MTG / Mystery Booster 2
101 - 125 of 363 results
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Lightning Greaves
Mystery Booster 2
(U)
Collector #: 0225
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Sol Ring
Mystery Booster 2
(U)
Collector #: 0233
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Artifact
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- NM
- EX
- VG
- G
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Abrupt Decay
Mystery Booster 2
(R)
Collector #: 0078
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Instant
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This spell can’t be countered. Destroy target nonland permanent with mana value 3 or less. |
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- NM
- EX
- VG
- G
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Back to Basics
Mystery Booster 2
(R)
Collector #: 0154
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Enchantment
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| Nonbasic lands don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
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Grafdigger's Cage
Mystery Booster 2
(R)
Collector #: 0222
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Artifact
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Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
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- NM
- EX
- VG
- G
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Memnite
Mystery Booster 2
(U)
Collector #: 0228
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1/1 Artifact Creature - Construct
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- NM
- EX
- VG
- G
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Reliquary Tower
Mystery Booster 2
(U)
Collector #: 0111
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Land
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Kataki, War's Wage
Mystery Booster 2
(R)
Collector #: 0148
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2/1 Legendary Creature - Spirit
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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay |
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- NM
- EX
- VG
- G
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Dragon's Rage Channeler
Mystery Booster 2
(U)
Collector #: 0056
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. |
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- NM
- EX
- VG
- G
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Snow-Covered Forest
Mystery Booster 2
(C)
Collector #: 0120
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Basic Snow Land - Forest
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- NM
- EX
- VG
- G
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Rest in Peace
Mystery Booster 2
(R)
Collector #: 0150
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Enchantment
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When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Brainstorm
Mystery Booster 2
(C)
Collector #: 0155
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Snow-Covered Swamp
Mystery Booster 2
(C)
Collector #: 0118
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Collected Company
Mystery Booster 2
(R)
Collector #: 0203
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Instant
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| Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Archon of Emeria
Mystery Booster 2
(R)
Collector #: 0004
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2/3 Creature - Archon
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Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
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Elvish Spirit Guide
Mystery Booster 2
(U)
Collector #: 0068
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2/2 Creature - Elf Spirit
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Exile Elvish Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Snow-Covered Plains
Mystery Booster 2
(C)
Collector #: 0116
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Basic Snow Land - Plains
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- NM
- EX
- VG
- G
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Proteus Staff
Mystery Booster 2
(R)
Collector #: 0140
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Artifact
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- NM
- EX
- VG
- G
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Mind Twist
Mystery Booster 2
(R)
Collector #: 0184
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Sorcery
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| Target player discards X cards at random. | |
- NM
- EX
- VG
- G
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Tower of the Magistrate
Mystery Booster 2
(R)
Collector #: 0242
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Land
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- NM
- EX
- VG
- G
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Preordain
Mystery Booster 2
(C)
Collector #: 0035
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Sorcery
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| Scry 2, then draw a card. | |
- NM
- EX
- VG
- G
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Rat Colony
Mystery Booster 2
(C)
Collector #: 0047
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2/1 Creature - Rat
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Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. |
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- NM
- EX
- VG
- G
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Arena
Mystery Booster 2
(R)
Collector #: 0239
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Land
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- NM
- EX
- VG
- G
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Tormod's Crypt
Mystery Booster 2
(U)
Collector #: 0235
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Artifact
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- NM
- EX
- VG
- G
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Leyline of the Void
Mystery Booster 2
(R)
Collector #: 0044
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Enchantment
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If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
101 - 125 of 363 results