MTG / Mystery Booster 2
26 - 50 of 363 results
Refine search:
|
Rat Colony
Mystery Booster 2
(C)
Collector #: 0047
|
2/1 Creature - Rat
|
|
Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. |
|
- NM
- EX
- VG
- G
|
Echo of Eons
Mystery Booster 2
(M)
Collector #: 0160
|
Sorcery
|
|
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback |
|
- NM
- EX
- VG
- G
|
Grinding Station
Mystery Booster 2
(U)
Collector #: 0223
|
Artifact
|
|
Whenever an artifact enters the battlefield, you may untap Grinding Station. |
|
- NM
- EX
- VG
- G
|
Umbral Mantle
Mystery Booster 2
(U)
Collector #: 0101
|
Artifact - Equipment
|
|
Equipped creature has “ Equip |
|
- NM
- EX
- VG
- G
|
Teferi, Time Raveler
Mystery Booster 2
(R)
Collector #: 0091
|
Legendary Planeswalker - Teferi
|
|
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [-3]: Return up to one target artifact, creature, or enchantment to its owner’s hand. Draw a card. |4| |
|
- NM
- EX
- VG
- G
|
Hydroblast
Mystery Booster 2
(C)
Collector #: 0165
|
Instant
|
Choose one -
|
|
- NM
- EX
- VG
- G
|
Dark Ritual
Mystery Booster 2
(C)
Collector #: 0179
|
Instant
|
|
Add |
|
- NM
- EX
- VG
- G
|
Walking Ballista
Mystery Booster 2
(R)
Collector #: 0238
|
0/0 Artifact Creature - Construct
|
|
This creature enters with X +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target. |
|
- NM
- EX
- VG
- G
|
Urza's Bauble
Mystery Booster 2
(U)
Collector #: 0237
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Snuff Out
Mystery Booster 2
(C)
Collector #: 0187
|
Instant
|
|
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. |
|
- NM
- EX
- VG
- G
|
Temporal Manipulation
Mystery Booster 2
(M)
Collector #: 0174
|
Sorcery
|
| Take an extra turn after this one. | |
- NM
- EX
- VG
- G
|
Rite of Flame
Mystery Booster 2
(C)
Collector #: 0059
|
Sorcery
|
|
Add |
|
- NM
- EX
- VG
- G
|
Pyroblast
Mystery Booster 2
(C)
Collector #: 0198
|
Instant
|
Choose one -
|
|
- NM
- EX
- VG
- G
|
Torpor Orb
Mystery Booster 2
(R)
Collector #: 0236
|
Artifact
|
| Creatures entering the battlefield don't cause abilities to trigger. | |
- NM
- EX
- VG
- G
|
Relic of Progenitus
Mystery Booster 2
(C)
Collector #: 0230
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Tsabo's Web
Mystery Booster 2
(R)
Collector #: 0143
|
Artifact
|
|
When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. |
|
- NM
- EX
- VG
- G
|
Underworld Breach
Mystery Booster 2
(R)
Collector #: 0200
|
Enchantment
|
|
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
|
- NM
- EX
- VG
- G
|
Noxious Revival
Mystery Booster 2
(U)
Collector #: 0070
|
Instant
|
| Put target card from a graveyard on top of its owner's library. | |
- NM
- EX
- VG
- G
|
Isochron Scepter
Mystery Booster 2
(U)
Collector #: 0096
|
Artifact
|
|
Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. |
|
- NM
- EX
- VG
- G
|
Mindbreak Trap
Mystery Booster 2
(M)
Collector #: 0168
|
Instant - Trap
|
|
If an opponent cast three or more spells this turn, you may pay Exile any number of target spells. |
|
- NM
- EX
- VG
- G
|
Goblin Recruiter
Mystery Booster 2
(U)
Collector #: 0193
|
1/1 Creature - Goblin
|
| When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order. | |
- NM
- EX
- VG
- G
|
Demonic Consultation
Mystery Booster 2
(U)
Collector #: 0181
|
Instant
|
| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
|
Ensnaring Bridge
Mystery Booster 2
(R)
Collector #: 0219
|
Artifact
|
| Creatures with power greater than the number of cards in your hand can't attack. | |
- NM
- EX
- VG
- G
|
Faerie Macabre
Mystery Booster 2
(C)
Collector #: 0042
|
2/2 Creature - Faerie Rogue
|
|
Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. |
|
- NM
- EX
- VG
- G
|
Teferi, Hero of Dominaria
Mystery Booster 2
(M)
Collector #: 0090
|
Legendary Planeswalker - Teferi
|
|
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [-3]: Put target nonland permanent into its owner's library third form the top. [-8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." |4| |
|
- NM
- EX
- VG
- G
26 - 50 of 363 results