MTG / Innistrad Double Feature
501 - 525 of 534 results
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Rending Flame
Innistrad: Double Feature
(U)
Collector #: 442
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Instant
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| Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. | |
- NM
- EX
- VG
- G
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Ritual Guardian
Innistrad: Double Feature
(C)
Collector #: 030
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3/2 Creature - Human Soldier
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Ritual of Hope
Innistrad: Double Feature
(U)
Collector #: 031
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Instant
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Creatures you control get +1/+1 until end of turn. Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
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- NM
- EX
- VG
- G
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Rural Recruit
Innistrad: Double Feature
(C)
Collector #: 483
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1/1 Creature - Human Peasant
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. |
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- NM
- EX
- VG
- G
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Sawblade Slinger
Innistrad: Double Feature
(U)
Collector #: 484
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4/3 Creature - Human Archer
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When Sawblade Slinger enters the battlefield, choose up to one -
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- NM
- EX
- VG
- G
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Shady Traveler
Innistrad: Double Feature
(C)
Collector #: 120
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Stalking Predator Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Sheltering Boughs
Innistrad: Double Feature
(C)
Collector #: 485
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Enchantment - Aura
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Enchant creature (When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3. |
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- NM
- EX
- VG
- G
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Sigardian Paladin
Innistrad: Double Feature
(U)
Collector #: 514
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4/4 Creature - Human Knight
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As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. |
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- NM
- EX
- VG
- G
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Sigardian Savior
Innistrad: Double Feature
(M)
Collector #: 034
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3/3 Creature - Angel
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Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less form your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Silver Bolt
Innistrad: Double Feature
(C)
Collector #: 258
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Artifact
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- NM
- EX
- VG
- G
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Skulking Killer
Innistrad: Double Feature
(U)
Collector #: 397
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4/2 Creature - Vampire Assassin
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| When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. | |
- NM
- EX
- VG
- G
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Skywarp Skaab
Innistrad: Double Feature
(C)
Collector #: 345
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2/5 Creature - Zombie Drake
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Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Snarling Wolf (199)
Innistrad: Double Feature
(C)
Collector #: 199
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1/1 Creature - Wolf
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- NM
- EX
- VG
- G
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Soulcipher Board
Innistrad: Double Feature
(U)
Collector #: 346
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Artifact
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Soulcipher Board enters the battlefield with three omen counters on it. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. Back Cipherbound Spirit Creature - Spirit Flying Cipherbound Spirit can block only creatures with flying. 3/2 |
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- NM
- EX
- VG
- G
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Spellrune Painter
Innistrad: Double Feature
(U)
Collector #: 160
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Spiked Ripsaw
Innistrad: Double Feature
(U)
Collector #: 487
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Artifact - Equipment
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Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip |
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- NM
- EX
- VG
- G
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Spore Crawler
Innistrad: Double Feature
(C)
Collector #: 489
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3/2 Creature - Fungus
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| When Spore Crawler dies, draw a card. | |
- NM
- EX
- VG
- G
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Sporeback Wolf
Innistrad: Double Feature
(C)
Collector #: 490
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2/2 Creature - Wolf
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| As long as it's your turn, Sporeback Wolf gets +0/+2. | |
- NM
- EX
- VG
- G
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Steelclad Spirit
Innistrad: Double Feature
(C)
Collector #: 347
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3/3 Creature - Spirit
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Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Stitched Assistant
Innistrad: Double Feature
(C)
Collector #: 348
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3/2 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Stormrider Spirit
Innistrad: Double Feature
(C)
Collector #: 079
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3/3 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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- NM
- EX
- VG
- G
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Stromkirk Bloodthief
Innistrad: Double Feature
(U)
Collector #: 123
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2/2 Creature - Vampire Rogue
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| At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | |
- NM
- EX
- VG
- G
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Suspicious Stowaway
Innistrad: Double Feature
(R)
Collector #: 080
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Tapping at the Window
Innistrad: Double Feature
(C)
Collector #: 201
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Sorcery
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Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback |
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- NM
- EX
- VG
- G
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Tavern Ruffian
Innistrad: Double Feature
(C)
Collector #: 163
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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- NM
- EX
- VG
- G
501 - 525 of 534 results