MTG / Mystery Booster 2
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Demonic Consultation
Mystery Booster 2
(U)
Collector #: 0181
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Instant
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| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Tsabo's Web
Mystery Booster 2
(R)
Collector #: 0143
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Artifact
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When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Giver of Runes
Mystery Booster 2
(R)
Collector #: 0147
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Faerie Macabre
Mystery Booster 2
(C)
Collector #: 0042
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2/2 Creature - Faerie Rogue
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Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. |
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- NM
- EX
- VG
- G
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Cabal Ritual
Mystery Booster 2
(C)
Collector #: 0177
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Instant
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Add Threshold - Add |
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- NM
- EX
- VG
- G
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Chain of Vapor
Mystery Booster 2
(U)
Collector #: 0156
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Instant
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| Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy. | |
- NM
- EX
- VG
- G
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Noxious Revival
Mystery Booster 2
(U)
Collector #: 0070
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Instant
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| Put target card from a graveyard on top of its owner's library. | |
- NM
- EX
- VG
- G
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Urza's Bauble
Mystery Booster 2
(U)
Collector #: 0237
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Artifact
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- NM
- EX
- VG
- G
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Final Fortune
Mystery Booster 2
(R)
Collector #: 0190
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Umbral Mantle
Mystery Booster 2
(U)
Collector #: 0101
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Artifact - Equipment
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Equipped creature has “ Equip |
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- NM
- EX
- VG
- G
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Temporal Manipulation
Mystery Booster 2
(M)
Collector #: 0174
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Sorcery
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| Take an extra turn after this one. | |
- NM
- EX
- VG
- G
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Rat Colony
Mystery Booster 2
(C)
Collector #: 0047
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2/1 Creature - Rat
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Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. |
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- NM
- EX
- VG
- G
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Winds of Change
Mystery Booster 2
(U)
Collector #: 0201
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Mental Misstep
Mystery Booster 2
(U)
Collector #: 0030
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Instant
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| Counter target spell with converted mana cost 1. | |
- NM
- EX
- VG
- G
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Relic of Progenitus
Mystery Booster 2
(C)
Collector #: 0230
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Artifact
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- NM
- EX
- VG
- G
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Contamination
Mystery Booster 2
(R)
Collector #: 0178
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Enchantment
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At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces |
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- NM
- EX
- VG
- G
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Rite of Flame
Mystery Booster 2
(C)
Collector #: 0059
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Sorcery
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Add |
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- NM
- EX
- VG
- G
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Oath of Druids
Mystery Booster 2
(M)
Collector #: 0212
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Enchantment
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| At the beginning of each player’s upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard. | |
- NM
- EX
- VG
- G
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Seedtime
Mystery Booster 2
(R)
Collector #: 0073
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Instant
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Cast Seedtime only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn. |
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- NM
- EX
- VG
- G
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Walking Ballista
Mystery Booster 2
(R)
Collector #: 0238
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0/0 Artifact Creature - Construct
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This creature enters with X +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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Deathrite Shaman
Mystery Booster 2
(R)
Collector #: 0081
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Dark Ritual
Mystery Booster 2
(C)
Collector #: 0179
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Instant
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Add |
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- NM
- EX
- VG
- G
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Engineered Explosives
Mystery Booster 2
(R)
Collector #: 0218
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Artifact
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Sunburst |
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- NM
- EX
- VG
- G
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Goblin Lackey
Mystery Booster 2
(U)
Collector #: 0192
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1/1 Creature - Goblin
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| Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Karn, the Great Creator
Mystery Booster 2
(R)
Collector #: 0003
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Legendary Planeswalker - Karn
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Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. [-2]: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand. |5| |
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- NM
- EX
- VG
- G
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