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Vanquish the Horde
Innistrad: Double Feature
(R)
Collector #: 041
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Sorcery
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This spell costs less to cast for each creature on the battlefield. Destroy all creatures. |
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Duress
Innistrad: Double Feature
(C)
Collector #: 098
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Sorcery
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
Return to Nature
Innistrad: Double Feature
(C)
Collector #: 195
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Instant
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Choose one -
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Blood Fountain
Innistrad: Double Feature
(C)
Collector #: 362
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Artifact
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When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , , Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand. |
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Teferi, Who Slows the Sunset
Innistrad: Double Feature
(M)
Collector #: 245
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Legendary Planeswalker - Teferi
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[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [-2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [-7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." |4| |
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Shipwreck Marsh
Innistrad: Double Feature
(R)
Collector #: 267
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Land
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Shipwreck Marsh enters the battlefield tapped unless you control two or more lands. : Add or . |
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Smoldering Egg
Innistrad: Double Feature
(R)
Collector #: 159
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0/4 Creature - Dragon Egg
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Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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Cemetery Illuminator
Innistrad: Double Feature
(M)
Collector #: 317
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2/3 Creature - Spirit
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Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. |
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Cemetery Protector
Innistrad: Double Feature
(M)
Collector #: 273
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3/4 Creature - Human Soldier
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Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. |
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Angelfire Ignition
Innistrad: Double Feature
(R)
Collector #: 209
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Undead Butler
Innistrad: Double Feature
(U)
Collector #: 400
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1/2 Creature - Zombie
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When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. |
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Consuming Tide
Innistrad: Double Feature
(R)
Collector #: 320
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Sorcery
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Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. | |
Katilda, Dawnhart Martyr
Innistrad: Double Feature
(R)
Collector #: 288
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*/* Legendary Creature - Spirit Warlock
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Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are spirits and/or enchantments. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Katilda's Rising Dawn Legendary Enchantment - Aura Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. |
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Slaughter Specialist
Innistrad: Double Feature
(R)
Collector #: 122
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3/3 Creature - Vampire Warrior
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When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. |
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Otherworldly Gaze
Innistrad: Double Feature
(C)
Collector #: 067
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Instant
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Surveil 3. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Old Rutstein
Innistrad: Double Feature
(R)
Collector #: 511
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1/4 Legendary Creature - Human Peasant
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When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. | |
Hopeful Initiate
Innistrad: Double Feature
(R)
Collector #: 287
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1/2 Creature - Human Warlock
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) , Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. |
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Glorious Sunrise
Innistrad: Double Feature
(R)
Collector #: 467
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Enchantment
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At the beginning of combat on your turn, choose one -
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Thermo-Alchemist
Innistrad: Double Feature
(U)
Collector #: 164
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0/3 Creature - Human Shaman
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Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. |
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Tovolar, Dire Overlord
Innistrad: Double Feature
(R)
Collector #: 246
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4 |
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Ill-Tempered Loner
Innistrad: Double Feature
(R)
Collector #: 429
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3/3 Creature - Human Werewolf
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Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. : Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Howlpack Avenger Creature - Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. : Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Rotten Reunion
Innistrad: Double Feature
(C)
Collector #: 119
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Instant
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Exile up to one target card form a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Graveyard Trespasser
Innistrad: Double Feature
(R)
Collector #: 104
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Howlpack Piper
Innistrad: Double Feature
(R)
Collector #: 472
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2/2 Creature - Human Werewolf
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This spell can't be countered. , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or a Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wildsong Howler Creature - Werewolf Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Bloodtithe Harvester
Innistrad: Double Feature
(U)
Collector #: 499
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3/2 Creature - Vampire
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When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. |
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