MTG / Secret Lair
3326 - 3350 of 4136 results
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Themberchaud (0728 - Foil)
Secret Lair
(R)
Collector #: 0728
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Forest (452 - Foil)
Secret Lair
(R)
Collector #: 452
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Risen Reef (1257 - Non-Foil)
Secret Lair
(R)
Collector #: 1257
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1/1 Creature - Elemental
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| Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. | |
- NM
- EX
- VG
- G
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Simic Signet (295 - Non-Foil)
Secret Lair
(R)
Collector #: 295
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Artifact
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- NM
- EX
- VG
- G
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Veil of Summer (1024 - Non-Foil)
Secret Lair
(R)
Collector #: 1024
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Anguished Unmaking (2298 - Non-Foil)
Secret Lair
(R)
Collector #: 2298
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Instant
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| Exile target nonland permanent. You lose 3 life. | |
- NM
- EX
- VG
- G
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Goblin Rabblemaster (215 - Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
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Plains (547 - Foil)
Secret Lair
(L)
Collector #: 547
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Ravenous Chupacabra (305 - Foil Etched)
Secret Lair
(R)
Collector #: 305
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2/2 Creature - Beast Horror
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| When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Reflector Mage (1108 - Foil)
Secret Lair
(R)
Collector #: 1108
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2/3 Creature - Human Wizard
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| When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner’s hand. That creature’s owner can’t cast spells with the same name as that creature until your next turn. | |
- NM
- EX
- VG
- G
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Slip On the Ring (1293 - Non-Foil)
Secret Lair
(R)
Collector #: 1293
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Instant
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| Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. | |
- NM
- EX
- VG
- G
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Ajani, Mentor of Heroes (397 - Foil)
Secret Lair
(M)
Collector #: 397
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Legendary Planeswalker - Ajani
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[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. [+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [-8]: You gain 100 life. |4| |
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- NM
- EX
- VG
- G
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Botanical Sanctum (1376 - Non-Foil)
Secret Lair
(R)
Collector #: 1376
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Land
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Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Go for the Throat (1986 - Foil)
Secret Lair
(R)
Collector #: 1986
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Instant
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| Destroy target nonartifact creature. | |
- NM
- EX
- VG
- G
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Harrow (2016 - Non-Foil)
Secret Lair
(R)
Collector #: 2016
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Instant
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As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Plains (1190 - Non-Foil)
Secret Lair
(R)
Collector #: 1190
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Sisay, Weatherlight Captain (9999 - Non-Foil)
Secret Lair
(R)
Collector #: 9999
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2/2 Legendary Creature - Human Soldier
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Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. |
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- NM
- EX
- VG
- G
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Will the Wise (347 - Non-Foil)
Secret Lair
(R)
Collector #: 347
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1/2 Legendary Creature - Human
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When Will the Wise enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Compost (1047 - Non-Foil)
Secret Lair
(R)
Collector #: 1047
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Enchantment
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| Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. | |
- NM
- EX
- VG
- G
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Lightning Bolt (1879 - Non-Foil)
Secret Lair
(R)
Collector #: 1879
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Mountain (1655 - Foil)
Secret Lair
(R)
Collector #: 1655
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Harmonize (1596 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Island (1089 - Foil)
Secret Lair
(R)
Collector #: 1089
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Basic Land - Island
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- NM
- EX
- VG
- G
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Forest (2080 - Foil)
Secret Lair
(R)
Collector #: 2080
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Grenzo, Dungeon Warden (1569 - Foil)
Secret Lair
(R)
Collector #: 1569
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2/2 Legendary Creature - Goblin Rogue
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Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
3326 - 3350 of 4136 results