MTG / Murders At Karlov Manor
251 - 275 of 308 results
Refine search:
|
Hustle // Bustle
Murders at Karlov Manor
(U)
Collector #: 0249
|
Instant - Sorcery
|
|
Hustle: Target creature attacks or blocks this turn if able. ----- Bustle: Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. |
|
- NM
- EX
- VG
- G
|
Jaded Analyst
Murders at Karlov Manor
(C)
Collector #: 0062
|
3/2 Creature - Human Detective
|
|
Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. |
|
- NM
- EX
- VG
- G
|
Offender at Large
Murders at Karlov Manor
(C)
Collector #: 0138
|
5/4 Creature - Giant Rogue
|
|
Disguise When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. |
|
- NM
- EX
- VG
- G
|
Projektor Inspector
Murders at Karlov Manor
(C)
Collector #: 0068
|
3/2 Creature - Human Detective
|
| Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. | |
- NM
- EX
- VG
- G
|
Seasoned Consultant
Murders at Karlov Manor
(C)
Collector #: 0033
|
1/3 Creature - Human Detective
|
| Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
|
Wrench
Murders at Karlov Manor
(U)
Collector #: 0037
|
Artifact - Clue Equipment
|
|
Equipped creature gets +1/+1 and has vigilance and " Equip |
|
- NM
- EX
- VG
- G
|
Alley Assailant
Murders at Karlov Manor
(C)
Collector #: 0076
|
3/3 Creature - Vampire Rogue
|
|
Alley Assailant enters the battlefield tapped. Disguise When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. |
|
- NM
- EX
- VG
- G
|
Auspicious Arrival
Murders at Karlov Manor
(C)
Collector #: 0005
|
Instant
|
|
Target creature gets +2/+2 until end of turn. Investigate. (Create a colorless Clue artifact token with " |
|
- NM
- EX
- VG
- G
|
Basilica Stalker
Murders at Karlov Manor
(C)
Collector #: 0078
|
3/4 Creature - Vampire Detective
|
|
Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise |
|
- NM
- EX
- VG
- G
|
Bolrac-Clan Basher
Murders at Karlov Manor
(U)
Collector #: 0112
|
3/2 Creature - Cyclops Warrior
|
|
Double strike, trample Disguise |
|
- NM
- EX
- VG
- G
|
Clandestine Meddler
Murders at Karlov Manor
(U)
Collector #: 0082
|
3/2 Creature - Vampire Rogue
|
|
When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
|
- NM
- EX
- VG
- G
|
Coerced to Kill
Murders at Karlov Manor
(U)
Collector #: 0192
|
Enchantment - Aura
|
|
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. |
|
- NM
- EX
- VG
- G
|
Evidence Examiner
Murders at Karlov Manor
(U)
Collector #: 0201
|
2/2 Creature - Merfolk Detective
|
|
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Hotshot Investigators
Murders at Karlov Manor
(C)
Collector #: 0060
|
4/4 Creature - Vedalken Detective
|
|
When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a colorless Clue artifact token with " |
|
- NM
- EX
- VG
- G
|
Innocent Bystander
Murders at Karlov Manor
(C)
Collector #: 0133
|
2/1 Creature - Goblin Citizen
|
|
Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Marketwatch Phantom
Murders at Karlov Manor
(C)
Collector #: 0024
|
2/2 Creature - Spirit Detective
|
| Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. | |
- NM
- EX
- VG
- G
|
Museum Nightwatch
Murders at Karlov Manor
(C)
Collector #: 0025
|
3/2 Creature - Centaur Soldier
|
|
When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise |
|
- NM
- EX
- VG
- G
|
Slimy Dualleech
Murders at Karlov Manor
(U)
Collector #: 0104
|
2/4 Creature - Leech
|
| At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. | |
- NM
- EX
- VG
- G
|
Sudden Setback
Murders at Karlov Manor
(U)
Collector #: 0072
|
Instant
|
| The owner of target spell or nonland permanent puts it on the top or bottom of their library. | |
- NM
- EX
- VG
- G
|
Sumala Sentry
Murders at Karlov Manor
(U)
Collector #: 0233
|
1/3 Creature - Elf Archer
|
|
Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. |
|
- NM
- EX
- VG
- G
|
Blood Spatter Analysis
Murders at Karlov Manor
(R)
Collector #: 0189
|
Enchantment
|
|
When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. |
|
- NM
- EX
- VG
- G
|
Tenth District Hero
Murders at Karlov Manor
(R)
Collector #: 0034
|
2/3 Creature - Human
|
|
|
|
- NM
- EX
- VG
- G
|
A Killer Among Us
Murders at Karlov Manor
(U)
Collector #: 0167
|
Enchantment
|
|
When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. |
|
- NM
- EX
- VG
- G
|
Agency Outfitter
Murders at Karlov Manor
(U)
Collector #: 0038
|
4/3 Creature - Sphinx Detective
|
|
Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. |
|
- NM
- EX
- VG
- G
|
Crowd-Control Warden
Murders at Karlov Manor
(C)
Collector #: 0193
|
4/4 Creature - Centaur Soldier
|
|
As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise |
|
- NM
- EX
- VG
- G
251 - 275 of 308 results