MTG / Murders At Karlov Manor
226 - 250 of 308 results
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Make Your Move
Murders at Karlov Manor
(C)
Collector #: 0022
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Instant
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| Destroy target artifact, enchantment, or creature with power 4 or greater. | |
- NM
- EX
- VG
- G
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Mistway Spy
Murders at Karlov Manor
(U)
Collector #: 0065
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1/1 Creature - Merfolk Detective
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Flying Disguise When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. |
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- NM
- EX
- VG
- G
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Suspicious Detonation
Murders at Karlov Manor
(C)
Collector #: 0145
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Sorcery
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This spell costs This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature. |
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- NM
- EX
- VG
- G
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A Killer Among Us
Murders at Karlov Manor
(U)
Collector #: 0167
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Enchantment
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When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Auspicious Arrival
Murders at Karlov Manor
(C)
Collector #: 0005
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Instant
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Target creature gets +2/+2 until end of turn. Investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Bolrac-Clan Basher
Murders at Karlov Manor
(U)
Collector #: 0112
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3/2 Creature - Cyclops Warrior
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Double strike, trample Disguise |
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- NM
- EX
- VG
- G
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Expose the Culprit
Murders at Karlov Manor
(U)
Collector #: 0124
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Instant
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Chose one or both -
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- NM
- EX
- VG
- G
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Riftburst Hellion
Murders at Karlov Manor
(C)
Collector #: 0228
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6/7 Creature - Hellion
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Reach Disguise |
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- NM
- EX
- VG
- G
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Sumala Sentry
Murders at Karlov Manor
(U)
Collector #: 0233
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1/3 Creature - Elf Archer
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Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. |
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- NM
- EX
- VG
- G
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Blood Spatter Analysis
Murders at Karlov Manor
(R)
Collector #: 0189
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Enchantment
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When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Kylox, Visionary Inventor
Murders at Karlov Manor
(R)
Collector #: 0214
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4/4 Legendary Creature - Lizard Artificer
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Menace, ward Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. |
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- NM
- EX
- VG
- G
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Lamplight Phoenix
Murders at Karlov Manor
(R)
Collector #: 0137
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3/3 Creature - Phoenix
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Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) |
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- NM
- EX
- VG
- G
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Unyielding Gatekeeper
Murders at Karlov Manor
(R)
Collector #: 0035
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3/2 Creature - Elephant Cleric
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Disguise When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. |
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- NM
- EX
- VG
- G
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Basilica Stalker
Murders at Karlov Manor
(C)
Collector #: 0078
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3/4 Creature - Vampire Detective
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Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise |
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- NM
- EX
- VG
- G
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Case File Auditor
Murders at Karlov Manor
(U)
Collector #: 0007
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1/4 Creature - Human Detective
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When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells. |
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- NM
- EX
- VG
- G
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Eliminate the Impossible
Murders at Karlov Manor
(U)
Collector #: 0054
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Instant
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Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Faerie Snoop
Murders at Karlov Manor
(C)
Collector #: 0203
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1/4 Creature - Faerie Detective
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Flying Disguise When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. |
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- NM
- EX
- VG
- G
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Gadget Technician
Murders at Karlov Manor
(C)
Collector #: 0204
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3/2 Creature - Goblin Artificer
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When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise |
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- NM
- EX
- VG
- G
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Hotshot Investigators
Murders at Karlov Manor
(C)
Collector #: 0060
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4/4 Creature - Vedalken Detective
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When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Inside Source
Murders at Karlov Manor
(C)
Collector #: 0019
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1/1 Creature - Human Citizen
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When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. |
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- NM
- EX
- VG
- G
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Kraul Whipcracker
Murders at Karlov Manor
(U)
Collector #: 0213
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3/2 Creature - Insect Assassin
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Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. |
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- NM
- EX
- VG
- G
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Offender at Large
Murders at Karlov Manor
(C)
Collector #: 0138
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5/4 Creature - Giant Rogue
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Disguise When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Rope
Murders at Karlov Manor
(U)
Collector #: 0173
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Artifact - Clue Equipment
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Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. Equip |
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- NM
- EX
- VG
- G
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Sanitation Automaton
Murders at Karlov Manor
(C)
Collector #: 0256
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2/1 Artifact Creature - Construct
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| When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Slimy Dualleech
Murders at Karlov Manor
(U)
Collector #: 0104
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2/4 Creature - Leech
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| At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. | |
- NM
- EX
- VG
- G
226 - 250 of 308 results