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Drag the Canal
Murders at Karlov Manor
(R)
Collector #: 0199
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Instant
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Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") | |
Candlestick
Murders at Karlov Manor
(U)
Collector #: 0043
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Artifact - Clue Equipment
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Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Sacrifice Candlestick: Draw a card. Equip |
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Clue Token (0015)
Murders at Karlov Manor
(S)
Collector #: 0015
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Token Artifact - Clue
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, Sacrifice this artifact: Draw a card. | |
Galvanize
Murders at Karlov Manor
(C)
Collector #: 0128
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Instant
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Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. | |
Clue Token (0014)
Murders at Karlov Manor
(S)
Collector #: 0014
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Token Artifact - Clue
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, Sacrifice this artifact: Draw a card. | |
They Went This Way
Murders at Karlov Manor
(C)
Collector #: 0178
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Sorcery
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") | |
Thopter Token (0019)
Murders at Karlov Manor
(S)
Collector #: 0019
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1/1 Token Artifact Creature - Thopter
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Flying | |
Topiary Panther
Murders at Karlov Manor
(C)
Collector #: 0179
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6/5 Creature - Plant Cat
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Trample Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.) |
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Unauthorized Exit
Murders at Karlov Manor
(C)
Collector #: 0074
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Instant
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Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. you may put it into your graveyard.) | |
Dog Walker
Murders at Karlov Manor
(C)
Collector #: 0197
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3/1 Creature - Human Citizen
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Vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. |
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Get a Leg Up
Murders at Karlov Manor
(U)
Collector #: 0161
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Instant
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Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. | |
Make Your Move
Murders at Karlov Manor
(C)
Collector #: 0022
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Instant
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Destroy target artifact, enchantment, or creature with power 4 or greater. | |
Blood Spatter Analysis
Murders at Karlov Manor
(R)
Collector #: 0189
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Enchantment
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When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. |
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Festerleech
Murders at Karlov Manor
(U)
Collector #: 0085
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1/1 Creature - Zombie Leech
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Whenever Festerleech deals combat damage to a player, you mill two cards. : Festerleech gets +2/+2 until end of turn. Activate only once each turn. |
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Fanatical Strength
Murders at Karlov Manor
(C)
Collector #: 0159
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Instant
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Target creature gets +3/+3 and gains trample until end of turn. | |
Karlov Watchdog
Murders at Karlov Manor
(U)
Collector #: 0020
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3/2 Creature - Dog
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Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. |
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Presumed Dead
Murders at Karlov Manor
(U)
Collector #: 0100
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Instant
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Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) | |
Rope
Murders at Karlov Manor
(U)
Collector #: 0173
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Artifact - Clue Equipment
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Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. , Sacrifice Rope: Draw a card. Equip |
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Sanctuary Wall
Murders at Karlov Manor
(U)
Collector #: 0032
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0/4 Artifact Creature - Wall
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Defender , : Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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Tunnel Tipster
Murders at Karlov Manor
(C)
Collector #: 0180
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1/1 Creature - Mole Scout
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At the beginning of your end step, if a face-down creature enters the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. : Add G |
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Case of the Gorgon's Kiss
Murders at Karlov Manor
(U)
Collector #: 0079
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Enchantment - Case
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When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve - Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved - This case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. |
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Expose the Culprit
Murders at Karlov Manor
(U)
Collector #: 0124
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Instant
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Chose one or both -
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Greenbelt Radical
Murders at Karlov Manor
(U)
Collector #: 0163
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4/4 Creature - Centaur Citizen
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Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. |
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Mistway Spy
Murders at Karlov Manor
(U)
Collector #: 0065
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1/1 Creature - Merfolk Detective
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Flying Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. |
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Thopter Token (0020)
Murders at Karlov Manor
(S)
Collector #: 0020
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1/1 Token Artifact Creature - Thopter
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Flying | |