MTG / Mystery Booster 2
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Urza's Saga
Mystery Booster 2
(R)
Collector #: 0114
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Enchantment Land - Urza's Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Urza's Saga gains " II: Urza's Saga gains " III: Search your library for an artifact card with mana cost |
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- NM
- EX
- VG
- G
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Sensei's Divining Top
Mystery Booster 2
(U)
Collector #: 0231
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Artifact
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- NM
- EX
- VG
- G
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Displacer Kitten
Mystery Booster 2
(R)
Collector #: 0027
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2/2 Creature - Cat Beast
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| Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
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Thassa's Oracle
Mystery Booster 2
(R)
Collector #: 0175
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1/3 Creature - Merfolk Wizard
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| When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Lotus Petal
Mystery Booster 2
(C)
Collector #: 0226
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Artifact
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- NM
- EX
- VG
- G
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Cabal Coffers
Mystery Booster 2
(U)
Collector #: 0106
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Land
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- NM
- EX
- VG
- G
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Pact of Negation
Mystery Booster 2
(R)
Collector #: 0169
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Instant
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Counter target spell. At the beginning of your next upkeep pay |
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- NM
- EX
- VG
- G
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Natural Order
Mystery Booster 2
(M)
Collector #: 0210
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Sorcery
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As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Goblin Lackey
Mystery Booster 2
(U)
Collector #: 0192
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1/1 Creature - Goblin
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| Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Thornbite Staff
Mystery Booster 2
(U)
Collector #: 0099
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Kindred Artifact - Shaman Equipment
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Equipped creature has “ Whenever a Shaman creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Wasteland
Mystery Booster 2
(U)
Collector #: 0115
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Land
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- NM
- EX
- VG
- G
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Cabal Ritual
Mystery Booster 2
(C)
Collector #: 0177
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Instant
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Add Threshold - Add |
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- NM
- EX
- VG
- G
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Krark-Clan Ironworks
Mystery Booster 2
(U)
Collector #: 0224
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Echo of Eons
Mystery Booster 2
(M)
Collector #: 0160
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback |
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- NM
- EX
- VG
- G
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Engineered Explosives
Mystery Booster 2
(R)
Collector #: 0218
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Artifact
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Sunburst |
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- NM
- EX
- VG
- G
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City of Brass
Mystery Booster 2
(R)
Collector #: 0240
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Land
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Whenever this land becomes tapped, it deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Grinding Station
Mystery Booster 2
(U)
Collector #: 0223
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Artifact
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Whenever an artifact enters the battlefield, you may untap Grinding Station. |
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- NM
- EX
- VG
- G
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Giver of Runes
Mystery Booster 2
(R)
Collector #: 0147
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Final Fortune
Mystery Booster 2
(R)
Collector #: 0190
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Mindbreak Trap
Mystery Booster 2
(M)
Collector #: 0168
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Instant - Trap
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If an opponent cast three or more spells this turn, you may pay Exile any number of target spells. |
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- NM
- EX
- VG
- G
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Ensnaring Bridge
Mystery Booster 2
(R)
Collector #: 0219
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Artifact
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| Creatures with power greater than the number of cards in your hand can't attack. | |
- NM
- EX
- VG
- G
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Underworld Breach
Mystery Booster 2
(R)
Collector #: 0200
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Bolas's Citadel
Mystery Booster 2
(R)
Collector #: 0039
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Legendary Artifact
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You may look at the top card of your library any time. You may play the top card of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. |
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- NM
- EX
- VG
- G
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Demonic Consultation
Mystery Booster 2
(U)
Collector #: 0181
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Instant
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| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Hydroblast
Mystery Booster 2
(C)
Collector #: 0165
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Instant
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Choose one -
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- NM
- EX
- VG
- G
1 - 25 of 363 results