MTG / Secret Lair
3676 - 3700 of 4582 results
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Unbreakable Formation (310 - Non-Foil)
Secret Lair
(R)
Collector #: 310
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Dramatic Entrance (2290 - Foil)
Secret Lair
(R)
Collector #: 2290
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Instant
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| You may put a green creature card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Skemfar Shadowsage (0759 - Foil)
Secret Lair
(R)
Collector #: 0759
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2/5 Creature - Elf Cleric
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When Skemfar Shadowsage enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Fierce Empath (0767 - Foil)
Secret Lair
(R)
Collector #: 0767
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1/1 Creature - Elf
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| When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Soul-Scar Mage (190 - Foil)
Secret Lair
(R)
Collector #: 190
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1/2 Creature - Human Wizard
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Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on the creature instead. |
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- NM
- EX
- VG
- G
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Sunblast Angel (1290 - Non-Foil)
Secret Lair
(R)
Collector #: 1290
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4/5 Creature - Angel
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Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. |
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- NM
- EX
- VG
- G
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Teyo, the Shieldmage (504 - Foil)
Secret Lair
(U)
Collector #: 504
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Legendary Planeswalker - Teyo
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You have hexproof. (You can't be the target of spells or abilities your opponents control.) [-2]: Create a 0/3 white Wall creature token with defender. |5| |
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- NM
- EX
- VG
- G
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Magus of the Wheel (1166 - Foil)
Secret Lair
(R)
Collector #: 1166
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3/3 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Shire Terrace (1296 - Foil)
Secret Lair
(R)
Collector #: 1296
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Land
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- NM
- EX
- VG
- G
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Sol Ring (1011 - Non-Foil)
Secret Lair
(R)
Collector #: 1011
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Artifact
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- NM
- EX
- VG
- G
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Species Specialist (2369 - Non-Foil)
Secret Lair
(R)
Collector #: 2369
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2/3 Creature - Human Warrior
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As this creature enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Sphere of Safety (2316 - Foil)
Secret Lair
(R)
Collector #: 2316
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Enchantment
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Creatures can't attack you or planeswalkers you control unless their controller pays |
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- NM
- EX
- VG
- G
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Torbran, Thane of Red Fell (463 - Non-Foil)
Secret Lair
(R)
Collector #: 463
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2/4 Legendary Creature - Dwarf Noble
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| If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. | |
- NM
- EX
- VG
- G
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Command Tower (7029 - Foil)
Secret Lair
(R)
Collector #: 7029
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Land
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- NM
- EX
- VG
- G
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Elspeth, Knight-Errant (1001 - Foil)
Secret Lair
(M)
Collector #: 1001
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Legendary Planeswalker - Elspeth
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[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [-8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." |4| |
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- NM
- EX
- VG
- G
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Goblin Guide (0023 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0023
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Island (240 - Non-Foil)
Secret Lair
(R)
Collector #: 240
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Basic Land - Island
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- NM
- EX
- VG
- G
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Nemesis of Reason (1302 - Non-Foil)
Secret Lair
(R)
Collector #: 1302
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3/7 Creature - Leviathan Horror
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| Whenever Nemesis of Reason attacks, defending player mills ten cards. | |
- NM
- EX
- VG
- G
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Planar Bridge (447 - The Cube - Foil)
Secret Lair
(M)
Collector #: 447
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Legendary Artifact
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- NM
- EX
- VG
- G
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Ponder (245 - Foil)
Secret Lair
(R)
Collector #: 245
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
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- NM
- EX
- VG
- G
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Zombie Apocalypse (1354 - Knowby's Incantation - Non-Foil)
Secret Lair
(R)
Collector #: 1354
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Sorcery
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| Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. | |
- NM
- EX
- VG
- G
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Beacon of Tomorrows (1497 - Non-Foil)
Secret Lair
(R)
Collector #: 1497
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Sorcery
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| Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. | |
- NM
- EX
- VG
- G
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Crash Through (591 - Non-Foil)
Secret Lair
(R)
Collector #: 591
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Sorcery
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Creatures you control gain trample until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Depala, Pilot Exemplar (464 - Foil)
Secret Lair
(R)
Collector #: 464
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3/3 Legendary Creature - Dwarf Pilot
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Other Dwarves you control get +1/+1 Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay |
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- NM
- EX
- VG
- G
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Greasefang, Okiba Boss (1690 - Non-Foil)
Secret Lair
(R)
Collector #: 1690
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4/3 Legendary Creature - Rat Pilot
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| At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. | |
- NM
- EX
- VG
- G
3676 - 3700 of 4582 results