MTG / Secret Lair
3201 - 3225 of 4136 results
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Bruna, Light of Alabaster (1221 - Non-Foil)
Secret Lair
(M)
Collector #: 1221
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5/5 Legendary Creature - Angel
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Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. |
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- NM
- EX
- VG
- G
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Lightning Bolt (2289 - Foil)
Secret Lair
(R)
Collector #: 2289
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Plains (1652 - Foil)
Secret Lair
(R)
Collector #: 1652
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Storm Crow (060 - Foil)
Secret Lair
(R)
Collector #: 060
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1/2 Creature - Bird
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| Flying (This creature can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Terastodon (1318 - Non-Foil)
Secret Lair
(R)
Collector #: 1318
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9/9 Creature - Elephant
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| When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller create a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
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Dragonlord Ojutai (2015 - Foil)
Secret Lair
(M)
Collector #: 2015
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5/4 Legendary Creature - Elder Dragon
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Flying Dragonlord Ojutai has hexproof as long as it’s untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Escape to the Wilds (1921 - Non-Foil)
Secret Lair
(R)
Collector #: 1921
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Sorcery
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Exile the top five cards of your library. You may play cards exile this way until the end of your next turn. You may play an additional land this turn. |
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- NM
- EX
- VG
- G
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Huatli, Radiant Champion (1699 - Non-Foil)
Secret Lair
(M)
Collector #: 1699
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Legendary Planeswalker - Huatli
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[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. [-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [-8]: You get an emblem with "Whenever a creature you control enters, you may draw a card." [3] |
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- NM
- EX
- VG
- G
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Master of Waves (1278 - Foil)
Secret Lair
(M)
Collector #: 1278
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2/1 Creature - Merfolk Wizard
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Protection from Red Elemental creatures you control get +1/+1 When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. |
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- NM
- EX
- VG
- G
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Sarkhan Vol (1144 - Foil)
Secret Lair
(M)
Collector #: 1144
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Legendary Planeswalker - Sarkhan
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[+1]: Creatures you control get +1/+1 and gain haste until end of turn. [-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [-6]: Create five 4/4 red Dragon creature tokens with flying. |4| |
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- NM
- EX
- VG
- G
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Wall of Omens (1518 - Foil)
Secret Lair
(R)
Collector #: 1518
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0/4 Creature - Wall
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Defender When Wall of Omens enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Angel of Despair (1564 - Non-Foil)
Secret Lair
(R)
Collector #: 1564
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5/5 Creature - Angel
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Flying When this creature enters, destroy target permanent. |
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- NM
- EX
- VG
- G
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Unleash Fury (7050 - Non-Foil)
Secret Lair
(R)
Collector #: 7050
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Instant
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| Double the power of target creature until end of turn. | |
- NM
- EX
- VG
- G
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Aether Gust (330 - Foil)
Secret Lair
(R)
Collector #: 330
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Instant
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| Choose target spell or permanent that's red or green. Its owner puts it on top or bottom of their library. | |
- NM
- EX
- VG
- G
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Food Token (2064 - Foil)
Secret Lair
(S)
Collector #: 2064
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Genesis (2002 - Non-Foil)
Secret Lair
(R)
Collector #: 2002
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4/4 Creature - Incarnation
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At the beginning of your upkeep, if Genesis is in your graveyard, you may pay |
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- NM
- EX
- VG
- G
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In the Trenches (1729 - Foil)
Secret Lair
(M)
Collector #: 1729
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Enchantment
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Creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Chaotic Goo (1658 - Non-Foil)
Secret Lair
(R)
Collector #: 1658
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0/0 Creature - Ooze
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Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. |
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- NM
- EX
- VG
- G
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Corpse Connoisseur (0838 - Foil)
Secret Lair
(R)
Collector #: 0838
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3/3 Creature - Zombie Wizard
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When this creature enters, you may search your library for a creature card and put that card into your graveyard, then shuffle. Unearth |
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- NM
- EX
- VG
- G
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Weatherlight (2100 - Tornado, Sonic's Biplane - Non-Foil)
Secret Lair
(M)
Collector #: 2100
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4/5 Legendary Artifact - Vehicle
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Flying Whenever Tornado deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 |
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- NM
- EX
- VG
- G
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Glen Elendra Archmage (2171 - Non-Foil)
Secret Lair
(R)
Collector #: 2171
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2/2 Creature - Faerie Wizard
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Flying Persist |
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- NM
- EX
- VG
- G
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Island (102 - Foil)
Secret Lair
(R)
Collector #: 102
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Basic Land - Island
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- NM
- EX
- VG
- G
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Enduring Ideal (0887 - Foil)
Secret Lair
(R)
Collector #: 0887
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Sorcery
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Search your library for an enchantment card, put it onto the battlefield, then shuffle. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
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- NM
- EX
- VG
- G
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Tireless Tracker (1094 - Foil)
Secret Lair
(R)
Collector #: 1094
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3/2 Creature - Human Scout
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Whenever a land enters the battlefield under your control, investigate. Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
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- NM
- EX
- VG
- G
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Tireless Tracker (1094 - Non-Foil)
Secret Lair
(R)
Collector #: 1094
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3/2 Creature - Human Scout
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Whenever a land enters the battlefield under your control, investigate. Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
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- NM
- EX
- VG
- G
3201 - 3225 of 4136 results