MTG / Mystery Booster 2
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Deathrite Shaman
Mystery Booster 2
(R)
Collector #: 0081
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Rishadan Port
Mystery Booster 2
(R)
Collector #: 0241
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Land
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- NM
- EX
- VG
- G
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Teferi, Time Raveler
Mystery Booster 2
(R)
Collector #: 0091
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Legendary Planeswalker - Teferi
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Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [-3]: Return up to one target artifact, creature, or enchantment to its owner’s hand. Draw a card. |4| |
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- NM
- EX
- VG
- G
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Winds of Change
Mystery Booster 2
(U)
Collector #: 0201
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Flusterstorm
Mystery Booster 2
(R)
Collector #: 0163
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Instant
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Counter target instant or sorcery spell unless its controller pays Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Pitiless Plunderer
Mystery Booster 2
(U)
Collector #: 0046
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1/4 Creature - Human Pirate
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| Whenever another creature you control dies, create a Treasure token. | |
- NM
- EX
- VG
- G
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Simian Spirit Guide
Mystery Booster 2
(C)
Collector #: 0061
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2/2 Creature - Ape Spirit
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Exile Simian Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Teferi, Hero of Dominaria
Mystery Booster 2
(M)
Collector #: 0090
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Legendary Planeswalker - Teferi
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[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [-3]: Put target nonland permanent into its owner's library third form the top. [-8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." |4| |
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- NM
- EX
- VG
- G
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Thought Vessel
Mystery Booster 2
(C)
Collector #: 0100
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Artifact
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Iona, Shield of Emeria
Mystery Booster 2
(M)
Collector #: 0012
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7/7 Legendary Creature - Angel
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Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. |
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- NM
- EX
- VG
- G
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Tarnished Citadel
Mystery Booster 2
(R)
Collector #: 0112
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Land
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- NM
- EX
- VG
- G
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Counterbalance
Mystery Booster 2
(U)
Collector #: 0157
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Enchantment
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| Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. | |
- NM
- EX
- VG
- G
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Summoner's Pact
Mystery Booster 2
(R)
Collector #: 0074
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Instant
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Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library. At the beginning of your next upkeep, pay |
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- NM
- EX
- VG
- G
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Dryad Arbor
Mystery Booster 2
(U)
Collector #: 0108
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1/1 Land Creature - Forest Dryad
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(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " |
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- NM
- EX
- VG
- G
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Standstill
Mystery Booster 2
(U)
Collector #: 0172
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Enchantment
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| When a player plays a spell, sacrifice Standstill. If you do, then each of that player's opponents draws three cards. | |
- NM
- EX
- VG
- G
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Tsabo's Web
Mystery Booster 2
(R)
Collector #: 0143
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Artifact
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When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Ponder
Mystery Booster 2
(C)
Collector #: 0034
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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- NM
- EX
- VG
- G
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Collector Ouphe
Mystery Booster 2
(R)
Collector #: 0066
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2/2 Creature - Ouphe
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| Activated abilities of artifacts can't be activated. | |
- NM
- EX
- VG
- G
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Wishclaw Talisman
Mystery Booster 2
(R)
Collector #: 0051
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Artifact
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Wishclaw Talisman enters the battlefield with three wish counters on it. |
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- NM
- EX
- VG
- G
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Torpor Orb
Mystery Booster 2
(R)
Collector #: 0236
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Artifact
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| Creatures entering the battlefield don't cause abilities to trigger. | |
- NM
- EX
- VG
- G
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Tinder Wall
Mystery Booster 2
(C)
Collector #: 0215
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0/3 Creature - Plant Wall
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Defender Sacrifice Tinder Wall: Add |
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- NM
- EX
- VG
- G
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Dark Ritual
Mystery Booster 2
(C)
Collector #: 0179
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Instant
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Add |
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- NM
- EX
- VG
- G
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Static Orb
Mystery Booster 2
(R)
Collector #: 0234
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Artifact
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| As long as Static Orb is untapped players can't untap more than two permanents during their untap steps. | |
- NM
- EX
- VG
- G
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Merchant Scroll
Mystery Booster 2
(C)
Collector #: 0167
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Sorcery
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| Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Relentless Assault
Mystery Booster 2
(R)
Collector #: 0132
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Sorcery
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| Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
- NM
- EX
- VG
- G
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