MTG / Murders At Karlov Manor
176 - 200 of 308 results
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Yarus, Roar of the Old Gods
Murders at Karlov Manor
(R)
Collector #: 0245
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4/4 Legendary Creature - Centaur Druid
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Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. |
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- NM
- EX
- VG
- G
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Airtight Alibi
Murders at Karlov Manor
(C)
Collector #: 0149
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Enchantment - Aura
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Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. if it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
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- NM
- EX
- VG
- G
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Candlestick
Murders at Karlov Manor
(U)
Collector #: 0043
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Artifact - Clue Equipment
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Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Equip |
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- NM
- EX
- VG
- G
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Karlov Watchdog
Murders at Karlov Manor
(U)
Collector #: 0020
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3/2 Creature - Dog
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Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Persuasive Interrogators
Murders at Karlov Manor
(U)
Collector #: 0098
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5/6 Creature - Gorgon Detective
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When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with " Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) |
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- NM
- EX
- VG
- G
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Tunnel Tipster
Murders at Karlov Manor
(C)
Collector #: 0180
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1/1 Creature - Mole Scout
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At the beginning of your end step, if a face-down creature enters the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. |
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- NM
- EX
- VG
- G
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Cease // Desist
Murders at Karlov Manor
(U)
Collector #: 0246
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Instant - Sorcery
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Cease: Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. ----- Desist: Destroy all artifacts and enchantments. |
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- NM
- EX
- VG
- G
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Shock
Murders at Karlov Manor
(C)
Collector #: 0144
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Instant
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| Shock deals 2 damage to any target. | |
- NM
- EX
- VG
- G
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Soul Search
Murders at Karlov Manor
(U)
Collector #: 0232
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Sorcery
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| Target opponent reveals their hand. You choose a nonland card from it. Exile that card. if the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. | |
- NM
- EX
- VG
- G
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Spirit Token
Murders at Karlov Manor
(S)
Collector #: 0012
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Case of the Pilfered Proof
Murders at Karlov Manor
(U)
Collector #: 0009
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Enchantment - Case
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Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve - You control three or more Detectives. (If unsolved, solve at the beginning of your next end step.) Solved - if one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Clue Token (0016)
Murders at Karlov Manor
(S)
Collector #: 0016
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Harried Dronesmith
Murders at Karlov Manor
(U)
Collector #: 0131
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2/3 Creature - Human Artificer
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| At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. | |
- NM
- EX
- VG
- G
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Human Token
Murders at Karlov Manor
(S)
Collector #: 0002
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Living Conundrum
Murders at Karlov Manor
(U)
Collector #: 0063
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2/5 Creature - Elemental
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Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. |
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- NM
- EX
- VG
- G
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Magnetic Snuffler
Murders at Karlov Manor
(U)
Collector #: 0254
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4/4 Artifact Creature - Construct
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When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. |
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- NM
- EX
- VG
- G
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Mistway Spy
Murders at Karlov Manor
(U)
Collector #: 0065
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1/1 Creature - Merfolk Detective
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Flying Disguise When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. |
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- NM
- EX
- VG
- G
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Lamplight Phoenix
Murders at Karlov Manor
(R)
Collector #: 0137
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3/3 Creature - Phoenix
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Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) |
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- NM
- EX
- VG
- G
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Convenient Target
Murders at Karlov Manor
(U)
Collector #: 0119
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Enchantment - Aura
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Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Dog Walker
Murders at Karlov Manor
(C)
Collector #: 0197
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3/1 Creature - Human Citizen
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Vigilance Disguise When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. |
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- NM
- EX
- VG
- G
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Knife
Murders at Karlov Manor
(U)
Collector #: 0134
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Artifact - Clue Equipment
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As long as it's your turn, equipped creature gets +1/+0 and has first strike. Equip |
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- NM
- EX
- VG
- G
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Push // Pull
Murders at Karlov Manor
(U)
Collector #: 0250
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Sorcery
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Push: Destroy target tapped creature. ----- Pull: Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Rope
Murders at Karlov Manor
(U)
Collector #: 0173
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Artifact - Clue Equipment
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Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. Equip |
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- NM
- EX
- VG
- G
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Rot Farm Mortipede
Murders at Karlov Manor
(C)
Collector #: 0102
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3/4 Creature - Insect
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| Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifellink until end of turn. | |
- NM
- EX
- VG
- G
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The Chase Is On
Murders at Karlov Manor
(C)
Collector #: 0116
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Instant
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Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
176 - 200 of 308 results