MTG / Mystery Booster 2
176 - 200 of 363 results
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Goblin Charbelcher
Mystery Booster 2
(R)
Collector #: 0221
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Artifact
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- NM
- EX
- VG
- G
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Zombie Master
Mystery Booster 2
(R)
Collector #: 0188
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
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Kobolds of Kher Keep
Mystery Booster 2
(C)
Collector #: 0194
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0/1 Creature - Kobold
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- NM
- EX
- VG
- G
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Mystical Dispute
Mystery Booster 2
(U)
Collector #: 0031
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Instant
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This spell costs Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Sakura-Tribe Elder
Mystery Booster 2
(C)
Collector #: 0072
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1/1 Creature - Snake Shaman
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| Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Norwood Priestess
Mystery Booster 2
(R)
Collector #: 0211
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Chain Lightning
Mystery Booster 2
(C)
Collector #: 0055
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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- NM
- EX
- VG
- G
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Unnatural Selection
Mystery Booster 2
(R)
Collector #: 0038
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Enchantment
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- NM
- EX
- VG
- G
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Contagion
Mystery Booster 2
(U)
Collector #: 0126
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Instant
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You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. |
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- NM
- EX
- VG
- G
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Lavinia, Azorius Renegade
Mystery Booster 2
(R)
Collector #: 0086
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2/2 Legendary Creature - Human Soldier
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Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. |
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- NM
- EX
- VG
- G
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Spirit of the Labyrinth
Mystery Booster 2
(R)
Collector #: 0020
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3/1 Enchantment Creature - Spirit
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| Each player can't draw more than one card each turn. | |
- NM
- EX
- VG
- G
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Control of the Court
Mystery Booster 2
(U)
Collector #: 0189
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Sorcery
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| Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
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Yorion, Sky Nomad
Mystery Booster 2
(R)
Collector #: 0094
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4/5 Legendary Creature - Bird Serpent
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Companion - Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Goblin Settler
Mystery Booster 2
(U)
Collector #: 0131
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1/1 Creature - Goblin
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| When Goblin Settler enters the battlefield, destroy target land. | |
- NM
- EX
- VG
- G
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Ash Barrens
Mystery Booster 2
(U)
Collector #: 0103
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Land
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Basic landcycling |
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- NM
- EX
- VG
- G
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Tendrils of Agony
Mystery Booster 2
(U)
Collector #: 0050
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Sorcery
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Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Rot Hulk
Mystery Booster 2
(M)
Collector #: 0128
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5/5 Creature - Zombie
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Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. |
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- NM
- EX
- VG
- G
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Crashing Footfalls
Mystery Booster 2
(R)
Collector #: 0204
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Sorcery
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Suspend 4 - Create two 4/4 green Rhino creature tokens with trample. |
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- NM
- EX
- VG
- G
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Basilisk Gate
Mystery Booster 2
(C)
Collector #: 0104
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Land - Gate
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- NM
- EX
- VG
- G
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Street Wraith
Mystery Booster 2
(C)
Collector #: 0049
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3/4 Creature - Wraith
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Swampwalk Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) |
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- NM
- EX
- VG
- G
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Containment Priest
Mystery Booster 2
(R)
Collector #: 0007
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2/2 Creature - Human Cleric
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Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
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- NM
- EX
- VG
- G
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Goblin Guide
Mystery Booster 2
(R)
Collector #: 0058
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Wrenn and One (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0385
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Land Planeswalker - Wrenn
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[+1]: Wrenn and One gains " [-1]: Create a 1/1 green Squirrel creature token. [-4]: You get an emblem with "At the beginning of your precombat main phase, add |1| |
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- NM
- EX
- VG
- G
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Indicate (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0265
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Sorcery
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| Target permanent. | |
- NM
- EX
- VG
- G
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Sword of the Meek
Mystery Booster 2
(U)
Collector #: 0098
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Artifact - Equipment
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Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. |
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- NM
- EX
- VG
- G
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