MTG / Mystery Booster 2
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Contamination
Mystery Booster 2
(R)
Collector #: 0178
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Enchantment
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At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces |
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- NM
- EX
- VG
- G
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Veil of Summer
Mystery Booster 2
(U)
Collector #: 0075
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. | |
- NM
- EX
- VG
- G
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Tarnished Citadel
Mystery Booster 2
(R)
Collector #: 0112
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Land
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- NM
- EX
- VG
- G
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Summoner's Pact
Mystery Booster 2
(R)
Collector #: 0074
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Instant
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Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library. At the beginning of your next upkeep, pay |
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- NM
- EX
- VG
- G
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Comet, Stellar Pup
Mystery Booster 2
(M)
Collector #: 0079
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Legendary Planeswalker - Comet
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[0]: Roll a six-sided die. 1 or 2 - [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 - [-1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 - Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2]. 6 - [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. |5| |
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- NM
- EX
- VG
- G
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Lim-Dul's Vault
Mystery Booster 2
(U)
Collector #: 0087
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Instant
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| Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. | |
- NM
- EX
- VG
- G
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Flusterstorm
Mystery Booster 2
(R)
Collector #: 0163
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Instant
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Counter target instant or sorcery spell unless its controller pays Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Deathrite Shaman
Mystery Booster 2
(R)
Collector #: 0081
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Collector Ouphe
Mystery Booster 2
(R)
Collector #: 0066
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2/2 Creature - Ouphe
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| Activated abilities of artifacts can't be activated. | |
- NM
- EX
- VG
- G
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Lightning Greaves
Mystery Booster 2
(U)
Collector #: 0225
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Engineered Explosives
Mystery Booster 2
(R)
Collector #: 0218
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Artifact
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Sunburst |
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- NM
- EX
- VG
- G
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Oath of Druids
Mystery Booster 2
(M)
Collector #: 0212
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Enchantment
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| At the beginning of each player’s upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard. | |
- NM
- EX
- VG
- G
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Karn, the Great Creator
Mystery Booster 2
(R)
Collector #: 0003
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Legendary Planeswalker - Karn
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Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. [-2]: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand. |5| |
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- NM
- EX
- VG
- G
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Counterbalance
Mystery Booster 2
(U)
Collector #: 0157
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Enchantment
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| Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. | |
- NM
- EX
- VG
- G
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Forest Bear
Mystery Booster 2
(C)
Collector #: 0206
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2/2 Creature - Bear
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- NM
- EX
- VG
- G
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Maddening Hex
Mystery Booster 2
(R)
Collector #: 0195
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random. |
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- NM
- EX
- VG
- G
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Thought Vessel
Mystery Booster 2
(C)
Collector #: 0100
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Artifact
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Back to Basics
Mystery Booster 2
(R)
Collector #: 0154
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Enchantment
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| Nonbasic lands don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
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Aether Vial
Mystery Booster 2
(U)
Collector #: 0216
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Artifact
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At the beginning of your upkeep, you may put a charge counter on Aether Vial. |
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- NM
- EX
- VG
- G
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Serra the Benevolent
Mystery Booster 2
(M)
Collector #: 0017
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Legendary Planeswalker - Serra
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[+2]: Creatures you control with flying get +1/+1 until end of turn. [-3]: Create a 4/4 white Angel creature token with flying and vigilance. [-6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." |4| |
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- NM
- EX
- VG
- G
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Ethersworn Canonist
Mystery Booster 2
(R)
Collector #: 0010
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2/2 Artifact Creature - Human Cleric
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| Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. | |
- NM
- EX
- VG
- G
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Basalt Monolith
Mystery Booster 2
(U)
Collector #: 0217
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Artifact
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Basalt Monolith doesn't untap during your untap step. |
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- NM
- EX
- VG
- G
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Snow-Covered Swamp
Mystery Booster 2
(C)
Collector #: 0118
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Static Orb
Mystery Booster 2
(R)
Collector #: 0234
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Artifact
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| As long as Static Orb is untapped players can't untap more than two permanents during their untap steps. | |
- NM
- EX
- VG
- G
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Brainstorm
Mystery Booster 2
(C)
Collector #: 0155
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
51 - 75 of 363 results