MTG / Murders At Karlov Manor
276 - 300 of 308 results
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Dramatic Accusation
Murders at Karlov Manor
(C)
Collector #: 0053
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Enchantment - Aura
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Enchant creature When Dramatic Accusation enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Evidence Examiner
Murders at Karlov Manor
(U)
Collector #: 0201
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2/2 Creature - Merfolk Detective
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At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Hedge Whisperer
Murders at Karlov Manor
(U)
Collector #: 0165
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0/3 Creature - Elf Druid Detective
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You may choose not to untap Hedge Whisperer during your untap step. |
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- NM
- EX
- VG
- G
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Marketwatch Phantom
Murders at Karlov Manor
(C)
Collector #: 0024
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2/2 Creature - Spirit Detective
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| Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Museum Nightwatch
Murders at Karlov Manor
(C)
Collector #: 0025
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3/2 Creature - Centaur Soldier
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When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise |
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- NM
- EX
- VG
- G
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Nightdrinker Moroii
Murders at Karlov Manor
(U)
Collector #: 0096
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4/2 Creature - Vampire
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Flying When Nightdrinker Moroii enters the battlefield, you lose 3 life. Disguise |
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- NM
- EX
- VG
- G
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Polygraph Orb
Murders at Karlov Manor
(U)
Collector #: 0099
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Artifact
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When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. |
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- NM
- EX
- VG
- G
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Pompous Gadabout
Murders at Karlov Manor
(U)
Collector #: 0171
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4/2 Creature - Human Citizen
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Pompous Gadabout has hexproof as long as it's your turn. Pompous Gadabout can't be blocked by creatures that don't have a name. |
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- NM
- EX
- VG
- G
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Repeat Offender
Murders at Karlov Manor
(C)
Collector #: 0101
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2/1 Creature - Human Assassin
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- NM
- EX
- VG
- G
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Tin Street Gossip
Murders at Karlov Manor
(U)
Collector #: 0235
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4/4 Creature - Lizard Advisor
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Vigilance |
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- NM
- EX
- VG
- G
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Forest (0286)
Murders at Karlov Manor
(L)
Collector #: 0286
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Plains (0278)
Murders at Karlov Manor
(L)
Collector #: 0278
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Tenth District Hero
Murders at Karlov Manor
(R)
Collector #: 0034
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2/3 Creature - Human
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- NM
- EX
- VG
- G
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Furtive Courier
Murders at Karlov Manor
(U)
Collector #: 0059
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3/2 Creature - Merfolk Advisor
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Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card. |
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- NM
- EX
- VG
- G
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Meddling Youths
Murders at Karlov Manor
(U)
Collector #: 0219
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4/5 Creature - Human Detective
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Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Person of Interest
Murders at Karlov Manor
(C)
Collector #: 0139
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2/2 Creature - Human Rogue
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| When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) | |
- NM
- EX
- VG
- G
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Shady Informant
Murders at Karlov Manor
(C)
Collector #: 0231
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4/2 Creature - Ogre Rogue
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When Shady Informant dies, it deals 2 damage to any target. Disguise |
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- NM
- EX
- VG
- G
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Cryptex
Murders at Karlov Manor
(R)
Collector #: 0251
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Artifact
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Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. |
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- NM
- EX
- VG
- G
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Burden of Proof
Murders at Karlov Manor
(U)
Collector #: 0042
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise it has base power and toughness 1/1/ and can't block Detectives. |
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- NM
- EX
- VG
- G
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Deadly Complication
Murders at Karlov Manor
(U)
Collector #: 0195
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Sorcery
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Choose one or both-
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- NM
- EX
- VG
- G
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Haazda Vigilante
Murders at Karlov Manor
(C)
Collector #: 0018
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4/4 Creature - Giant Soldier
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| Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. | |
- NM
- EX
- VG
- G
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Seasoned Consultant
Murders at Karlov Manor
(C)
Collector #: 0033
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1/3 Creature - Human Detective
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| Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Absolving Lammasu
Murders at Karlov Manor
(U)
Collector #: 0002
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4/3 Creature - Lammasu
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Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you can 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Case of the Burning Masks
Murders at Karlov Manor
(U)
Collector #: 0113
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Enchantment - Case
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When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve - Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved - Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Cornered Crook
Murders at Karlov Manor
(U)
Collector #: 0120
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5/4 Creature - Lizard Warrior
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| When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. | |
- NM
- EX
- VG
- G
276 - 300 of 308 results