MTG / Murders At Karlov Manor
276 - 300 of 308 results
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Curious Cadaver
Murders at Karlov Manor
(U)
Collector #: 0194
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3/1 Creature - Zombie Detective
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Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Dramatic Accusation
Murders at Karlov Manor
(C)
Collector #: 0053
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Enchantment - Aura
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Enchant creature When Dramatic Accusation enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Furtive Courier
Murders at Karlov Manor
(U)
Collector #: 0059
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3/2 Creature - Merfolk Advisor
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Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card. |
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- NM
- EX
- VG
- G
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Fuss // Bother
Murders at Karlov Manor
(U)
Collector #: 0248
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Instant - Sorcery
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Fuss: Put a +1/+1 counter on each attacking creature you control. ----- Bother: Create three 1/1 colorless Thopter creature tokens with flying. Surveil 2. |
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- NM
- EX
- VG
- G
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Gadget Technician
Murders at Karlov Manor
(C)
Collector #: 0204
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3/2 Creature - Goblin Artificer
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When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise |
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- NM
- EX
- VG
- G
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Loxodon Eavesdropper
Murders at Karlov Manor
(C)
Collector #: 0168
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3/3 Creature - Elephant Detective
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When Loxodon Eavesdropper enters the battlefield, investigate. (Create a colorless Clue artifact token. It's an artifact with " Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Makeshift Binding
Murders at Karlov Manor
(C)
Collector #: 0023
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Enchantment
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| When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. | |
- NM
- EX
- VG
- G
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Person of Interest
Murders at Karlov Manor
(C)
Collector #: 0139
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2/2 Creature - Human Rogue
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| When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) | |
- NM
- EX
- VG
- G
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Sanitation Automaton
Murders at Karlov Manor
(C)
Collector #: 0256
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2/1 Artifact Creature - Construct
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| When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Undercover Crocodelf
Murders at Karlov Manor
(C)
Collector #: 0239
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5/5 Creature - Elf Crocodile Detective
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Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create Clue token. It's an artifact with " Disguise |
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- NM
- EX
- VG
- G
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Agency Coroner
Murders at Karlov Manor
(C)
Collector #: 0075
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3/6 Creature - Ogre Cleric
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- NM
- EX
- VG
- G
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Benthic Criminologists
Murders at Karlov Manor
(C)
Collector #: 0040
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4/5 Creature - Merfolk Wizard
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| Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Deadly Complication
Murders at Karlov Manor
(U)
Collector #: 0195
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Sorcery
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Choose one or both-
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- NM
- EX
- VG
- G
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Haazda Vigilante
Murders at Karlov Manor
(C)
Collector #: 0018
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4/4 Creature - Giant Soldier
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| Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. | |
- NM
- EX
- VG
- G
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Hedge Whisperer
Murders at Karlov Manor
(U)
Collector #: 0165
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0/3 Creature - Elf Druid Detective
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You may choose not to untap Hedge Whisperer during your untap step. |
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- NM
- EX
- VG
- G
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It Doesn't Add Up
Murders at Karlov Manor
(U)
Collector #: 0089
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Instant
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| Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) | |
- NM
- EX
- VG
- G
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Meddling Youths
Murders at Karlov Manor
(U)
Collector #: 0219
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4/5 Creature - Human Detective
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Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Repeat Offender
Murders at Karlov Manor
(C)
Collector #: 0101
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2/1 Creature - Human Assassin
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- NM
- EX
- VG
- G
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Rune-Brand Juggler
Murders at Karlov Manor
(U)
Collector #: 0229
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2/2 Creature - Human Shaman
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When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Absolving Lammasu
Murders at Karlov Manor
(U)
Collector #: 0002
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4/3 Creature - Lammasu
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Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you can 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Case of the Burning Masks
Murders at Karlov Manor
(U)
Collector #: 0113
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Enchantment - Case
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When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve - Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved - Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Cornered Crook
Murders at Karlov Manor
(U)
Collector #: 0120
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5/4 Creature - Lizard Warrior
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| When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Defenestrated Phantom
Murders at Karlov Manor
(C)
Collector #: 0011
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4/3 Creature - Spirit
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Flying Disguise |
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- NM
- EX
- VG
- G
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Inside Source
Murders at Karlov Manor
(C)
Collector #: 0019
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1/1 Creature - Human Citizen
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When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. |
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- NM
- EX
- VG
- G
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Lumbering Laundry
Murders at Karlov Manor
(U)
Collector #: 0253
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4/5 Artifact Creature - Golem
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Disguise |
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- NM
- EX
- VG
- G
276 - 300 of 308 results