MTG / Innistrad Double Feature
201 - 225 of 534 results
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Diregraf Rebirth
Innistrad: Double Feature
(U)
Collector #: 220
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Sorcery
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This spell costs Return target creature card from your graveyard to the battlefield. Flashback |
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- NM
- EX
- VG
- G
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Persistent Specimen
Innistrad: Double Feature
(C)
Collector #: 392
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1/1 Creature - Skeleton
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- NM
- EX
- VG
- G
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Rootcoil Creeper
Innistrad: Double Feature
(U)
Collector #: 238
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2/2 Creature - Plant Horror
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- NM
- EX
- VG
- G
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Ceremonial Knife
Innistrad: Double Feature
(C)
Collector #: 521
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Artifact - Equipment
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Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with " Equip |
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- NM
- EX
- VG
- G
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Dreadlight Monstrosity
Innistrad: Double Feature
(C)
Collector #: 324
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5/5 Creature - Crab Horror
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Ward |
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- NM
- EX
- VG
- G
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Flare of Faith
Innistrad: Double Feature
(C)
Collector #: 019
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Instant
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| Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Fleshtaker
Innistrad: Double Feature
(U)
Collector #: 222
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2/2 Creature - Human Assassin
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Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Flip the Switch
Innistrad: Double Feature
(C)
Collector #: 054
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Instant
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Counter target spell unless its controller pay |
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- NM
- EX
- VG
- G
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Honored Heirloom
Innistrad: Double Feature
(C)
Collector #: 524
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Artifact
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- NM
- EX
- VG
- G
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Secrets of the Key
Innistrad: Double Feature
(C)
Collector #: 073
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Instant
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Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with " Flashback |
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- NM
- EX
- VG
- G
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Child of the Pack
Innistrad: Double Feature
(U)
Collector #: 501
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2/5 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Savage Packmate Creature - Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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- NM
- EX
- VG
- G
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Old Stickfingers
Innistrad: Double Feature
(R)
Collector #: 234
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*/* Legendary Creature - Horror
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When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Tovolar's Huntmaster
Innistrad: Double Feature
(R)
Collector #: 204
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6/6 Creature - Human Werewolf
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When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
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- NM
- EX
- VG
- G
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Ascendant Packleader
Innistrad: Double Feature
(R)
Collector #: 453
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2/1 Creature - Wolf
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Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. |
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- NM
- EX
- VG
- G
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Consuming Blob
Innistrad: Double Feature
(M)
Collector #: 177
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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- NM
- EX
- VG
- G
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Savior of Ollenbock
Innistrad: Double Feature
(M)
Collector #: 301
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1/2 Creature - Human Soldier
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Training Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Bloodline Culling
Innistrad: Double Feature
(R)
Collector #: 089
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Instant
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Choose -
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- NM
- EX
- VG
- G
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Dominating Vampire
Innistrad: Double Feature
(R)
Collector #: 421
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3/3 Creature - Vampire
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| When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Dreadfeast Demon
Innistrad: Double Feature
(R)
Collector #: 375
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6/6 Creature - Demon
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Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Demonfeast Demon. |
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- NM
- EX
- VG
- G
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Hound Tamer
Innistrad: Double Feature
(U)
Collector #: 187
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3/3 Creature - Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Suspicious Stowaway
Innistrad: Double Feature
(R)
Collector #: 080
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Voldaren Bloodcaster
Innistrad: Double Feature
(R)
Collector #: 404
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2/1 Creature - Vampire Wizard
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Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with " Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Back Bloodbat Summoner Creature - Vampire Wizard Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 |
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- NM
- EX
- VG
- G
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No Way Out
Innistrad: Double Feature
(C)
Collector #: 116
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Sorcery
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| Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Unhallowed Phalanx
Innistrad: Double Feature
(C)
Collector #: 402
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1/13 Creature - Zombie Soldier
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| Unhallowed Phalanx enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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Primal Adversary
Innistrad: Double Feature
(M)
Collector #: 194
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4/3 Creature - Wolf
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Trample When Primal Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
201 - 225 of 534 results