MTG / Secret Lair
4176 - 4200 of 4323 results
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Swamp (486 - Foil)
Secret Lair
(R)
Collector #: 486
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Huntmaster of the Fells (700 - Foil)
Secret Lair
(M)
Collector #: 700
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2/2 Creature - Human Werewolf
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Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. -----Transform----- Ravager of the Fells Creature - Werewolf Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. 4/4 |
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- NM
- EX
- VG
- G
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Maro (718 - Foil)
Secret Lair
(R)
Collector #: 718
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*/* Creature - Elemental
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| Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
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Treasure Token (2065 - Non-Foil)
Secret Lair
(S)
Collector #: 2065
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Island (550 - Foil)
Secret Lair
(L)
Collector #: 550
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Basic Land - Island
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- NM
- EX
- VG
- G
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Treasure Token (1507 - Non-Foil)
Secret Lair
(S)
Collector #: 1507
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Abrade (2390 - Non-Foil)
Secret Lair
(R)
Collector #: 2390
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Abundant Growth (0870 - Abundant Groot - Foil)
Secret Lair
(R)
Collector #: 0870
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Enchantment - Aura
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Enchant land When this Aura enters, draw a card. Enchanted land has “ |
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- NM
- EX
- VG
- G
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Ajani, Mentor of Heroes (397 - Non-Foil)
Secret Lair
(M)
Collector #: 397
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Legendary Planeswalker - Ajani
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[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. [+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [-8]: You gain 100 life. |4| |
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- NM
- EX
- VG
- G
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Berserk (1003 - Non-Foil)
Secret Lair
(M)
Collector #: 1003
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Instant
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Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. |
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- NM
- EX
- VG
- G
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Blacker Lotus (0869 - Foil)
Secret Lair
(R)
Collector #: 0869
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Artifact
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- NM
- EX
- VG
- G
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Bloodghast (006 - Non-Foil)
Secret Lair
(R)
Collector #: 006
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2/1 Creature - Vampire Spirit
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Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Bone Splinters (1037 - Both Down - Non-Foil)
Secret Lair
(R)
Collector #: 1037
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. |
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- NM
- EX
- VG
- G
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Brain Freeze (410 - Non-Foil)
Secret Lair
(R)
Collector #: 410
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Brainstorm (7013 - Non-Foil)
Secret Lair
(R)
Collector #: 7013
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Chain Lightning (370 - Foil)
Secret Lair
(R)
Collector #: 370
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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- NM
- EX
- VG
- G
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Chain Lightning (370 - Non-Foil)
Secret Lair
(R)
Collector #: 370
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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- NM
- EX
- VG
- G
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Chromatic Lantern (202 - Foil)
Secret Lair
(R)
Collector #: 202
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Artifact
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Lands you control have “ |
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- NM
- EX
- VG
- G
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Clone (7164 - Non-Foil)
Secret Lair
(R)
Collector #: 7164
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0/0 Creature - Shapeshifter
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| You may have this creature enter as a copy of any creature on the battlefield. | |
- NM
- EX
- VG
- G
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Command Tower (677 - The Spire - Foil)
Secret Lair
(R)
Collector #: 677
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Land
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- NM
- EX
- VG
- G
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Abrupt Decay (2468 - Foil)
Secret Lair
(R)
Collector #: 2468
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Instant
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This spell can’t be countered. Destroy target nonland permanent with mana value 3 or less. |
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- NM
- EX
- VG
- G
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Arcane Signet (2538 - Non-Foil)
Secret Lair
(R)
Collector #: 2538
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Artifact
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- NM
- EX
- VG
- G
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Batwing Brume (2469 - Foil)
Secret Lair
(R)
Collector #: 2469
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Instant
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Prevent all combat damage that would be dealt this turn if |
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- NM
- EX
- VG
- G
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Chance for Glory (2470 - Foil)
Secret Lair
(M)
Collector #: 2470
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Instant
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| Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
4176 - 4200 of 4323 results