MTG / Innistrad Double Feature
301 - 325 of 534 results
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Borrowed Time
Innistrad: Double Feature
(U)
Collector #: 006
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Enchantment
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| When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. | |
- NM
- EX
- VG
- G
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Bride's Gown
Innistrad: Double Feature
(U)
Collector #: 271
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Artifact - Equipment
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Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip |
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- NM
- EX
- VG
- G
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Brimstone Vandal
Innistrad: Double Feature
(C)
Collector #: 130
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2/3 Creature - Devil
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Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Cartographer's Survey
Innistrad: Double Feature
(U)
Collector #: 457
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Sorcery
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| Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Cloaked Cadet
Innistrad: Double Feature
(U)
Collector #: 459
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2/4 Creature - Human Ranger
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Human you control, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Contortionist Troupe
Innistrad: Double Feature
(U)
Collector #: 178
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0/0 Creature - Human
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Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Cradle of Safety
Innistrad: Double Feature
(C)
Collector #: 321
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Enchantment - Aura
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Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Diregraf Horde
Innistrad: Double Feature
(C)
Collector #: 096
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3/4 Creature - Zombie
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| When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Drownyard Amalgam
Innistrad: Double Feature
(C)
Collector #: 050
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3/6 Creature - Zombie Horror
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When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Fleshtaker
Innistrad: Double Feature
(U)
Collector #: 222
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2/2 Creature - Human Assassin
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Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Grisly Ritual
Innistrad: Double Feature
(C)
Collector #: 383
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Sorcery
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Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Gutter Skulker
Innistrad: Double Feature
(U)
Collector #: 329
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3/3 Creature - Spirit
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Gutter Skulker can't be blocked as long as it's attacking alone. Disturb Back Gutter Shortcut Enchantment - Aura Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Hedgewitch's Mask
Innistrad: Double Feature
(C)
Collector #: 023
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Artifact - Equipment
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Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip |
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- NM
- EX
- VG
- G
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Heron-Blessed Geist
Innistrad: Double Feature
(C)
Collector #: 286
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3/3 Creature - Spirit
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Flying |
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- NM
- EX
- VG
- G
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Honeymoon Hearse
Innistrad: Double Feature
(U)
Collector #: 427
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5/5 Artifact - Vehicle
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Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. |
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- NM
- EX
- VG
- G
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Laid to Rest
Innistrad: Double Feature
(U)
Collector #: 474
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Enchantment
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Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. |
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- NM
- EX
- VG
- G
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Larder Zombie
Innistrad: Double Feature
(C)
Collector #: 058
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1/3 Creature - Zombie
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Defender Tap three untapped creatures you control: Surveil 1. |
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- NM
- EX
- VG
- G
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Militia Rallier
Innistrad: Double Feature
(C)
Collector #: 291
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3/3 Creature - Human Soldier
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Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. |
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- NM
- EX
- VG
- G
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Mourning Patrol
Innistrad: Double Feature
(C)
Collector #: 028
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2/3 Creature - Human Soldier
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Vigilance Disturb Back Morning Apparition Creature - Spirit Soldier Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1 |
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- NM
- EX
- VG
- G
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Nurturing Presence
Innistrad: Double Feature
(C)
Collector #: 293
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Parish-Blade Trainee
Innistrad: Double Feature
(C)
Collector #: 296
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1/2 Creature - Human Soldier
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control. |
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- NM
- EX
- VG
- G
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Resistance Squad
Innistrad: Double Feature
(U)
Collector #: 299
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3/2 Creature - Human Soldier
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| When Resistance Squad enters the battlefield, if you control another human, draw a card. | |
- NM
- EX
- VG
- G
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Restless Bloodseeker
Innistrad: Double Feature
(U)
Collector #: 395
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1/3 Creature - Vampire
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At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with " Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. Back Bloodsoaked Reveler Creature - Vampire At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with " 3/3 |
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- NM
- EX
- VG
- G
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Revenge of the Drowned
Innistrad: Double Feature
(C)
Collector #: 072
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Instant
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| Target creature's owner puts it on top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Sanguine Statuette
Innistrad: Double Feature
(U)
Collector #: 444
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Artifact
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When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with " Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn. |
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- NM
- EX
- VG
- G
301 - 325 of 534 results