MTG / Secret Lair
3801 - 3825 of 4582 results
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Roon of the Hidden Realm (2173 - Foil)
Secret Lair
(R)
Collector #: 2173
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4/4 Legendary Creature - Rhino Soldier
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Vigilance, trample |
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- NM
- EX
- VG
- G
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Bjorna, Nightfall Alchemist
Secret Lair
(R)
Collector #: 002
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1/3 Legendary Creature - Human
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Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Seize the Day (480 - Round Two - Foil)
Secret Lair
(R)
Collector #: 480
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Swamp (119 - Foil)
Secret Lair
(R)
Collector #: 119
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Triumph of the Hordes (2366 - Mutanimals United - Non-Foil)
Secret Lair
(R)
Collector #: 2366
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Sorcery
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| Until end of turn, creatures you control get +1/+1 and gain trample and infect. | |
- NM
- EX
- VG
- G
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Adaptive Automaton (1109 - Foil)
Secret Lair
(R)
Collector #: 1109
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Angel of Serenity (1377 - Non-Foil)
Secret Lair
(M)
Collector #: 1377
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5/6 Creature - Angel
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Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands. |
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- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Mountain (1193 - Non-Foil)
Secret Lair
(R)
Collector #: 1193
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Nissa, Who Shakes the World (1042 - Non-Foil)
Secret Lair
(R)
Collector #: 1042
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Legendary Planeswalker - Nissa
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Whenever you tap a Forest for mana, add an additional [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that’s still a land. [-8]: You get an emblem with “Lands you control have indestructible.” Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library. |5| |
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- NM
- EX
- VG
- G
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Will the Wise (347 - Non-Foil)
Secret Lair
(R)
Collector #: 347
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1/2 Legendary Creature - Human
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When Will the Wise enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Aisha of Sparks and Smoke
Secret Lair
(R)
Collector #: 012
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4/2 Legendary Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. |
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- NM
- EX
- VG
- G
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Satoru Umezawa (2283 - Non-Foil)
Secret Lair
(R)
Collector #: 2283
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2/4 Legendary Creature - Human Ninja
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Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu |
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- NM
- EX
- VG
- G
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Elvish Visionary (0763 - Foil)
Secret Lair
(R)
Collector #: 0763
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1/1 Creature - Elf Shaman
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| When Elvish Visionary enters the battlefield, draw a card. | |
- NM
- EX
- VG
- G
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Island (103 - Foil)
Secret Lair
(R)
Collector #: 103
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Basic Land - Island
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- NM
- EX
- VG
- G
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Molten Collapse (2677 - Foil)
Secret Lair
(R)
Collector #: 2677
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Sorcery
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Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
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- NM
- EX
- VG
- G
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Mountain (1359 - Foil)
Secret Lair
(R)
Collector #: 1359
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Zombify (2389 - Non-Foil)
Secret Lair
(R)
Collector #: 2389
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Sorcery
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| Return target creature card from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Kiora, Behemoth Beckoner (532 - Foil)
Secret Lair
(U)
Collector #: 532
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Legendary Planeswalker - Kiora
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Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [-1]: Untap target permanent. |7| |
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- NM
- EX
- VG
- G
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Sanctum Prelate (278 - Non-Foil)
Secret Lair
(M)
Collector #: 278
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2/2 Creature - Human Cleric
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As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast. |
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- NM
- EX
- VG
- G
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Trace of Abundance (1849 - Non-Foil)
Secret Lair
(C)
Collector #: 1849
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Enchantment - Aura
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Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Breeches, Eager Pillager (1551 - Non-Foil)
Secret Lair
(R)
Collector #: 1551
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3/3 Legendary Creature - Goblin Pirate
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First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn -
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- NM
- EX
- VG
- G
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Chain Reaction (2219 - Foil)
Secret Lair
(R)
Collector #: 2219
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Sorcery
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| Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. | |
- NM
- EX
- VG
- G
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Sunblast Angel (1290 - Foil)
Secret Lair
(R)
Collector #: 1290
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4/5 Creature - Angel
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Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. |
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- NM
- EX
- VG
- G
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Food Token (2011 - Foil)
Secret Lair
(S)
Collector #: 2011
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Token Artifact - Food
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- NM
- EX
- VG
- G
3801 - 3825 of 4582 results