MTG / Secret Lair
3201 - 3225 of 4582 results
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Arden Angel (1344 - Foil)
Secret Lair
(R)
Collector #: 1344
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4/4 Creature - Angel
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Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard the battlefield. |
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- NM
- EX
- VG
- G
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Big Score (1955 - Foil)
Secret Lair
(R)
Collector #: 1955
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Dragonlord Silumgar (1974 - Foil)
Secret Lair
(M)
Collector #: 1974
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3/5 Legendary Creature - Elder Dragon
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Flying, deathtouch When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. |
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- NM
- EX
- VG
- G
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Sphere of Safety (588 - Foil)
Secret Lair
(R)
Collector #: 588
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Enchantment
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Creatures can't attack you or a planeswalker you control unless their controller pays |
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- NM
- EX
- VG
- G
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Utopia Sprawl (2693 - Non-Foil)
Secret Lair
(R)
Collector #: 2693
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Enchantment - Aura
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Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. |
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- NM
- EX
- VG
- G
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Canyon Slough (2521 - Non-Foil)
Secret Lair
(R)
Collector #: 2521
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Land - Swamp Mountain
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( This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Spirit Mantle (2451 - Foil)
Secret Lair
(R)
Collector #: 2451
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
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- NM
- EX
- VG
- G
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Beacon of Tomorrows (1497 - Foil)
Secret Lair
(R)
Collector #: 1497
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Sorcery
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| Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. | |
- NM
- EX
- VG
- G
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Collective Brutality (1085 - Non-Foil)
Secret Lair
(R)
Collector #: 1085
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Sorcery
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Escalate - Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more -
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- NM
- EX
- VG
- G
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Counterspell (175 - Non-Foil)
Secret Lair
(R)
Collector #: 175
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Dovescape (095 - Non-Foil)
Secret Lair
(R)
Collector #: 095
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Enchantment
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( Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell’s mana value. |
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- NM
- EX
- VG
- G
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Dragonlord Silumgar (1974 - Non-Foil)
Secret Lair
(M)
Collector #: 1974
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3/5 Legendary Creature - Elder Dragon
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Flying, deathtouch When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. |
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- NM
- EX
- VG
- G
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Elixir of Immortality (1634 - Non-Foil)
Secret Lair
(R)
Collector #: 1634
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Artifact
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- NM
- EX
- VG
- G
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Faerie Artisans (1628 - Foil)
Secret Lair
(R)
Collector #: 1628
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2/2 Creature - Faerie Artificer
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Flying Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. |
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- NM
- EX
- VG
- G
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Liliana's Contract (161 - Foil)
Secret Lair
(R)
Collector #: 161
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Enchantment
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When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. |
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- NM
- EX
- VG
- G
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Might Sliver (652 - Foil)
Secret Lair
(R)
Collector #: 652
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2/2 Creature - Sliver
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| All Sliver creatures get +2/+2. | |
- NM
- EX
- VG
- G
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Past in Flames (2303 - Non-Foil)
Secret Lair
(M)
Collector #: 2303
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Sorcery
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Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback |
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- NM
- EX
- VG
- G
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Haunted Fengraf (2160 - Non-Foil)
Secret Lair
(C)
Collector #: 2160
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Land
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- NM
- EX
- VG
- G
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Balance (173 - Foil)
Secret Lair
(M)
Collector #: 173
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Sorcery
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| Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
- NM
- EX
- VG
- G
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Plains (540 - Foil)
Secret Lair
(L)
Collector #: 540
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Sleight of Hand (0025 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0025
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Sorcery
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| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Approach of the Second Sun (1035 - Non-Foil - Touchdown!)
Secret Lair
(R)
Collector #: 1035
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Forest (1403 - Foil)
Secret Lair
(R)
Collector #: 1403
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Good-Fortune Unicorn (1711 - Foil)
Secret Lair
(R)
Collector #: 1711
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2/2 Creature - Unicorn
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| Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. | |
- NM
- EX
- VG
- G
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Lier, Disciple of the Drowned (2350 - Foil)
Secret Lair
(M)
Collector #: 2350
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3/4 Legendary Creature - Human Wizard
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Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
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- NM
- EX
- VG
- G
3201 - 3225 of 4582 results