |
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- NM
- EX
- VG
- G
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Persuasive Interrogators
Murders at Karlov Manor
(U)
Collector #: 0098
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5/6 Creature - Gorgon Detective
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When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with " Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) |
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- NM
- EX
- VG
- G
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Thopter Token (0020)
Murders at Karlov Manor
(S)
Collector #: 0020
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1/1 Token Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Festerleech
Murders at Karlov Manor
(U)
Collector #: 0085
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1/1 Creature - Zombie Leech
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Whenever Festerleech deals combat damage to a player, you mill two cards. |
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- NM
- EX
- VG
- G
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Galvanize
Murders at Karlov Manor
(C)
Collector #: 0128
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Instant
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| Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. | |
- NM
- EX
- VG
- G
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Harried Dronesmith
Murders at Karlov Manor
(U)
Collector #: 0131
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2/3 Creature - Human Artificer
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| At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. | |
- NM
- EX
- VG
- G
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Clue Token (0017)
Murders at Karlov Manor
(S)
Collector #: 0017
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Knife
Murders at Karlov Manor
(U)
Collector #: 0134
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Artifact - Clue Equipment
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As long as it's your turn, equipped creature gets +1/+0 and has first strike. Equip |
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- NM
- EX
- VG
- G
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Makeshift Binding
Murders at Karlov Manor
(C)
Collector #: 0023
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Enchantment
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| When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. | |
- NM
- EX
- VG
- G
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Reasonable Doubt
Murders at Karlov Manor
(C)
Collector #: 0069
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Instant
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Counter target spell unless its controller pays Suspect up to one target creature. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Wrench
Murders at Karlov Manor
(U)
Collector #: 0037
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Artifact - Clue Equipment
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Equipped creature gets +1/+1 and has vigilance and " Equip |
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- NM
- EX
- VG
- G
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Drag the Canal
Murders at Karlov Manor
(R)
Collector #: 0199
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Instant
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Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Ezrim, Agency Chief
Murders at Karlov Manor
(R)
Collector #: 0202
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5/5 Legendary Creature - Archon Detective
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Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Mountain (0283)
Murders at Karlov Manor
(L)
Collector #: 0283
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (0284)
Murders at Karlov Manor
(L)
Collector #: 0284
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Dog Walker
Murders at Karlov Manor
(C)
Collector #: 0197
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3/1 Creature - Human Citizen
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Vigilance Disguise When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. |
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- NM
- EX
- VG
- G
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Neighborhood Guardian
Murders at Karlov Manor
(U)
Collector #: 0026
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2/2 Creature - Unicorn
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| Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Torch the Witness
Murders at Karlov Manor
(U)
Collector #: 0146
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Sorcery
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Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Airtight Alibi
Murders at Karlov Manor
(C)
Collector #: 0149
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Enchantment - Aura
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Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. if it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
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- NM
- EX
- VG
- G
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Cerebral Confiscation
Murders at Karlov Manor
(C)
Collector #: 0081
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Macabre Reconstruction
Murders at Karlov Manor
(C)
Collector #: 0093
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Sorcery
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This spell costs Return up to two target creature cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Sanguine Savior
Murders at Karlov Manor
(C)
Collector #: 0230
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2/1 Creature - Vampire Cleric
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Flying, lifelink Disguise When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. |
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- NM
- EX
- VG
- G
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Fugitive Codebreaker
Murders at Karlov Manor
(R)
Collector #: 0127
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2/1 Creature - Goblin Rogue
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Prowess, haste Disguise When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. |
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- NM
- EX
- VG
- G
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Swamp (0282)
Murders at Karlov Manor
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Case of the Gorgon's Kiss
Murders at Karlov Manor
(U)
Collector #: 0079
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Enchantment - Case
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When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve - Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved - This case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. |
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- NM
- EX
- VG
- G
176 - 200 of 308 results