MTG / Secret Lair
3201 - 3225 of 4323 results
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Forest (1656 - Non-Foil)
Secret Lair
(R)
Collector #: 1656
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Phyrexian Reclamation (1808 - Sorry, Jack...Chucky's Back - Non-Foil)
Secret Lair
(R)
Collector #: 1808
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Enchantment
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- NM
- EX
- VG
- G
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Queen Marchesa (499 - Foil)
Secret Lair
(M)
Collector #: 499
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3/3 Legendary Creature - Human Assassin
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Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. |
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- NM
- EX
- VG
- G
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Sram, Senior Edificer (461 - Foil)
Secret Lair
(R)
Collector #: 461
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2/2 Legendary Creature - Dwarf Advisor
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| Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. | |
- NM
- EX
- VG
- G
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Sleight of Hand (0025 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0025
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Sorcery
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| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Lignify (1847 - Non-Foil)
Secret Lair
(C)
Collector #: 1847
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Kindred Enchantment - Treefolk Aura
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Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. |
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- NM
- EX
- VG
- G
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Alesha, Who Smiles at Death (1007 - Non-Foil)
Secret Lair
(R)
Collector #: 1007
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3/2 Legendary Creature - Human Warrior
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First strike Whenever Alesha, Who Smiles at Death attacks, you may pay |
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- NM
- EX
- VG
- G
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Balance (173 - Foil)
Secret Lair
(M)
Collector #: 173
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Sorcery
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| Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
- NM
- EX
- VG
- G
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Evolving Wilds (538 - Non-Foil)
Secret Lair
(R)
Collector #: 538
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Land
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- NM
- EX
- VG
- G
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Goblin Settler (1076 - Foil)
Secret Lair
(R)
Collector #: 1076
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1/1 Creature - Goblin
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| When Goblin Settler enters the battlefield, destroy target land. | |
- NM
- EX
- VG
- G
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Mountain (2079 - Non-Foil)
Secret Lair
(R)
Collector #: 2079
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Braid of Fire (1247 - Non-Foil)
Secret Lair
(R)
Collector #: 1247
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Enchantment
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Cumulative upkeep - Add |
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- NM
- EX
- VG
- G
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Esika's Chariot (1894 - Non-Foil)
Secret Lair
(R)
Collector #: 1894
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4/4 Legendary Artifact - Vehicle
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When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 |
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- NM
- EX
- VG
- G
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Narset, Parter of Veils (508 - Foil)
Secret Lair
(U)
Collector #: 508
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Seven Dwarves (0814 - Foil)
Secret Lair
(R)
Collector #: 0814
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Sol Ring (2315 - Foil)
Secret Lair
(R)
Collector #: 2315
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Artifact
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- NM
- EX
- VG
- G
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Veil of Summer (1024 - Foil)
Secret Lair
(R)
Collector #: 1024
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Alchemist's Refuge (358 - Non-Foil)
Secret Lair
(R)
Collector #: 358
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Land
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- NM
- EX
- VG
- G
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Baral, Chief of Compliance (1164 - Non-Foil)
Secret Lair
(R)
Collector #: 1164
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1/3 Legendary Creature - Human Wizard
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Instant and sorcery spells you cast cost Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Fblthp, the Lost (583 - Foil)
Secret Lair
(R)
Collector #: 583
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1/1 Legendary Creature - Homunculus
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When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner’s library. |
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- NM
- EX
- VG
- G
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Island (240 - Foil)
Secret Lair
(R)
Collector #: 240
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Basic Land - Island
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- NM
- EX
- VG
- G
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Miscast (2317 - Foil)
Secret Lair
(R)
Collector #: 2317
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Instant
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Counter target instant or sorcery spell unless its controller pays |
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- NM
- EX
- VG
- G
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Reflector Mage (1108 - Foil)
Secret Lair
(R)
Collector #: 1108
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2/3 Creature - Human Wizard
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| When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner’s hand. That creature’s owner can’t cast spells with the same name as that creature until your next turn. | |
- NM
- EX
- VG
- G
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Island (1400 - Foil)
Secret Lair
(R)
Collector #: 1400
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Basic Land - Island
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- NM
- EX
- VG
- G
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Inquisition of Kozilek (1152 - Foil)
Secret Lair
(R)
Collector #: 1152
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Sorcery
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| Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. | |
- NM
- EX
- VG
- G
3201 - 3225 of 4323 results