MTG / Mystery Booster 2
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Hogaak, Arisen Necropolis
Mystery Booster 2
(R)
Collector #: 0136
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8/8 Legendary Creature - Avatar
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You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for You may cast Hogaak, Arisen Necropolis from your graveyard. Trample |
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- NM
- EX
- VG
- G
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O-Kagachi, Vengeful Kami
Mystery Booster 2
(M)
Collector #: 0138
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6/6 Legendary Creature - Dragon Spirit
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Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. |
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- NM
- EX
- VG
- G
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Spike Weaver
Mystery Booster 2
(R)
Collector #: 0214
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0/0 Creature - Spike
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Spike Weaver enters the battlefield with three +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Stitcher's Supplier
Mystery Booster 2
(U)
Collector #: 0048
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1/1 Creature - Zombie
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| When Stitcher’s Supplier enters the battlefield or dies, mill three cards. | |
- NM
- EX
- VG
- G
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Leyline of the Void
Mystery Booster 2
(R)
Collector #: 0044
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Enchantment
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If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Power Matrix
Mystery Booster 2
(R)
Collector #: 0229
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Artifact
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- NM
- EX
- VG
- G
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Faithless Looting
Mystery Booster 2
(C)
Collector #: 0057
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Sorcery
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Draw two cards, then discard two cards. Flashback |
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- NM
- EX
- VG
- G
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Mox Poison (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0369
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Artifact
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- NM
- EX
- VG
- G
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Kataki, War's Wage
Mystery Booster 2
(R)
Collector #: 0148
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2/1 Legendary Creature - Spirit
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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay |
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- NM
- EX
- VG
- G
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Black Vise
Mystery Booster 2
(U)
Collector #: 0139
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Artifact
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As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. |
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- NM
- EX
- VG
- G
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Mana Flare
Mystery Booster 2
(R)
Collector #: 0196
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Enchantment
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| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
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Nomads en-Kor
Mystery Booster 2
(C)
Collector #: 0149
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1/1 Creature - Kor Nomad Soldier
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- NM
- EX
- VG
- G
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Ice-Fang Coatl
Mystery Booster 2
(R)
Collector #: 0083
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Arcane Lighthouse
Mystery Booster 2
(U)
Collector #: 0102
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Land
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- NM
- EX
- VG
- G
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Ancient Stirrings
Mystery Booster 2
(C)
Collector #: 0202
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Sorcery
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| Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Proteus Staff
Mystery Booster 2
(R)
Collector #: 0140
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Artifact
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- NM
- EX
- VG
- G
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Ball Lightning
Mystery Booster 2
(R)
Collector #: 0130
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6/1 Creature - Elemental
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Trample, haste At the beginning of the end step, sacrifice Ball Lightning. |
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- NM
- EX
- VG
- G
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Thespian's Stage
Mystery Booster 2
(R)
Collector #: 0113
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Land
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- NM
- EX
- VG
- G
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The Rack
Mystery Booster 2
(U)
Collector #: 0141
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Artifact
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As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand. |
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- NM
- EX
- VG
- G
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Worst Fears
Mystery Booster 2
(M)
Collector #: 0052
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Sorcery
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| You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) | |
- NM
- EX
- VG
- G
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Equilibrium
Mystery Booster 2
(R)
Collector #: 0162
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Enchantment
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Whenever you cast a creature spell, you may pay |
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- NM
- EX
- VG
- G
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Death's Shadow
Mystery Booster 2
(R)
Collector #: 0180
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13/13 Creature - Avatar
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| Death's Shadow gets -X/-X, where X is your life total. | |
- NM
- EX
- VG
- G
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Stony Silence
Mystery Booster 2
(R)
Collector #: 0021
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Enchantment
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| Activated abilities of artifacts can't be activated. | |
- NM
- EX
- VG
- G
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Wish
Mystery Booster 2
(R)
Collector #: 0064
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Sorcery
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| You may play a card you own form outside the game this turn. | |
- NM
- EX
- VG
- G
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Hostage Taker
Mystery Booster 2
(R)
Collector #: 0137
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2/3 Creature - Human Pirate
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| When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. | |
- NM
- EX
- VG
- G
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