MTG / Innistrad Double Feature
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Vampire's Kiss
Innistrad: Double Feature
(C)
Collector #: 403
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Sorcery
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Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifact with " |
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- NM
- EX
- VG
- G
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Lunarch Veteran
Innistrad: Double Feature
(C)
Collector #: 027
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1/1 Creature - Human Cleric
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Whenever another creature enters the battlefield under your control, you gain 1 life. Disturb Back Luminous Phantom Creature - Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1 |
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- NM
- EX
- VG
- G
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Gisa, Glorious Resurrector
Innistrad: Double Feature
(R)
Collector #: 103
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4/4 Legendary Creature - Human Wizard
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If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
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Edgar, Charmed Groom
Innistrad: Double Feature
(R)
Collector #: 503
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4/4 Legendary Creature - Vampire Noble
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Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. Back Edgar Markov's Coffin Legendary Artifact At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. |
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- NM
- EX
- VG
- G
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Arlinn, the Pack's Hope
Innistrad: Double Feature
(M)
Collector #: 211
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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- NM
- EX
- VG
- G
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Unnatural Growth
Innistrad: Double Feature
(R)
Collector #: 206
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Enchantment
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| At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |
- NM
- EX
- VG
- G
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Jadar, Ghoulcaller of Nephalia
Innistrad: Double Feature
(R)
Collector #: 108
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1/1 Legendary Creature - Human Wizard
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| At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Shattered Sanctum
Innistrad: Double Feature
(R)
Collector #: 531
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Land
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Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. |
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- NM
- EX
- VG
- G
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Liesa, Forgotten Archangel
Innistrad: Double Feature
(R)
Collector #: 232
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4/5 Legendary Creature - Angel
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Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. |
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- NM
- EX
- VG
- G
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Glorious Sunrise
Innistrad: Double Feature
(R)
Collector #: 467
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Enchantment
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At the beginning of combat on your turn, choose one -
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- NM
- EX
- VG
- G
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Triskaidekaphile
Innistrad: Double Feature
(R)
Collector #: 081
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1/3 Creature - Human Wizard
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You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. |
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- NM
- EX
- VG
- G
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Stormcarved Coast
Innistrad: Double Feature
(R)
Collector #: 532
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Land
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Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. |
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- NM
- EX
- VG
- G
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Tainted Adversary
Innistrad: Double Feature
(M)
Collector #: 124
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2/3 Creature - Zombie
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Deathtouch When Tainted Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Voice of the Blessed
Innistrad: Double Feature
(R)
Collector #: 311
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2/2 Creature - Spirit Cleric
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Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. |
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- NM
- EX
- VG
- G
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Consider
Innistrad: Double Feature
(C)
Collector #: 044
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Instant
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Surveil 1. Draw a card. |
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- NM
- EX
- VG
- G
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Rotten Reunion
Innistrad: Double Feature
(C)
Collector #: 119
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Instant
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Exile up to one target card form a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback |
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- NM
- EX
- VG
- G
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Moonsilver Key
Innistrad: Double Feature
(U)
Collector #: 255
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Artifact
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- NM
- EX
- VG
- G
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Field of Ruin
Innistrad: Double Feature
(U)
Collector #: 262
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Land
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- NM
- EX
- VG
- G
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Sludge Monster
Innistrad: Double Feature
(R)
Collector #: 076
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5/5 Creature - Horror
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Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
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- NM
- EX
- VG
- G
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Howlpack Piper
Innistrad: Double Feature
(R)
Collector #: 472
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2/2 Creature - Human Werewolf
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This spell can't be countered. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wildsong Howler Creature - Werewolf Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Avabruck Caretaker
Innistrad: Double Feature
(M)
Collector #: 454
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4/4 Creature - Human Werewolf
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Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Hollowhenge Huntmaster Creature - Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Ill-Tempered Loner
Innistrad: Double Feature
(R)
Collector #: 429
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3/3 Creature - Human Werewolf
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Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Howlpack Avenger Creature - Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Slaughter Specialist
Innistrad: Double Feature
(R)
Collector #: 122
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3/3 Creature - Vampire Warrior
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When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. |
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- NM
- EX
- VG
- G
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Splendid Reclamation
Innistrad: Double Feature
(R)
Collector #: 488
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Sorcery
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| Return all land cards from your graveyard to the battlefield tapped. | |
- NM
- EX
- VG
- G
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Rite of Oblivion
Innistrad: Double Feature
(U)
Collector #: 237
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Sorcery
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As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback |
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- NM
- EX
- VG
- G
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