MTG / Murders At Karlov Manor
201 - 225 of 308 results
Refine search:
|
Rot Farm Mortipede
Murders at Karlov Manor
(C)
Collector #: 0102
|
3/4 Creature - Insect
|
| Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifellink until end of turn. | |
- NM
- EX
- VG
- G
|
Tunnel Tipster
Murders at Karlov Manor
(C)
Collector #: 0180
|
1/1 Creature - Mole Scout
|
|
At the beginning of your end step, if a face-down creature enters the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. |
|
- NM
- EX
- VG
- G
|
Blood Spatter Analysis
Murders at Karlov Manor
(R)
Collector #: 0189
|
Enchantment
|
|
When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. |
|
- NM
- EX
- VG
- G
|
Plains (0278)
Murders at Karlov Manor
(L)
Collector #: 0278
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
|
Unyielding Gatekeeper
Murders at Karlov Manor
(R)
Collector #: 0035
|
3/2 Creature - Elephant Cleric
|
|
Disguise When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. |
|
- NM
- EX
- VG
- G
|
Concealed Weapon
Murders at Karlov Manor
(U)
Collector #: 0117
|
Artifact - Equipment
|
|
Equipped creature gets +3/+0. Disguise When Concealed Weapon is turned face up, attach it to target creature you control. Equip |
|
- NM
- EX
- VG
- G
|
Push // Pull
Murders at Karlov Manor
(U)
Collector #: 0250
|
Sorcery
|
|
Push: Destroy target tapped creature. ----- Pull: Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. |
|
- NM
- EX
- VG
- G
|
Reasonable Doubt
Murders at Karlov Manor
(C)
Collector #: 0069
|
Instant
|
|
Counter target spell unless its controller pays Suspect up to one target creature. (A suspected creature has menace and can't block.) |
|
- NM
- EX
- VG
- G
|
Reckless Detective
Murders at Karlov Manor
(U)
Collector #: 0141
|
0/3 Creature - Devil Detective
|
| Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
|
Spirit Token
Murders at Karlov Manor
(S)
Collector #: 0012
|
1/1 Token Creature - Spirit
|
| Flying | |
- NM
- EX
- VG
- G
|
Cryptex
Murders at Karlov Manor
(R)
Collector #: 0251
|
Artifact
|
|
Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. |
|
- NM
- EX
- VG
- G
|
Case File Auditor
Murders at Karlov Manor
(U)
Collector #: 0007
|
1/4 Creature - Human Detective
|
|
When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells. |
|
- NM
- EX
- VG
- G
|
Case of the Pilfered Proof
Murders at Karlov Manor
(U)
Collector #: 0009
|
Enchantment - Case
|
|
Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve - You control three or more Detectives. (If unsolved, solve at the beginning of your next end step.) Solved - if one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Cerebral Confiscation
Murders at Karlov Manor
(C)
Collector #: 0081
|
Sorcery
|
Choose one -
|
|
- NM
- EX
- VG
- G
|
Clue Token (0018)
Murders at Karlov Manor
(S)
Collector #: 0018
|
Token Artifact - Clue
|
|
|
|
- NM
- EX
- VG
- G
|
Gravestone Strider
Murders at Karlov Manor
(C)
Collector #: 0252
|
1/3 Artifact Creature - Golem
|
|
|
|
- NM
- EX
- VG
- G
|
Persuasive Interrogators
Murders at Karlov Manor
(U)
Collector #: 0098
|
5/6 Creature - Gorgon Detective
|
|
When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with " Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) |
|
- NM
- EX
- VG
- G
|
Vengeful Creeper
Murders at Karlov Manor
(C)
Collector #: 0182
|
5/5 Creature - Plant Elemental
|
|
Disguise When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. |
|
- NM
- EX
- VG
- G
|
Wrench
Murders at Karlov Manor
(U)
Collector #: 0037
|
Artifact - Clue Equipment
|
|
Equipped creature gets +1/+1 and has vigilance and " Equip |
|
- NM
- EX
- VG
- G
|
A Killer Among Us
Murders at Karlov Manor
(U)
Collector #: 0167
|
Enchantment
|
|
When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. |
|
- NM
- EX
- VG
- G
|
Burden of Proof
Murders at Karlov Manor
(U)
Collector #: 0042
|
Enchantment - Aura
|
|
Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise it has base power and toughness 1/1/ and can't block Detectives. |
|
- NM
- EX
- VG
- G
|
Clue Token (0016)
Murders at Karlov Manor
(S)
Collector #: 0016
|
Token Artifact - Clue
|
|
|
|
- NM
- EX
- VG
- G
|
Clue Token (0017)
Murders at Karlov Manor
(S)
Collector #: 0017
|
Token Artifact - Clue
|
|
|
|
- NM
- EX
- VG
- G
|
Culvert Ambusher
Murders at Karlov Manor
(U)
Collector #: 0158
|
4/5 Creature - Wurm Horror
|
|
When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise |
|
- NM
- EX
- VG
- G
|
Faerie Snoop
Murders at Karlov Manor
(C)
Collector #: 0203
|
1/4 Creature - Faerie Detective
|
|
Flying Disguise When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. |
|
- NM
- EX
- VG
- G
201 - 225 of 308 results