MTG / Innistrad Double Feature
251 - 275 of 534 results
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Tovolar's Huntmaster
Innistrad: Double Feature
(R)
Collector #: 204
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6/6 Creature - Human Werewolf
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When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
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- NM
- EX
- VG
- G
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Village Watch
Innistrad: Double Feature
(U)
Collector #: 165
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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- NM
- EX
- VG
- G
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Manaform Hellkite
Innistrad: Double Feature
(M)
Collector #: 437
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4/4 Creature - Dragon
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Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Bladestitched Skaab
Innistrad: Double Feature
(U)
Collector #: 212
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2/3 Creature - Zombie Soldier
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| Other Zombies you control get +1/+0. | |
- NM
- EX
- VG
- G
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Brutal Cathar
Innistrad: Double Feature
(R)
Collector #: 007
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2/2 Creature - Human Soldier Werewolf
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When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Moonrage Brute Creature - Werewolf First strike Ward - Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Can't Stay Away
Innistrad: Double Feature
(R)
Collector #: 213
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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- NM
- EX
- VG
- G
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Dreadfeast Demon
Innistrad: Double Feature
(R)
Collector #: 375
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6/6 Creature - Demon
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Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Demonfeast Demon. |
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- NM
- EX
- VG
- G
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Hallowed Respite
Innistrad: Double Feature
(R)
Collector #: 227
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Sorcery
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Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback |
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- NM
- EX
- VG
- G
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Odric, Blood-Cursed
Innistrad: Double Feature
(R)
Collector #: 510
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3/3 Legendary Creature - Vampire Soldier
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| When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) | |
- NM
- EX
- VG
- G
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Siphon Insight
Innistrad: Double Feature
(R)
Collector #: 241
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Instant
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Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
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- NM
- EX
- VG
- G
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Stensia Uprising
Innistrad: Double Feature
(R)
Collector #: 445
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Enchantment
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| At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | |
- NM
- EX
- VG
- G
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Arcane Infusion
Innistrad: Double Feature
(U)
Collector #: 210
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Instant
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Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Beloved Beggar
Innistrad: Double Feature
(U)
Collector #: 003
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0/4 Creature - Human Peasant
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Disturb Back Generous Soul Creature - Spirit Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4 |
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- NM
- EX
- VG
- G
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Bird Admirer
Innistrad: Double Feature
(C)
Collector #: 169
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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- NM
- EX
- VG
- G
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Bladebrand
Innistrad: Double Feature
(C)
Collector #: 087
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Instant
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Target creature gains deathtouch until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Blood Hypnotist
Innistrad: Double Feature
(U)
Collector #: 412
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3/3 Creature - Vampire
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Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Blood Servitor
Innistrad: Double Feature
(C)
Collector #: 519
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2/2 Artifact Creature - Construct
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When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Bloodcrazed Socialite
Innistrad: Double Feature
(C)
Collector #: 363
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3/3 Creature - Vampire
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Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with " Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Burly Breaker
Innistrad: Double Feature
(U)
Collector #: 174
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6/5 Creature - Human Werewolf
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Ward Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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- NM
- EX
- VG
- G
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Cathar's Call
Innistrad: Double Feature
(U)
Collector #: 011
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Enchantment - Aura
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Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." |
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- NM
- EX
- VG
- G
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Contortionist Troupe
Innistrad: Double Feature
(U)
Collector #: 178
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0/0 Creature - Human
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Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Crushing Canopy
Innistrad: Double Feature
(C)
Collector #: 461
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Dawnhart Rejuvenator
Innistrad: Double Feature
(C)
Collector #: 180
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. |
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- NM
- EX
- VG
- G
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Defend the Celestus
Innistrad: Double Feature
(U)
Collector #: 182
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Instant
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| Distribute three +1/+1 counters among one, two, or three target creatures you control. | |
- NM
- EX
- VG
- G
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Dissipate
Innistrad: Double Feature
(U)
Collector #: 049
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Instant
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| Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | |
- NM
- EX
- VG
- G
251 - 275 of 534 results