MTG / Murders At Karlov Manor
251 - 275 of 308 results
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Basilica Stalker
Murders at Karlov Manor
(C)
Collector #: 0078
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3/4 Creature - Vampire Detective
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Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise |
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- NM
- EX
- VG
- G
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Benthic Criminologists
Murders at Karlov Manor
(C)
Collector #: 0040
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4/5 Creature - Merfolk Wizard
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| Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Candlestick
Murders at Karlov Manor
(U)
Collector #: 0043
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Artifact - Clue Equipment
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Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Equip |
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- NM
- EX
- VG
- G
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Case of the Gorgon's Kiss
Murders at Karlov Manor
(U)
Collector #: 0079
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Enchantment - Case
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When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. To solve - Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved - This case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. |
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- NM
- EX
- VG
- G
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Cold Case Cracker
Murders at Karlov Manor
(C)
Collector #: 0046
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3/3 Creature - Spirit Detective
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Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Crimestopper Sprite
Murders at Karlov Manor
(C)
Collector #: 0049
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2/2 Creature - Faerie Detective
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As an additional cost to cast this spell, you may collect evidence 6 (Exile cards with total mana value 6 or greater from your graveyard.) Flying When Crimestopper Sprite enters the battlefield, tap target creature. if evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Crowd-Control Warden
Murders at Karlov Manor
(C)
Collector #: 0193
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4/4 Creature - Centaur Soldier
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As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise |
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- NM
- EX
- VG
- G
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Evidence Examiner
Murders at Karlov Manor
(U)
Collector #: 0201
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2/2 Creature - Merfolk Detective
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At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Griffnaut Tracker
Murders at Karlov Manor
(C)
Collector #: 0017
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3/2 Creature - Human Detective
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Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. |
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- NM
- EX
- VG
- G
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Innocent Bystander
Murders at Karlov Manor
(C)
Collector #: 0133
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2/1 Creature - Goblin Citizen
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Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Inside Source
Murders at Karlov Manor
(C)
Collector #: 0019
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1/1 Creature - Human Citizen
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When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. |
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- NM
- EX
- VG
- G
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Jaded Analyst
Murders at Karlov Manor
(C)
Collector #: 0062
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3/2 Creature - Human Detective
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Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Projektor Inspector
Murders at Karlov Manor
(C)
Collector #: 0068
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3/2 Creature - Human Detective
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| Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. | |
- NM
- EX
- VG
- G
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Rakish Scoundrel
Murders at Karlov Manor
(C)
Collector #: 0225
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3/3 Creature - Elf Rogue
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Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise |
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- NM
- EX
- VG
- G
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Rune-Brand Juggler
Murders at Karlov Manor
(U)
Collector #: 0229
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2/2 Creature - Human Shaman
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When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Seasoned Consultant
Murders at Karlov Manor
(C)
Collector #: 0033
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1/3 Creature - Human Detective
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| Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Sudden Setback
Murders at Karlov Manor
(U)
Collector #: 0072
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Instant
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| The owner of target spell or nonland permanent puts it on the top or bottom of their library. | |
- NM
- EX
- VG
- G
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Unscrupulous Agent
Murders at Karlov Manor
(C)
Collector #: 0109
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1/1 Creature - Elf Detective
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| When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. | |
- NM
- EX
- VG
- G
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Alley Assailant
Murders at Karlov Manor
(C)
Collector #: 0076
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3/3 Creature - Vampire Rogue
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Alley Assailant enters the battlefield tapped. Disguise When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
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Bolrac-Clan Basher
Murders at Karlov Manor
(U)
Collector #: 0112
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3/2 Creature - Cyclops Warrior
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Double strike, trample Disguise |
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- NM
- EX
- VG
- G
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Clandestine Meddler
Murders at Karlov Manor
(U)
Collector #: 0082
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3/2 Creature - Vampire Rogue
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When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Convenient Target
Murders at Karlov Manor
(U)
Collector #: 0119
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Enchantment - Aura
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Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Curious Cadaver
Murders at Karlov Manor
(U)
Collector #: 0194
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3/1 Creature - Zombie Detective
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Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Fanatical Strength
Murders at Karlov Manor
(C)
Collector #: 0159
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Instant
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| Target creature gets +3/+3 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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Fuss // Bother
Murders at Karlov Manor
(U)
Collector #: 0248
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Instant - Sorcery
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Fuss: Put a +1/+1 counter on each attacking creature you control. ----- Bother: Create three 1/1 colorless Thopter creature tokens with flying. Surveil 2. |
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- NM
- EX
- VG
- G
251 - 275 of 308 results